Difference between revisions of "Mano a Mano:Equipment CP"

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[[Category:Mano a Mano]]
 
=== Equipment CP ===
 
=== Equipment CP ===
  
{| style="text-align:center"
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;power CP: The CP of power is 10 times it's modifier.  (So for example, a power of 3 would be worth 30 CP.)  
| valign="top" width="250" rowspan="19" align="left" |
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The default CP scale is used for '''concealment''' (Con) and '''leverage''' (see below.)
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;heft CP: The CP of heft is -10 times it's modifier.  (So for example, a heft of 3 would be worth -30 CP.)  
The double CP scale is used for '''parry''' (Par) and '''grapple''' (Grp).
+
 
The triple CP scale is used for '''attack''' (Atk).
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;absorption and cover CP: Absorption and cover CP is 5 multiplied by cover and absorption.  For example a piece of equipment with 5 cover and 2 absorption has 30 CP worth of absorption and cover.
 +
 
 +
;special modifier CP: +1 parry (Par) or grapple (Grp) is worth 10 CP. +1 attack (Atk) is worth 10 CP.
  
The CP of armor is the CP value for the armor's '''absorption''' (Abs) on the default CP scale multiplied by the armor's '''cover''' (Cvr).
+
;sharpness CP: Most items can be used as a blunt weapon, so the CP of "blunt" sharpness is 0. Padding a weapon so that it only does stun damage is difficult and actually increases it's CP value by 5 CP. Making a useful cutting or piercing tool is more difficult and makes the item a deadlier weapon, so "sharp" sharpness is worth 20 CP.
The CP of special armor absorption types, such as '''bludgeoning''' (Blu), '''cutting''' (Cut) and '''impaling''' (Imp) are calculated the same way, using the special armor modifier instead of absorption.
 
  
The CP of '''power''' and '''heft''' is based on the difference between them. Subtract a weapon's heft from it's power to get the weapon's '''leverage'''.  The CP of the weapon's leverage is found using the default CP scale.  Aside from determining leverage, power and heft have no CP value.
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;Range CP: Each meter range is worth 1 CP.
! !! !! CP !!
 
|-
 
! Modifier  !! Default !! Double !! Triple
 
|-
 
| -4 || -1000 || -2000 || -3000
 
|-
 
| -3 ||  -600 || -1200 || -1800
 
|-
 
| -2 ||  -300 ||  -600 ||  -900
 
|-
 
| -1 ||  -100 ||  -200 ||  -300
 
|-
 
|  0 ||    0 ||    0 ||    0
 
|-
 
|  1 ||  100 ||  200 ||  300
 
|-
 
|  2 ||  300 ||  600 ||  900
 
|-
 
|  3 ||  600 ||  1200 ||  1800
 
|-
 
|  4 ||  1000 ||  2000 ||  3000
 
|-
 
|  5 ||  1500 ||  3000 ||  4500
 
|-
 
|  6 ||  2100 ||  4200 ||  6300
 
|-
 
|  7 ||  2800 ||  5600 ||  8400
 
|-
 
|  8 ||  3600 ||  7200 || 10800
 
|-
 
|  9 ||  4500 ||  9000 || 13500
 
|-
 
| 10 ||  5500 || 11000 || 16500
 
|-
 
| 11 ||  6600 || 13200 || 19800
 
|-
 
| 12 ||  7800 || 15600 || 23400
 
|}
 
  
 +
;Two Handed: A weapon being two-handed is worth -10 CP.
  
{| style="text-align:center"
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;Combat Bonus: Some weapons give an extra combat bonus (Cmb)An additional combat bonus modifier of 1 is worth 20 CP.
| rowspan="7" width="250" valign="top" align="left" |
 
The CP of '''sharpness''' depends on the type of sharpnessMost things have "blunt" sharpness by default, so the CP of blunt sharpness is 0.  It takes some work to make good padding on a sparring weapon, so the CP of padded sharpness is 200.  It takes serious work to make a useful cutting or piercing tool, so the CP of sharp sharpness is 1,000.
 
! Sharpness !! CP
 
| Sharp || 1000
 
| Padded || 200
 
| Blunt || 0
 
|}
 
  
 +
The number of shots a bow or gun can fire without reloading and the number of turns required to reload the weapon can reduce the weapon's CP:
  
 
{| style="text-align:center"
 
{| style="text-align:center"
| align="left" valign="top" width="250" rowspan="21" |
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CP !!   shots    !! style="width:3em" | !! CP !! reload time
Each tenth of a meter (0.1 m, 10 cm or about 4 inches) of '''reach''' is worth 20 CP.
 
