Difference between revisions of "Mano a Mano:Equipment CP"

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[[Category:Mano a Mano]]
 
=== Equipment CP ===
 
=== Equipment CP ===
  
<table><tr><td valign="top" width="300">
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;power CP: The CP of power is 10 times it's modifier.  (So for example, a power of 3 would be worth 30 CP.)  
The CP for most weapon modifiers is similar to the ability CP scale.
 
*The default CP scale is used for '''leverage''' (Lvg) and '''concealment''' (Con).
 
*The double CP scale is used for '''parry''' (Par) and '''grapple''' (Grp).
 
*The triple CP scale is used for '''attack''' (Atk).
 
  
 +
;heft CP: The CP of heft is -10 times it's modifier.  (So for example, a heft of 3 would be worth -30 CP.) 
  
The CP of armor is the CP value for the armor's '''absorption''' (Abs) on the default CP scale multiplied by the armor's '''cover''' (Cvr).
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;absorption and cover CP: Absorption and cover CP is 5 multiplied by cover and absorption.  For example a piece of equipment with 5 cover and 2 absorption has 30 CP worth of absorption and cover.
  
 +
;special modifier CP: +1 parry (Par) or grapple (Grp) is worth 10 CP. +1 attack (Atk) is worth 10 CP.
  
Weapon power (Pwr) and heft have no CP value because their value is reflected in the weapon's leverage CP.
+
;sharpness CP: Most items can be used as a blunt weapon, so the CP of "blunt" sharpness is 0. Padding a weapon so that it only does stun damage is difficult and actually increases it's CP value by 5 CP.  Making a useful cutting or piercing tool is more difficult and makes the item a deadlier weapon, so "sharp" sharpness is worth 20 CP.
  
 +
;Range CP: Each meter range is worth 1 CP.
  
Each 1/6 of '''sharpness''' (Shp) is worth 200 CP.
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;Two Handed: A weapon being two-handed is worth -10 CP.
  
{| style="text-align:center"
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;Combat Bonus: Some weapons give an extra combat bonus (Cmb).  An additional combat bonus modifier of 1 is worth 20 CP.
! align="left" | Sharpness
+
 
| rowspan="2" width="5" |
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The number of shots a bow or gun can fire without reloading and the number of turns required to reload the weapon can reduce the weapon's CP:
| 0
 
| rowspan="2" width="2" |
 
| 1/6 || 1/3 || 1/2 || 2/3 || 5/6 || 1
 
|-
 
! align="left" | CP
 
| 0 || 200 || 400 || 600 || 800 || 1000 || 1200
 
|}
 
  
</td><td valign="top">
 
 
{| style="text-align:center"
 
{| style="text-align:center"
! rowspan="2" | Modifier
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! CP !!  shots    !! style="width:3em" | !! CP !! reload time
| rowspan="23" width="2" |
 
! colspan="5" | CP
 
 
|-
 
|-
! Default
+
|   0 || 10 or more || ||    0 ||  1 turn
| rowspan="22" width="5" |
 
! Double
 
| rowspan="22" width="5" |
 
! Triple
 
 
|-
 
|-
| -4 || -1000 || -2000 || -3000
+
| -1 ||    9      || ||   -4 || 2 turns
 
|-
 
|-
| -3 || -600 || -1200 || -1800
+
| -2 ||    8      || ||   -6 || 3 turns
 
|-
 
|-
| -2 || -300 || -600 ||  -900
+
| -3 ||    7      || ||   -8 ||  4 turns
 
|-
 
|-
| -1 || -100 || -200 ||  -300
+
| -4 ||    6      || ||   -10 ||  5 turns
 
|-
 
|-
0 ||    0 ||     0 ||     0
+
-6 ||    5      || ||   -12 ||  6 turns
 
|-
 
|-
1 ||   100 ||  200 ||   300
+
-8 ||    4      || ||  -14 || 7 turns
 
|-
 
|-
| 2 ||   300 ||  600 ||   900
+
| -10 ||    3      || ||  -16 || 8 turns
 
|-
 
|-
| 3 ||   600 || 1200 ||  1800
+
| -15 ||    2      || ||   -18 ||  9 turns
 
|-
 
|-
|  4 ||  1000 ||  2000 ||  3000
+
| -20 ||     1      || ||   -20 || 10 or more
|-
 
|  5 ||  1500 ||  3000 ||  4500
 
|-
 
|  6 ||  2100 ||  4200 ||  6300
 
|-
 
|  7 ||  2800 ||  5600 ||  8400
 
|-
 
|  8 || 3600 || 7200 || 10800
 
|-
 
| 9 ||  4500 ||  9000 || 13500
 
|-
 
| 10 ||  5500 || 11000 || 16500
 
|-
 
| 11 ||  6600 || 13200 || 19800
 
|-
 
| 12 ||  7800 || 15600 || 23400
 
 
|}
 
|}
</td></tr></table>
 
 
  
Each tenth of a meter (0.1 m, 10 cm or about 4 inches) of '''reach''' is worth 20 CP.
+
An item's mass also modifies its CP:
  
<table><tr><td>
 
 
{| style="text-align:center"
 
{| style="text-align:center"
! Reach
+
! mass !! CP !! style="width:2em" | !! mass !! CP !! style="width:2em" | !! mass !! CP  
| rowspan="11" width="5" |
 
