Difference between revisions of "Mano a Mano:Equipment CP"

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[[Category:Mano a Mano]]
 
=== Equipment CP ===
 
=== Equipment CP ===
  
;power and heft CP: The CP of power and heft is 300 times the difference between them (power - heft). For example a weapon with 4 heft and 6 power is worth 600 CP.
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;power CP: The CP of power is 10 times it's modifier.  (So for example, a power of 3 would be worth 30 CP.)
  
;absorption and cover CP: Absorption and cover CP is 200 multiplied by cover and absorptionFor example a peice of equipment with 5 cover and 2 absorption has 2000 CP worth of absorption and cover.
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;heft CP: The CP of heft is -10 times it's modifier(So for example, a heft of 3 would be worth -30 CP.
  
;special modifier CP: +1 '''parry''' (Par) or '''grapple''' (Grp) is worth 300 CP. +2 parry or grapple is worth 1000 CP. +1 '''attack''' (Atk) is worth 1000 CP.
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;absorption and cover CP: Absorption and cover CP is 5 multiplied by cover and absorption. For example a piece of equipment with 5 cover and 2 absorption has 30 CP worth of absorption and cover.
  
;sharpness CP: Most items can be used as a blunt weapon, so the CP of "blunt" sharpness is 0. Padding a weapon so that it only does stun damage is difficult and actually increases it's CP value by 200 CP. Making a useful cutting or piercing tool is more difficult and makes the item a deadlier weapon, so "sharp" sharpness is worth 1000 CP.
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;special modifier CP: +1 parry (Par) or grapple (Grp) is worth 10 CP. +1 attack (Atk) is worth 10 CP.
  
;reach CP: Each tenth of a meter (0.1 m, 10 cm or about 4 inches) of reach is worth 20 CP.
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;sharpness CP: Most items can be used as a blunt weapon, so the CP of "blunt" sharpness is 0. Padding a weapon so that it only does stun damage is difficult and actually increases it's CP value by 5 CP.  Making a useful cutting or piercing tool is more difficult and makes the item a deadlier weapon, so "sharp" sharpness is worth 20 CP.
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;Range CP: Each meter range is worth 1 CP.
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;Two Handed: A weapon being two-handed is worth -10 CP.
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;Combat Bonus: Some weapons give an extra combat bonus (Cmb).  An additional combat bonus modifier of 1 is worth 20 CP.
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The number of shots a bow or gun can fire without reloading and the number of turns required to reload the weapon can reduce the weapon's CP:
  
 
{| style="text-align:center"
 
{| style="text-align:center"
! Reach !! CP !! width="10" | !! Reach !! CP !! width="10" | !! Reach !! CP
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! CP !!   shots    !! style="width:3em" | !! CP !! reload time
 
|-
 
|-
|  0 m  ||  0 || || 0.8 m || 160 || || 2.0 m ||  400 || || 8.0 m || 1600
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|  0 || 10 or more || ||     0 ||  1 turn
 
|-
 
|-
| 0.1 m || 20 || || 0.9 m || 180 || || 2.5 m ||  500 || || 9.0 m || 1800
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| -1 ||     9     || ||   -4 || 2 turns
 
|-
 
|-
| 0.2 m || 40 || || 1.0 m || 200 || || 3.0 m ||  600 || ||  10 m || 2000
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| -2 ||     8      || ||   -6 || 3 turns
 
|-
 
|-
| 0.3 m ||  60 || || 1.1 m || 220 || || 3.5 m || 700 || ||  15 m || 3000
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| -3 ||     7      || ||   -8 ||  4 turns
 
|-
 
|-
| 0.4 m ||  80 || || 1.2 m || 240 || || 4.0 m || 800 || ||  20 m || 4000
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| -4 ||     6      || ||   -10 ||  5 turns
 
|-
 
|-
| 0.5 m || 100 || || 1.3 m || 260 || || 5.0 m || 1000 || ||  30 m || 6000
+
| -6 ||     5     || ||   -12 ||  6 turns
 
