Difference between revisions of "Aglar"

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(Gear and Treasure)
 
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Blank RC Character Template
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'''Campaign Link:''' [[RC_Zeroes2Heroes | RC D&D: Zeroes to Heroes]]
From RPGnetWiki
 
Jump to: navigation, search
 
Contents [hide]
 
1 Biographical Info
 
2 Characteristics
 
3 Combat Stats
 
4 Race and Class Abilities
 
5 Gear and Treasure
 
 
  
[edit] Biographical Info
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==Biographical Info==
Name: Aglar
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*'''Name:''' Aglar
Sex: Male
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*'''Sex:''' Male
Description:  
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*'''Description:'''
History and Personality: Aglar is a canoe-maker's apprentice. While he has a talent for making and repairing the canoes so valued by fishermen and river-traders, he is also an inveterate gambler. After winning a great deal of gold from some of the town's finer citizens in a game of dice, his winnings were confiscated and he was ordered to seek his fortunes elsewhere for a year. The town elders hope that a year's banishment will improve Aglar's morals.
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*'''History and Personality:'''  Aglar is a canoe-maker's apprentice. While he has a talent for making and repairing the canoes so valued by fishermen and river-traders, he is also an inveterate gambler. After winning a great deal of gold from some of the town's finer citizens in a game of dice, his winnings were confiscated and he was ordered to seek his fortunes elsewhere for a year. The town elders hope that a year's banishment will improve Aglar's morals.
  
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==Characteristics==
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*'''Class:''' To Be Determined
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*'''Level:'''  0
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*'''EXP:''' (Req For Next Level: )  -500 (Need 0 for 1st Level)
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*'''Alignment:''' Neutral
  
  
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*'''STR:''' 10
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*'''INT:''' 11 (Reads and Writes)
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*'''WIS:''' 9
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*'''DEX:''' 12
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*'''CON:''' 9
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*'''CHR:''' 10
  
[edit] Characteristics
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==Combat Stats==
Class: To Be Determined
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*'''THAC0:''' 20
Level: 0
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*'''AC:''' 9
EXP: (Req For Next Level: ) -500 (0 XP for Level 1)
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*'''HP:''' '''4/6'''
Alignment: Neutral
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*'''Move:''' 120'/40'/120'
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*'''Saving Throws'''
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**''Death Ray or Poison:'' 14
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**''Magic Wands:'' 15
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**''Paralysis or Turn to Stone:'' 16
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**''Dragon Breath:'' 17
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**''Rod, Staff, or Spell:'' 17
  
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==Race and Class Abilities==
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*'''Languages:''' Common,
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*'''Weapon Proficiencies:''' Club
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*'''Secondary Skills:''' Gambler, Shipwright: Boats
  
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==Gear and Treasure==
  
STR: 10
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*'''Encumbrance:'''
INT: 11 (Reads and Writes)
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*'''Coins'''
WIS: 9
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**''PP''
DEX: 12
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**''GP''
CON: 9
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**''EP''
CHR: 10
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**''SP''
[edit] Combat Stats
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**''CP''
THAC0:
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*'''Armor & Weapons'''
AC: 9
 
HP: 6
 
Move: 120'/40'/120'
 
Saving Throws
 
Death Ray or Poison: 14
 
Magic Wands: 15
 
Paralysis or Turn to Stone: 16
 
Dragon Breath: 17
 
Rod, Staff, or Spell: 18
 
[edit] Race and Class Abilities
 
Languages:
 
  
[edit] Gear and Treasure
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Club: Dam 1d4, Range -/15/25
Encumbrance:  
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**
Coins
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*'''Gear'''
PP
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**
GP
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*'''Treasure'''
EP
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** From Rats Nest: a yellow-colored gemstone(topaz) and three pieces of jewelry: a diamond necklace, a gold bracelet studded with rubies and an emerald pendant on a gold chain.
SP
 
CP
 
Armor & Weapons
 
 
 
Club
 
 
 
Gear  
 
 
 
Treasure  
 
 
 
Retrieved from "http://wiki.rpg.net/index.php/Blank_RC_Character_Template"
 

Latest revision as of 20:06, 12 September 2010

Campaign Link: RC D&D: Zeroes to Heroes

Biographical Info[edit]

  • Name: Aglar
  • Sex: Male
  • Description:
  • History and Personality: Aglar is a canoe-maker's apprentice. While he has a talent for making and repairing the canoes so valued by fishermen and river-traders, he is also an inveterate gambler. After winning a great deal of gold from some of the town's finer citizens in a game of dice, his winnings were confiscated and he was ordered to seek his fortunes elsewhere for a year. The town elders hope that a year's banishment will improve Aglar's morals.

Characteristics[edit]

  • Class: To Be Determined
  • Level: 0
  • EXP: (Req For Next Level: ) -500 (Need 0 for 1st Level)
  • Alignment: Neutral


  • STR: 10
  • INT: 11 (Reads and Writes)
  • WIS: 9
  • DEX: 12
  • CON: 9
  • CHR: 10

Combat Stats[edit]

  • THAC0: 20
  • AC: 9
  • HP: 4/6
  • Move: 120'/40'/120'
  • Saving Throws
    • Death Ray or Poison: 14
    • Magic Wands: 15
    • Paralysis or Turn to Stone: 16
    • Dragon Breath: 17
    • Rod, Staff, or Spell: 17

Race and Class Abilities[edit]

  • Languages: Common,
  • Weapon Proficiencies: Club
  • Secondary Skills: Gambler, Shipwright: Boats

Gear and Treasure[edit]

  • Encumbrance:
  • Coins
    • PP
    • GP
    • EP
    • SP
    • CP
  • Armor & Weapons

Club: Dam 1d4, Range -/15/25

  • Gear
  • Treasure
    • From Rats Nest: a yellow-colored gemstone(topaz) and three pieces of jewelry: a diamond necklace, a gold bracelet studded with rubies and an emerald pendant on a gold chain.