Wraith (Dark Champions - New Venice): Difference between revisions

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COMMENTS
Wraith
 
Lukas Christensen (deceased)
 
 
 
VAL CHA Cost Roll Notes
 
20 STR 10 13- HTH Damage 4d6  END [2]
 
15 DEX 10 12-
 
15 CON 5 12-
 
10 INT 0 11- PER Roll 11-
 
20 EGO 10 13-


Well he need trimming.
20 PRE 10 13- PRE Attack: 4d6
He has FOUR extraordinary powers. and I am trying to limit peopel to ONE per character.
To make it their tradmark.


Desolidifation (Which I think is way too overpowering for this campiagn.  It makes all the charcters with stealth and lockpicking superflous if all you need to do is breeze in.)
6 OCV 15


Drain (OK. But keep in mind if you drain someone you can't drain another until the other has healed.)
6 DCV 15


Life Support (Probably should tone this down a bit too)
6 OMCV 9


Flight (Maybe)
6 DMCV 9


Maybe make a bit more like The Crow?
4 SPD 20 Phases:  3, 6, 9, 12


And beef up his attacks, especially his Hand to Hand, if that is going to be his main attack, al least 3d6.
9 PD 7 9 PD (0 rPD)


9 ED 7 9 ED (0 rED)


And I suggest dropping
10 REC 6


10 Undead: No Hit Locations
40 END 4


15 Undead: Does Not Bleed
10 BODY 0


And boosting up your stats a bit and he has a default OCV DCV and ECV of 3.
30 STUN 5
The average low grade agent/thug has a OCV/DCV of 4


____________________________________________________


Wraith


Player: AndrewTBP
Movement Cost Meters Notes
 
RUNNING 0 12m/24m END [1]
 
SWIMMING 0 4m/8m END [1]
 
LEAPING 0 3m 3m forward, 1 1/2m upward
 
 






Val Char Cost


10 STR 0


10 DEX 0


10 CON 0


10 BODY 0


10 INT 0


10 EGO 0
Characteristics Total: 142


10 PRE 0




Cost Powers


22 Undead: Life Support  (Eating: Character only has to eat once per week; Immunity: All terrestrial poisons; Longevity: Immortal; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per week) - END=0


9 Vitality: Regeneration (1 BODY per Hour), Can Heal Limbs (13 Active Points); Linked (Feeding; -1/2) - END=0


2 PD 0
50 Undead: Multipower, 50-point reserve - END=


2 ED 0
2f 1)  Feeding: Drain EGO 2d6, Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +1 1/2) (50 Active Points); One Use At A Time (Satiating; -1) [Notes: Life Support Eating] - END=5


4 SPD 20
3f 2)  Terrifying Eyes: Mind Control 10d6 (Human class of minds) (50 Active Points); Eye Contact Required (-1/2) [Notes: Causing intense fear in even the bravest heroes.] - END=5


4 REC 0
2f 3)  Strength: Hand-To-Hand Attack +6d6 (30 Active Points); Hand-To-Hand Attack (-1/4) - END=3


20 END 0


20 STUN 0


Powers Total: 88




12m RUN 0


4m SWIM 0


3m LEAP 0


Characteristics Cost: 20
Cost Skills


3 Bribery 13-


3 Concealment 11-


Cost Power
3 Conversation 13-


50 Ghostly: Desolidification , Reduced Endurance (1/2 END; +1/4) (50 Active Points)
2 Gambling (Sports Betting) 11-


18 Feeding: Drain EGO 2d6, Delayed Return Rate (points return at the rate of 5 per 5 Minutes; +1 1/4) (45 Active Points); One Use At A Time (-1), No Range (-1/2)
3 Persuasion 13-


12 Ghostly: Flight 12m
3 Sleight Of Hand 12-


10 Claws: Killing Attack - Hand-To-Hand 1d6 (1 1/2d6 w/STR) (15 Active Points); Reduced Penetration (-1/4), No Knockback (-1/4)
3 Streetwise 13-


31 Undead: Life Support (Eating: Character only has to eat once per week; Immunity All terrestrial diseases; Immunity All terrestrial poisons; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per week)
3 Acrobatics 12-


10 Undead: No Hit Locations
3 Breakfall 12-


15 Undead: Does Not Bleed
3 Interrogation 13-


Powers Cost: 146
3 Mimicry 11-


3 Shadowing 11-


3 Stealth 12-


3 Ventriloquism 11-


3 TF:  Common Motorized Ground Vehicles, Two-Wheeled Muscle-Powered Ground Vehicles [Notes: Street Punk]


Cost Skill
2 WF:  Blades, Clubs, Handguns, Unarmed Combat [Notes: Street Punk]


3 Bribery 11-


3 Concealment 11-


2 Gambling (Sports Betting) 11-
Skills Total: 46


3 Sleight Of Hand 11-


3 Streetwise 11-


2 WF: Blades, Clubs, Handguns, Unarmed Combat [Notes: Street Punk]
Cost Perks


3 Stealth 11-
3 Anonymity


Skills Cost: 19




Perks Total: 3


Cost Perk


3 Anonymity


Perks Cost: 3
Cost Talents


18 Combat Luck (9 PD/9 ED)


3 +1/+1d6 Striking Appearance (vs. all characters)