|-
 
|-
| 0.6 m || 120 || || 1.4 m || 280 || || 6.0 m || 1200 || ||  40 m || 8000
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| -8 ||     4     || ||   -14 ||  7 turns
 
|-
 
|-
| 0.7 m || 140 || || 1.5 m || 300 || || 7.0 m || 1400 || ||  50 m || 10000
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| -10 ||     3      || ||   -16 || 8 turns
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|-
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| -15 ||     2      || ||   -18 ||  9 turns
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|-
 +
| -20 ||    1      || ||  -20 || 10 or more
 
|}
 
|}
  
;mass CP: An item's '''mass''' also modifies its CP:
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An item's mass also modifies its CP:
  
 
{| style="text-align:center"
 
{| style="text-align:center"
!mass!!CP!!width="15"| !!mass!!CP!!width="15"| !!mass!!CP!!width="15"| !!mass!!CP!!width="15"| !!mass!!CP
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! mass !! CP !! style="width:2em" | !! mass !! CP !! style="width:2em" | !! mass !! CP  
|-
 
| 0 g ||  0|| || 10 g||-200|| ||  1 kg||-400|| ||100 kg||-600|| ||10 tonnes||-800
 
|-
 
|0.1 g|| -10|| || 15 g||-210|| ||1.5 kg||-410|| ||150 kg||-610|| ||15 tonnes||-810
 
|-
 
|0.2 g|| -20|| || 20 g||-220|| ||  2 kg||-420|| ||200 kg||-620|| ||20 tonnes||-820
 
|-
 
|0.3 g|| -30|| || 30 g||-230|| ||  3 kg||-430|| ||300 kg||-630|| ||30 tonnes||-830
 
 
|-
 
|-
|0.4 g|| -40|| || 40 g||-240|| ||  4 kg||-440|| ||400 kg||-640|| ||40 tonnes||-840
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| 1 g   || -1 || ||   1 kg || -10 || || 1 tonne || 19
 
|-
 
|-
|0.5 g|| -50|| || 50 g||-250|| ||  5 kg||-450|| ||500 kg||-650|| ||50 tonnes||-850
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| 2 g   || -2 || ||   2 kg || -11 || || 2 tonnes || 20
 
|-
 
|-
|0.6 g|| -60|| || 60 g||-260|| ||  6 kg||-460|| ||600 kg||-660|| ||60 tonnes||-860
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| 5 g   || -3 || ||   5 kg || -12 || || 5 tonnes || 21
 
|-
 
|-
|0.7 g|| -69|| || 70 g||-270|| ||  7 kg||-470|| ||700 kg||-670|| ||70 tonnes||-870
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| 10 g || -4 || ||  10 kg || -13 || || 10 tonnes || 22
 
|-
 
|-
|0.8 g|| -80|| || 80 g||-280|| ||  8 kg||-480|| ||800 kg||-680|| ||80 tonnes||-880
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| 20 g || -5 || ||  20 kg || -14 || || 20 tonnes || 23
 
|-
 
|-
|0.9 g|| -90|| || 90 g||-290|| ||  9 kg||-490|| ||900 kg||-690|| ||90 tonnes||-890
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| 50 g || -6 || ||  50 kg || -15 || || 50 tonnes || 24
 
|-
 
|-
| 1 g ||-100|| ||100 g||-300|| || 10 kg||-500|| ||1 tonne||-700|| ||100 tonnes||-900
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| 100 g || -7 || || 100 kg || -16 || || 100 tonnes || 25
 
|-
 
|-
|1.5 g||-110|| ||150 g||-310|| || 15 kg||-510|| ||1.5 tonnes||-710|| ||150 tonnes||-910
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| 200 g || -8 || || 200 kg || -17 || || 200 tonnes || 26
 
|-
 
|-
| 2 g ||-120|| ||200 g||-320|| || 20 kg||-520|| ||2 tonnes||-720|| ||200 tonnes||-920
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| 500 g || -9 || || 500 kg || -18 || || 500 tonnes || 27
|-
 
| 3 g ||-130|| ||300 g||-330|| || 30 kg||-530|| ||3 tonnes||-730|| ||300 tonnes||-930
 