! Reach !! CP !! width="10" | !! Reach !! CP
 
|-
 
|  0 m  ||  0 || || 2.0 m || 400
 
|-
 
| 0.1 m ||  20 || || 2.5 m || 500
 
|-
 
| 0.2 m ||  40 || || 3.0 m || 600
 
|-
 
| 0.3 m ||  60 || || 3.5 m || 700
 
|-
 
| 0.4 m ||  80 || || 4.0 m || 800
 
|-
 
| 0.5 m || 100 || || 5.0 m || 1000
 
|-
 
| 0.6 m || 120 || || 6.0 m || 1200
 
|-
 
| 0.7 m || 140 || || 7.0 m || 1400
 
|-
 
| 0.8 m || 160 || || 8.0 m || 1600
 
 
|-
 
|-
| 0.9 m || 180 || || 9.0 m || 1800
+
|   0 || 10 or more || ||     0 || 1 turn
 
|-
 
|-
| 1.0 m || 200 || || 10 m || 2000
+
| -1 ||     9      || ||   -4 || 2 turns
 
|-
 
|-
| 1.1 m || 220 || || 12 m || 2400
+
| -2 ||     8      || ||   -6 || 3 turns
 
|-
 
|-
| 1.2 m || 240 || || 14 m || 2800
+
| -3 ||     7      || ||   -8 || 4 turns
 
|-
 
|-
| 1.3 m || 260 || || 16 m || 3200
+
| -4 ||     6      || ||   -10 || 5 turns
 
|-
 
|-
| 1.4 m || 280 || || 18 m || 3600
+
| -6 ||     5      || ||   -12 || 6 turns
 
|-
 
|-
| 1.5 m || 300 || || 20 m || 4000
+
| -8 ||     4      || ||   -14 || 7 turns
 
|-
 
|-
| 1.6 m || 320 || || 25 m || 5000
+
| -10 ||     3      || ||   -16 || 8 turns
 
|-
 
|-
| 1.7 m || 340 || || 30 m || 6000
+
| -15 ||     2      || ||   -18 || 9 turns
 
|-
 
|-
| 1.8 m || 360 || || 40 m || 8000
+
| -20 ||     1      || ||   -20 || 10 or more
|-
 
| 1.9 m || 380 || ||  50 m || 10000
 
 
|}
 
|}
  
An item's '''mass''' also modifies its CP:
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An item's mass also modifies its CP:
  
 
{| style="text-align:center"
 
{| style="text-align:center"
 +
! mass !! CP !! style="width:2em" | !! mass !! CP !! style="width:2em" | !! mass !! CP
 
|-
 
|-
!mass!!CP!!width="15"| !!mass!!CP!!width="15"| !!mass!!CP!!width="15"| !!mass!!CP!!width="15"| !!mass!!CP
+
| 1 g  || -1 || ||   1 kg || -10 || || 1 tonne || 19
|-
 
| 0 g ||   0|| || 10 g||-200|| ||  1 kg||-400|| ||100 kg||-600|| ||10 tonnes||-800
 
|-
 
|0.1 g|| -10|| || 15 g||-210|| ||1.5 kg||-410|| ||150 kg||-610|| ||15 tonnes||-810
 
|-
 
|0.2 g|| -20|| || 20 g||-220|| ||  2 kg||-420|| ||200 kg||-620|| ||20 tonnes||-820
 
|-
 
|0.3 g|| -30|| || 30 g||-230|| ||  3 kg||-430|| ||300 kg||-630|| ||30 tonnes||-830
 
|-
 
|0.4 g|| -40|| || 40 g||-240|| ||  4 kg||-440|| ||400 kg||-640|| ||40 tonnes||-840
 
|-
 
|0.5 g|| -50|| || 50 g||-250|| ||  5 kg||-450|| ||500 kg||-650|| ||50 tonnes||-850
 
|-
 
|0.6 g|| -60|| || 60 g||-260|| ||  6 kg||-460|| ||600 kg||-660|| ||60 tonnes||-860
 
|-
 
|0.7 g|| -69|| || 70 g||-270|| ||  7 kg||-470|| ||700 kg||-670|| ||70 tonnes||-870
 
|-
 
|0.8 g|| -80|| || 80 g||-280|| ||  8 kg||-480|| ||800 kg||-680|| ||80 tonnes||-880
 
|-
 
|0.9 g|| -90|| || 90 g||-290|| ||  9 kg||-490|| ||900 kg||-690|| ||90 tonnes||-890
 
|-
 
| 1 g ||-100|| ||100 g||-300|| || 10 kg||-500|| ||1 tonne||-700|| ||100 tonnes||-900
 
 
|-
 
|-
|1.5 g||-110|| ||150 g||-310|| || 15 kg||-510|| ||1.5 tonnes||-710|| ||150 tonnes||-910
+
| 2 g   || -2 || ||   2 kg || -11 || || 2 tonnes || 20
 
|-
 
|-
| 2 g ||-120|| ||200 g||-320|| || 20 kg||-520|| ||2 tonnes||-720|| ||200 tonnes||-920
+
| 5 g   || -3 || ||   5 kg || -12 || || 5 tonnes || 21
 
