Wraith (Dark Champions - New Venice): Difference between revisions

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Updated with Comment Responses
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Multipower suggestion from Quasi
 
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COMMENTS
Wraith


''Maybe make a bit more like The Crow?''
Lukas Christensen (deceased)


Sure! Suggestions welcome. From Wikipedia I get:
* incapable of feeling pain
* instantly recover from any form of bodily harm
* otherworldly strength
* supernatural senses
* superhumanly agile
Seems a bit much to me!


''And beef up his attacks, especially his Hand to Hand, if that is going to be his main attack, al least 3d6.''


I dropped the Killing HTH because the picture I was using for inspiration (a RuneQuest wraith) implied Desolidification. C'est la vie. Wraith's more like a ''draugr'' now. Should I run with that instead?
VAL CHA Cost Roll Notes


____________________________________________________
20 STR 10 13- HTH Damage 4d6  END [2]


Wraith
15 DEX 10 12-
 
15 CON 5 12-
 
10 INT 0 11- PER Roll 11-
 
20 EGO 10 13-
 
20 PRE 10 13- PRE Attack: 4d6
 
6 OCV 15
 
6 DCV 15
 
6 OMCV 9


6 DMCV 9


4 SPD 20 Phases:  3, 6, 9, 12


Player: AndrewTBP
9 PD 7 9 PD (0 rPD)


9 ED 7 9 ED (0 rED)


10 REC 6


Val Char Cost
40 END 4


15 STR 5
10 BODY 0


15 DEX 10
30 STUN 5


15 CON 5


10 BODY 0


10 INT 0
Movement Cost Meters Notes


20 EGO 10
RUNNING 0 12m/24m END [1]


20 PRE 10
SWIMMING 0 4m/8m END [1]


LEAPING 0 3m 3m forward, 1 1/2m upward








2 PD 0


2 ED 0


5 SPD 30


4 REC 0


20 END 0


20 STUN 0




Characteristics Total: 142


12m RUN 0


4m SWIM 0


3m LEAP 0
Cost Powers


Characteristics Cost: 118
22 Undead: Life Support  (Eating: Character only has to eat once per week; Immunity: All terrestrial poisons; Longevity: Immortal; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per week) - END=0


9 Vitality: Regeneration (1 BODY per Hour), Can Heal Limbs (13 Active Points); Linked (Feeding; -1/2) - END=0


50 Undead: Multipower, 50-point reserve - END=


Cost Power
2f 1)  Feeding: Drain EGO 2d6, Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +1 1/2) (50 Active Points); One Use At A Time (Satiating; -1) [Notes: Life Support Eating] - END=5


22 Undead: Life Support  (Eating: Character only has to eat once per week; Immunity: All terrestrial poisons; Longevity: Immortal; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per week)
3f 2)  Terrifying Eyes: Mind Control 10d6 (Human class of minds) (50 Active Points); Eye Contact Required (-1/2) [Notes: Causing intense fear in even the bravest heroes.] - END=5


33 Undead: Multipower, 50-point reserve,  (50 Active Points); all slots No Range (-1/2)
2f 3)  Strength: Hand-To-Hand Attack +6d6 (30 Active Points); Hand-To-Hand Attack (-1/4) - END=3


2f 1)  Feeding: Drain EGO 2d6, Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +1 1/2) (50 Active Points); One Use At A Time (Satiating; -1), No Range (-1/2) [Notes: Life Support Eating]


3f 2)  Terror: Drain PRE 2d6, Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +1 1/2) (50 Active Points); No Range (-1/2)


Powers Cost: 60
Powers Total: 88




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Cost Skill
Cost Skills


3 Bribery 13-
3 Bribery 13-
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2 WF:  Blades, Clubs, Handguns, Unarmed Combat [Notes: Street Punk]
2 WF:  Blades, Clubs, Handguns, Unarmed Combat [Notes: Street Punk]


Skills Cost: 46


Skills Total: 46




Cost Perk
 
Cost Perks


3 Anonymity
3 Anonymity


Perks Cost: 3




Perks Total: 3


Cost Talent


12 Combat Luck (6 PD/6 ED)


6 +2/+2d6 Striking Appearance (vs. all characters)
Cost Talents


Talents Cost: 18
18 Combat Luck (9 PD/9 ED)


3 +1/+1d6 Striking Appearance (vs. all characters)