|-
 
| 4 g ||-140|| ||400 g||-340|| || 40 kg||-540|| ||4 tonnes||-740|| ||400 tonnes||-940
 
|-
 
| 5 g ||-150|| ||500 g||-350|| || 50 kg||-550|| ||5 tonnes||-750|| ||500 tonnes||-950
 
|-
 
| 6 g ||-160|| ||600 g||-360|| || 60 kg||-560|| ||6 tonnes||-760|| ||600 tonnes||-960
 
|-
 
| 7 g ||-170|| ||700 g||-370|| || 70 kg||-570|| ||7 tonnes||-770|| ||700 tonnes||-970
 
|-
 
| 8 g ||-180|| ||800 g||-380|| || 80 kg||-580|| ||8 tonnes||-780|| ||800 tonnes||-980
 
|-
 
| 9 g ||-190|| ||900 g||-390|| || 90 kg||-590|| ||9 tonnes||-790|| ||900 tonnes||-990
 
 
|}
 
|}
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;Easily Detected weapons: A weapon having a flash is worth -5 CP (the weapon makes a bright, but not blinding, flash when fired, like a gun.)  A weapon having a report is worth -10 CP (the weapon makes a loud, but not deafening, noise when fired, like a gun.)  A weapon having smoke is worth -20 CP (the weapon makes a lot of smoke when fired, which impairs aiming and stealth, like a black powder gun)

Latest revision as of 10:13, 16 November 2008

Equipment CP[edit]

power CP
The CP of power is 10 times it's modifier. (So for example, a power of 3 would be worth 30 CP.)
heft CP
The CP of heft is -10 times it's modifier. (So for example, a heft of 3 would be worth -30 CP.)
absorption and cover CP
Absorption and cover CP is 5 multiplied by cover and absorption. For example a piece of equipment with 5 cover and 2 absorption has 30 CP worth of absorption and cover.
special modifier CP
+1 parry (Par) or grapple (Grp) is worth 10 CP. +1 attack (Atk) is worth 10 CP.
sharpness CP
Most items can be used as a blunt weapon, so the CP of "blunt" sharpness is 0. Padding a weapon so that it only does stun damage is difficult and actually increases it's CP value by 5 CP. Making a useful cutting or piercing tool is more difficult and makes the item a deadlier weapon, so "sharp" sharpness is worth 20 CP.
Range CP
Each meter range is worth 1 CP.
Two Handed
A weapon being two-handed is worth -10 CP.
Combat Bonus
Some weapons give an extra combat bonus (Cmb). An additional combat bonus modifier of 1 is worth 20 CP.

The number of shots a bow or gun can fire without reloading and the number of turns required to reload the weapon can reduce the weapon's CP:

CP shots CP reload time
0 10 or more 0 1 turn
-1 9 -4 2 turns
-2 8 -6 3 turns
-3 7 -8 4 turns
-4 6 -10 5 turns
-6 5 -12 6 turns
-8 4 -14 7 turns
-10 3 -16 8 turns
-15 2 -18 9 turns
-20 1 -20 10 or more

An item's mass also modifies its CP:

mass CP mass CP mass CP
1 g -1 1 kg -10 1 tonne 19
2 g -2 2 kg -11 2 tonnes 20
5 g -3 5 kg -12 5 tonnes 21
10 g -4 10 kg -13 10 tonnes 22
20 g -5 20 kg -14 20 tonnes 23
50 g -6 50 kg -15 50 tonnes 24
100 g -7 100 kg -16 100 tonnes 25
200 g -8 200 kg -17 200 tonnes 26
500 g -9 500 kg -18 500 tonnes 27
Easily Detected weapons
A weapon having a flash is worth -5 CP (the weapon makes a bright, but not blinding, flash when fired, like a gun.) A weapon having a report is worth -10 CP (the weapon makes a loud, but not deafening, noise when fired, like a gun.) A weapon having smoke is worth -20 CP (the weapon makes a lot of smoke when fired, which impairs aiming and stealth, like a black powder gun)