|-
 
|-
| 3 g ||-130|| ||300 g||-330|| || 30 kg||-530|| ||3 tonnes||-730|| ||300 tonnes||-930
+
| 10 g || -4 || || 10 kg || -13 || || 10 tonnes || 22
 
|-
 
|-
| 4 g ||-140|| ||400 g||-340|| || 40 kg||-540|| ||4 tonnes||-740|| ||400 tonnes||-940
+
| 20 g || -5 || || 20 kg || -14 || || 20 tonnes || 23
 
|-
 
|-
| 5 g ||-150|| ||500 g||-350|| || 50 kg||-550|| ||5 tonnes||-750|| ||500 tonnes||-950
+
| 50 g || -6 || || 50 kg || -15 || || 50 tonnes || 24
 
|-
 
|-
| 6 g ||-160|| ||600 g||-360|| || 60 kg||-560|| ||6 tonnes||-760|| ||600 tonnes||-960
+
| 100 g || -7 || || 100 kg || -16 || || 100 tonnes || 25
 
|-
 
|-
| 7 g ||-170|| ||700 g||-370|| || 70 kg||-570|| ||7 tonnes||-770|| ||700 tonnes||-970
+
| 200 g || -8 || || 200 kg || -17 || || 200 tonnes || 26
 
|-
 
|-
| 8 g ||-180|| ||800 g||-380|| || 80 kg||-580|| ||8 tonnes||-780|| ||800 tonnes||-980
+
| 500 g || -9 || || 500 kg || -18 || || 500 tonnes || 27
|-
 
| 9 g ||-190|| ||900 g||-390|| || 90 kg||-590|| ||9 tonnes||-790|| ||900 tonnes||-990
 
 
|}
 
|}
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 +
;Easily Detected weapons: A weapon having a flash is worth -5 CP (the weapon makes a bright, but not blinding, flash when fired, like a gun.)  A weapon having a report is worth -10 CP (the weapon makes a loud, but not deafening, noise when fired, like a gun.)  A weapon having smoke is worth -20 CP (the weapon makes a lot of smoke when fired, which impairs aiming and stealth, like a black powder gun)

Latest revision as of 10:13, 16 November 2008

Equipment CP[edit]

power CP
The CP of power is 10 times it's modifier. (So for example, a power of 3 would be worth 30 CP.)
heft CP
The CP of heft is -10 times it's modifier. (So for example, a heft of 3 would be worth -30 CP.)
absorption and cover CP
Absorption and cover CP is 5 multiplied by cover and absorption. For example a piece of equipment with 5 cover and 2 absorption has 30 CP worth of absorption and cover.
special modifier CP
+1 parry (Par) or grapple (Grp) is worth 10 CP. +1 attack (Atk) is worth 10 CP.
sharpness CP
Most items can be used as a blunt weapon, so the CP of "blunt" sharpness is 0. Padding a weapon so that it only does stun damage is difficult and actually increases it's CP value by 5 CP. Making a useful cutting or piercing tool is more difficult and makes the item a deadlier weapon, so "sharp" sharpness is worth 20 CP.
Range CP
Each meter range is worth 1 CP.
Two Handed
A weapon being two-handed is worth -10 CP.
Combat Bonus
Some weapons give an extra combat bonus (Cmb). An additional combat bonus modifier of 1 is worth 20 CP.

The number of shots a bow or gun can fire without reloading and the number of turns required to reload the weapon can reduce the weapon's CP:

CP shots CP reload time
0 10 or more 0 1 turn
-1 9 -4 2 turns
-2 8 -6 3 turns
-3 7 -8 4 turns
-4 6 -10 5 turns
-6 5 -12 6 turns
-8 4 -14 7 turns
-10 3 -16 8 turns
-15 2 -18 9 turns
-20 1 -20 10 or more

An item's mass also modifies its CP:

mass CP mass CP mass CP
1 g -1 1 kg -10 1 tonne 19
2 g -2 2 kg -11 2 tonnes 20
5 g -3 5 kg -12 5 tonnes 21
10 g -4 10 kg -13 10 tonnes 22
20 g -5 20 kg -14 20 tonnes 23
50 g -6 50 kg -15 50 tonnes 24
100 g -7 100 kg -16 100 tonnes 25
200 g -8 200 kg -17 200 tonnes 26
500 g -9 500 kg -18 500 tonnes 27
Easily Detected weapons
A weapon having a flash is worth -5 CP (the weapon makes a bright, but not blinding, flash when fired, like a gun.) A weapon having a report is worth -10 CP (the weapon makes a loud, but not deafening, noise when fired, like a gun.) A weapon having smoke is worth -20 CP (the weapon makes a lot of smoke when fired, which impairs aiming and stealth, like a black powder gun)