Cost Talent


12 Combat Luck (6 PD/6 ED)


6 +2/+2d6 Striking Appearance (vs. all characters)
Talents Total: 21


Talents Cost: 18




Value Complications


Total Character Cost: 206
10 Enraged: Street Drug Dealers (Uncommon), go 11-, recover 14- [Notes: Especially If Known In Life]


15 Distinctive Features:  hel-blár (death-black) & nár-fölr (corpse-pale) (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)


5 Hunted:  Ghost Hunter Frequently (Less Pow; NCI; Watching) [Notes: A TV Show]


Pts. Disadvantage
15 Hunted:  International Association of Exorcists Infrequently (As Pow; NCI; Harshly Punish)


5 Enraged: Street Drug Dealers (Uncommon), go 8-, recover 14- [Notes: Especially If Known In Life]
10 Psychological Complication: Fear of Street Drugs (Uncommon; Strong) [Notes: Especially If Used In Life]


15 Distinctive Features: Deathly (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
5 Unluck: 1d6


5 Hunted: Ghost Hunter Frequently (Less Pow; NCI; Watching) [Notes: A TV Show]


10 Psychological Complication: Fear of Street Drugs (Uncommon; Strong) [Notes: Especially If Used In Life]


20 Susceptibility: Street Drugs 2d6 damage per Phase (Uncommon) [Notes: Especially If Used In Life. Aerosol, dusted on, splashed on.]
Complications Points: 60


5 Unluck: 1d6


Disadvantage Points: 60


Base Points: 300
Base Points: 300


Experience Required: 0
Experience: 0


Total Experience Available: 0
Experience Unspent: 0


Experience Unspent: 0
Total Character Cost: 300

Latest revision as of 10:21, 20 December 2010

Wraith

Lukas Christensen (deceased)


VAL CHA Cost Roll Notes

20 STR 10 13- HTH Damage 4d6 END [2]

15 DEX 10 12-

15 CON 5 12-

10 INT 0 11- PER Roll 11-

20 EGO 10 13-

20 PRE 10 13- PRE Attack: 4d6

6 OCV 15

6 DCV 15

6 OMCV 9

6 DMCV 9

4 SPD 20 Phases: 3, 6, 9, 12

9 PD 7 9 PD (0 rPD)

9 ED 7 9 ED (0 rED)

10 REC 6

40 END 4

10 BODY 0

30 STUN 5


Movement Cost Meters Notes

RUNNING 0 12m/24m END [1]

SWIMMING 0 4m/8m END [1]

LEAPING 0 3m 3m forward, 1 1/2m upward






Characteristics Total: 142


Cost Powers

22 Undead: Life Support (Eating: Character only has to eat once per week; Immunity: All terrestrial poisons; Longevity: Immortal; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per week) - END=0

9 Vitality: Regeneration (1 BODY per Hour), Can Heal Limbs (13 Active Points); Linked (Feeding; -1/2) - END=0

50 Undead: Multipower, 50-point reserve - END=

2f 1) Feeding: Drain EGO 2d6, Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +1 1/2) (50 Active Points); One Use At A Time (Satiating; -1) [Notes: Life Support Eating] - END=5

3f 2) Terrifying Eyes: Mind Control 10d6 (Human class of minds) (50 Active Points); Eye Contact Required (-1/2) [Notes: Causing intense fear in even the bravest heroes.] - END=5

2f 3) Strength: Hand-To-Hand Attack +6d6 (30 Active Points); Hand-To-Hand Attack (-1/4) - END=3


Powers Total: 88



Cost Skills

3 Bribery 13-

3 Concealment 11-

3 Conversation 13-

2 Gambling (Sports Betting) 11-

3 Persuasion 13-

3 Sleight Of Hand 12-

3 Streetwise 13-

3 Acrobatics 12-

3 Breakfall 12-

3 Interrogation 13-

3 Mimicry 11-

3 Shadowing 11-

3 Stealth 12-

3 Ventriloquism 11-

3 TF: Common Motorized Ground Vehicles, Two-Wheeled Muscle-Powered Ground Vehicles [Notes: Street Punk]

2 WF: Blades, Clubs, Handguns, Unarmed Combat [Notes: Street Punk]


Skills Total: 46


Cost Perks

3 Anonymity


Perks Total: 3


Cost Talents

18 Combat Luck (9 PD/9 ED)

3 +1/+1d6 Striking Appearance (vs. all characters)


Talents Total: 21


Value Complications

10 Enraged: Street Drug Dealers (Uncommon), go 11-, recover 14- [Notes: Especially If Known In Life]

15 Distinctive Features: hel-blár (death-black) & nár-fölr (corpse-pale) (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)

5 Hunted: Ghost Hunter Frequently (Less Pow; NCI; Watching) [Notes: A TV Show]

15 Hunted: International Association of Exorcists Infrequently (As Pow; NCI; Harshly Punish)

10 Psychological Complication: Fear of Street Drugs (Uncommon; Strong) [Notes: Especially If Used In Life]

5 Unluck: 1d6


Complications Points: 60


Base Points: 300

Experience: 0

Experience Unspent: 0

Total Character Cost: 300