Once more with feeling/Denandsor Council/Cabinet/Ministry/Defense & Logistics/Auxiliaries/Hero: Difference between revisions

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'''Hero in Anshu's Army'''<br>
'''Auxiliary Hero'''<br>
[[Image:Refugee.png|frame]]
[[Image:Refugee.png|frame]]
[[Image:Refugee_Soldier.png|frame|<div style="text-align: center;"> Forging of the Sun's Legion Practice </div>]]
[[Image:Refugee_Soldier.png|frame|<div style="text-align: center;"> Forging of the Sun's Legion Practice </div>]]
Line 65: Line 65:
* Incapacitated []
* Incapacitated []
===Weapons===
===Weapons===
'''Unarmed'''<br>
'''Staff'''<br>
Clinch: Spd 6/Acc +0/Dmg +0B/Def ~/Rate 1<br>
Spd 6/Acc +2/Dmg +7B/Def +2/Rate 2/2,M,R<br>
Kick: Spd 5/Acc +0/Dmg +3B/Def -2/Rate 2<br>
Punch: Spd 5/Acc +1/Dmg +0B/Def +2/Rate 3<br>


===Weapons (FotSLP)===
===Weapons (FotSLP)===
'''Perfect Tiger Claws'''<br>
'''Perfect Staff'''<br>
Spd 5/Acc +3/Dmg +5L/Def +1/Rate 3<br>
Spd 6/Acc +4/Dmg +8B/Def +3/Rate 2/2,M,R<br>


===Armor (FotSLP)===
===Armor (FotSLP)===
'''Perfect Reinforced Buff Jacket'''<br>
'''Perfect Reinforced Buff Jacket'''<br>
+8B/+5L/Mob -0/Fat 0
+8B/+5L/Mob -0/Fat 0
==Merits==
==Merits==
===Tactical Instincts (3pts)===
===Tactical Instincts (3pts)===
As a commander or special character in mass combat, roll (Wits + War), gain pool of bonus dice equal to successes for scene. No more than 3 bonus dice can be spent on any single attack. (''Scroll of Heroes'', pp. 58-59)
As a commander or special character in mass combat, roll (Wits + War), gain pool of bonus dice equal to successes for scene. No more than 3 bonus dice can be spent on any single attack. (''Scroll of Heroes'', pp. 58-59)

Latest revision as of 17:46, 11 October 2009

Auxiliary Hero

Forging of the Sun's Legion Practice

Motivation[edit]

  • To fight alongside Anshu against the enemies of Creation.

Intimacies[edit]

  • Anshu (Loyalty) (+)
  • Anshu's Army (Loyalty) (+)

Attributes[edit]

Physical[edit]

  • Strength 4
  • Dexterity 4
  • Stamina 4

Social[edit]

  • Charisma 3
  • Manipulation 3
  • Appearance 3

Mental[edit]

  • Perception 4
  • Intelligence 2
  • Wits 4

Abilities[edit]

  • Athletics 1
  • Awareness 3
  • Dodge 5
  • Integrity 3
  • Martial Arts 5
  • Performance 2
  • Presence 2
  • Resistance 2
  • Survival 1
  • War 5

Essence[edit]

Essence: 2

Willpower[edit]

6 of 6

Virtues[edit]

Compassion: 2
Conviction: 3
Temperance: 3
Valor: 3

Combat Values[edit]

  • Parry DV: 5
  • Dodge DV: 5
  • Parry MDV: 2
  • Dodge MDV: 5
  • Soak, Natural: 2B/0L, 4B/0L (FotSLP)
  • Soak, Armored: 12B/5L (FotSLP)

Health Levels[edit]

  • -0 []
  • -1 [], -1 []
  • -2 [], -2 []
  • -4 []
  • Incapacitated []

Weapons[edit]

Staff
Spd 6/Acc +2/Dmg +7B/Def +2/Rate 2/2,M,R

Weapons (FotSLP)[edit]

Perfect Staff
Spd 6/Acc +4/Dmg +8B/Def +3/Rate 2/2,M,R

Armor (FotSLP)[edit]

Perfect Reinforced Buff Jacket
+8B/+5L/Mob -0/Fat 0

Merits[edit]

Tactical Instincts (3pts)[edit]

As a commander or special character in mass combat, roll (Wits + War), gain pool of bonus dice equal to successes for scene. No more than 3 bonus dice can be spent on any single attack. (Scroll of Heroes, pp. 58-59)