!   CP
 
|-
 
|  0 m  ||    0
 
 
|-
 
|-
| 0.1 m ||  20
+
| 1 g  || -1 || ||  1 kg || -10 || || 1 tonne || 19
 
|-
 
|-
| 0.2 m ||  40
+
| 2 g  || -2 || ||  2 kg || -11 || || 2 tonnes || 20
 
|-
 
|-
| 0.3 m ||  60
+
| 5 g  || -3 || ||  5 kg || -12 || || 5 tonnes || 21
 
|-
 
|-
| 0.4 m ||   80
+
| 10 g  || -4 || ||  10 kg || -13 || || 10 tonnes || 22
 
|-
 
|-
| 0.5 m ||  100
+
| 20 g  || -5 || ||  20 kg || -14 || || 20 tonnes || 23
 
|-
 
|-
| 0.6 m ||  120
+
| 50 g  || -6 || ||  50 kg || -15 || || 50 tonnes || 24
 
|-
 
|-
| 0.7 m || 140
+
| 100 g || -7 || || 100 kg || -16 || || 100 tonnes || 25
 
|-
 
|-
| 0.8 m || 160
+
| 200 g || -8 || || 200 kg || -17 || || 200 tonnes || 26
 
|-
 
|-
| 0.9 m || 180
+
| 500 g || -9 || || 500 kg || -18 || || 500 tonnes || 27
 
|}
 
|}
</td><td width="20"></td><td>
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{| style="text-align:center"
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;Easily Detected weapons: A weapon having a flash is worth -5 CP (the weapon makes a bright, but not blinding, flash when fired, like a gun.) A weapon having a report is worth -10 CP (the weapon makes a loud, but not deafening, noise when fired, like a gun.) A weapon having smoke is worth -20 CP (the weapon makes a lot of smoke when fired, which impairs aiming and stealth, like a black powder gun)
! Reach
 
| rowspan="11" width="5" |
 
CP
 
|-
 
| 1.0 m || 200
 
|-
 
| 1.1 m ||  220
 
|-
 
| 1.2 m ||  240
 
|-
 
| 1.3 m ||  260
 
|-
 
| 1.4 m ||  280
 
|-
 
| 1.5 m ||  300
 
|-
 
| 1.6 m ||  320
 
|-
 
| 1.7 m ||  340
 
|-
 
| 1.8 m ||  360
 
|-
 
| 1.9 m ||  380
 
|}
 
</td><td width="20"></td><td>
 
{| style="text-align:center"
 
! Reach !!  CP
 
|-
 
| 2.0 m ||  400
 
|-
 
| 2.5 m ||  500
 
|-
 
| 3.0 m ||  600
 
|-
 
| 3.5 m ||  700
 
|-
 
| 4.0 m ||  800
 
|-
 
| 5.0 m || 1000
 
|-
 
| 6.0 m ||  1200
 
|-
 
| 7.0 m ||  1400
 
|-
 
| 8.0 m ||  1600
 
|-
 
| 9.0 m ||  1800
 
|}
 
</td><td width="20"></td><td>
 
{| style="text-align:center"
 
! Reach !!  CP
 
|-
 
|  10 m ||  2000
 
|-
 
|  12 m ||  2400
 
|-
 
|  14 m ||  2800
 
|-
 
|  16 m ||  3200
 
|-
 
|  18 m ||  3600
 
|-
 
|  20 m ||  4000
 
|-
 
|  25 m ||  5000
 
|-
 
|  30 m ||  6000
 
|-
 
|  40 m ||  8000
 
|-
 
|  50 m || 10000
 
|}
 
</td></tr></table>
 

Latest revision as of 10:13, 16 November 2008

Equipment CP[edit]

power CP
The CP of power is 10 times it's modifier. (So for example, a power of 3 would be worth 30 CP.)
heft CP
The CP of heft is -10 times it's modifier. (So for example, a heft of 3 would be worth -30 CP.)
absorption and cover CP
Absorption and cover CP is 5 multiplied by cover and absorption. For example a piece of equipment with 5 cover and 2 absorption has 30 CP worth of absorption and cover.
special modifier CP
+1 parry (Par) or grapple (Grp) is worth 10 CP. +1 attack (Atk) is worth 10 CP.
sharpness CP
Most items can be used as a blunt weapon, so the CP of "blunt" sharpness is 0. Padding a weapon so that it only does stun damage is difficult and actually increases it's CP value by 5 CP. Making a useful cutting or piercing tool is more difficult and makes the item a deadlier weapon, so "sharp" sharpness is worth 20 CP.
Range CP
Each meter range is worth 1 CP.
Two Handed
A weapon being two-handed is worth -10 CP.
Combat Bonus
Some weapons give an extra combat bonus (Cmb). An additional combat bonus modifier of 1 is worth 20 CP.

The number of shots a bow or gun can fire without reloading and the number of turns required to reload the weapon can reduce the weapon's CP:

CP shots CP reload time
0 10 or more 0 1 turn
-1 9 -4 2 turns
-2 8 -6 3 turns
-3 7 -8 4 turns
-4 6 -10 5 turns
-6 5 -12 6 turns
-8 4 -14 7 turns
-10 3 -16 8 turns
-15 2 -18 9 turns
-20 1 -20 10 or more

An item's mass also modifies its CP:

mass CP mass CP mass CP
1 g -1 1 kg -10 1 tonne 19
2 g -2 2 kg -11 2 tonnes 20
5 g -3 5 kg -12 5 tonnes 21
10 g -4 10 kg -13 10 tonnes 22
20 g -5 20 kg -14 20 tonnes 23
50 g -6 50 kg -15 50 tonnes 24
100 g -7 100 kg -16 100 tonnes 25
200 g -8 200 kg -17 200 tonnes 26
500 g -9 500 kg -18 500 tonnes 27
Easily Detected weapons
A weapon having a flash is worth -5 CP (the weapon makes a bright, but not blinding, flash when fired, like a gun.) A weapon having a report is worth -10 CP (the weapon makes a loud, but not deafening, noise when fired, like a gun.) A weapon having smoke is worth -20 CP (the weapon makes a lot of smoke when fired, which impairs aiming and stealth, like a black powder gun)