Total Character Cost: 245


Talents Total: 21




Pts. Disadvantage
 
Value Complications


10 Enraged:  Street Drug Dealers (Uncommon), go 11-, recover 14- [Notes: Especially If Known In Life]
10 Enraged:  Street Drug Dealers (Uncommon), go 11-, recover 14- [Notes: Especially If Known In Life]


15 Distinctive Features:  Deathly (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
15 Distinctive Features:  hel-blár (death-black) & nár-fölr (corpse-pale) (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)


5 Hunted:  Ghost Hunter Frequently (Less Pow; NCI; Watching) [Notes: A TV Show]
5 Hunted:  Ghost Hunter Frequently (Less Pow; NCI; Watching) [Notes: A TV Show]
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5 Unluck: 1d6
5 Unluck: 1d6


Disadvantage Points: 60
 
 
Complications Points: 60
 
 


Base Points: 300
Base Points: 300


Experience Required: 0
Experience: 0


Total Experience Available: 0
Experience Unspent: 0


Experience Unspent: 0
Total Character Cost: 300

Latest revision as of 10:21, 20 December 2010

Wraith

Lukas Christensen (deceased)


VAL CHA Cost Roll Notes

20 STR 10 13- HTH Damage 4d6 END [2]

15 DEX 10 12-

15 CON 5 12-

10 INT 0 11- PER Roll 11-

20 EGO 10 13-

20 PRE 10 13- PRE Attack: 4d6

6 OCV 15

6 DCV 15

6 OMCV 9

6 DMCV 9

4 SPD 20 Phases: 3, 6, 9, 12

9 PD 7 9 PD (0 rPD)

9 ED 7 9 ED (0 rED)

10 REC 6

40 END 4

10 BODY 0

30 STUN 5


Movement Cost Meters Notes

RUNNING 0 12m/24m END [1]

SWIMMING 0 4m/8m END [1]

LEAPING 0 3m 3m forward, 1 1/2m upward






Characteristics Total: 142


Cost Powers

22 Undead: Life Support (Eating: Character only has to eat once per week; Immunity: All terrestrial poisons; Longevity: Immortal; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per week) - END=0

9 Vitality: Regeneration (1 BODY per Hour), Can Heal Limbs (13 Active Points); Linked (Feeding; -1/2) - END=0

50 Undead: Multipower, 50-point reserve - END=

2f 1) Feeding: Drain EGO 2d6, Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +1 1/2) (50 Active Points); One Use At A Time (Satiating; -1) [Notes: Life Support Eating] - END=5

3f 2) Terrifying Eyes: Mind Control 10d6 (Human class of minds) (50 Active Points); Eye Contact Required (-1/2) [Notes: Causing intense fear in even the bravest heroes.] - END=5

2f 3) Strength: Hand-To-Hand Attack +6d6 (30 Active Points); Hand-To-Hand Attack (-1/4) - END=3


Powers Total: 88



Cost Skills

3 Bribery 13-

3 Concealment 11-

3 Conversation 13-

2 Gambling (Sports Betting) 11-

3 Persuasion 13-

3 Sleight Of Hand 12-

3 Streetwise 13-

3 Acrobatics 12-

3 Breakfall 12-

3 Interrogation 13-

3 Mimicry 11-

3 Shadowing 11-

3 Stealth 12-

3 Ventriloquism 11-

3 TF: Common Motorized Ground Vehicles, Two-Wheeled Muscle-Powered Ground Vehicles [Notes: Street Punk]

2 WF: Blades, Clubs, Handguns, Unarmed Combat [Notes: Street Punk]


Skills Total: 46


Cost Perks

3 Anonymity


Perks Total: 3


Cost Talents

18 Combat Luck (9 PD/9 ED)

3 +1/+1d6 Striking Appearance (vs. all characters)


Talents Total: 21


Value Complications

10 Enraged: Street Drug Dealers (Uncommon), go 11-, recover 14- [Notes: Especially If Known In Life]

15 Distinctive Features: hel-blár (death-black) & nár-fölr (corpse-pale) (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)

5 Hunted: Ghost Hunter Frequently (Less Pow; NCI; Watching) [Notes: A TV Show]

15 Hunted: International Association of Exorcists Infrequently (As Pow; NCI; Harshly Punish)

10 Psychological Complication: Fear of Street Drugs (Uncommon; Strong) [Notes: Especially If Used In Life]

5 Unluck: 1d6


Complications Points: 60


Base Points: 300

Experience: 0

Experience Unspent: 0

Total Character Cost: 300