Jeeves: Difference between revisions

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Created page with 'Jeeves Undead Seneschal Level: 1 Flesh Wounds: 4 Save vs. Illusion and Confusion: 2 Save vs. Poison, Paralysis, and Transmogrification: 4 Virility: 3 Cerebrality: 4 Disc…'
 
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Jeeves
Undead Seneschal
Undead Seneschal


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Moth-Eaten Ledger (Castle Inventory) 3
Moth-Eaten Ledger (Castle Inventory) 3
[http://wiki.rpg.net/index.php/Donjon_Have_Fun_Storming_The_Castle Back to the main page]

Latest revision as of 21:15, 21 October 2010

Undead Seneschal

Level: 1

Flesh Wounds: 4

Save vs. Illusion and Confusion: 2

Save vs. Poison, Paralysis, and Transmogrification: 4


Virility: 3

Cerebrality: 4

Discernment: 4

Adroitness: 2

Wherewithal: 5

Sociality: 3


Main Ability: Already Dead 3 (Shrug off ghastly wounds that aren't to the head, go without provisions for decades at a time)

Secondary Abilities:

Castle Inventory 2 (Keep track of food stores, ensure that troops are properly equipped, balance the budget)

Knowledge of the Castle 2 (Have a decent idea of the layout of the place, know where the good booze is kept)

Zombie-Type Attacks 2 (Shamble Menacingly, eat brains)

Scholar of the Old Ways 1 (Woefully ignorant of recent events, but has vivid memories of life "back in the day")


Wealth: 3

Provisions: 5

Ivory Dentures (Small, Sharp) DR1

Rotted Finery DR1

Moth-Eaten Ledger (Castle Inventory) 3

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