Difference between revisions of "Cuddlesaurus and the Jellybean of Destiny Goldie"
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==Skills== | ==Skills== | ||
− | Mechanics + | + | Mechanics +16 |
− | Interaction + | + | Interaction +10 |
− | Insight + | + | Insight +12 |
==Defenses== | ==Defenses== | ||
− | AC: | + | AC: 27 |
− | Reflex: | + | Reflex: 25 |
− | Fortitude: | + | Fortitude: 19 |
− | Will: | + | Will: 20 |
==Gear== | ==Gear== | ||
Line 57: | Line 57: | ||
==Combat== | ==Combat== | ||
− | Initiative: + | + | Initiative: +7 |
− | HP | + | HP 57 |
− | Bloodied | + | Bloodied 29 |
===Basic Attacks=== | ===Basic Attacks=== | ||
− | Rifle Bayonet: Attack + | + | Rifle Bayonet: Attack +15 vs AC, 1d12+12 Physical, Melee 1 |
− | Rifle Shot: Attack + | + | Rifle Shot: Attack +16 vs AC, 1d12+12 Physical, Ranged 20, Gun |
===Powers=== | ===Powers=== | ||
Line 75: | Line 75: | ||
Telekinetic Reach (Move objects 5 squares away) | Telekinetic Reach (Move objects 5 squares away) | ||
− | Telekinetic Critical (+1d10, slide 1 creature within 5 squares 2 squares) | + | Telekinetic Critical: (+1d10, slide 1 creature within 5 squares 2 squares) |
− | + | Nightmare Critical: (+1d10, target moves its speed away from you) | |
− | Telekinetic Burst (Standard Action, Close Blast 5, + | + | Fear Manifested (Standard Action, Range 10, +12 vs Will, 1d8+19 Psychic damage, until end of Goldie's next turn, target grants Combat Advantage and is at -2 to Attacks. Oh, and Slide them 2 squares) |
+ | |||
+ | Telekinetic Burst (Standard Action, Close Blast 5, +12 vs. Fortitude, 1d6+12 Force damage, Push target 3 squares. Oh, and Slide them 2 squares.) | ||
Chess Pieces (Minor Action, Encounter, Close Burst 5, Slide each ally in burst 3 squares to another square in burst) | Chess Pieces (Minor Action, Encounter, Close Burst 5, Slide each ally in burst 3 squares to another square in burst) | ||
+ | |||
+ | Secret Face (Minor Action, Encounter, Range 10. One ally. Until the end of your next turn, enemies take a -2 to attack rolls against the target.) | ||
+ | |||
+ | Telekinetic Clutch (Standard Action, Encounter, Ranged 10. +12 vs. Fortitude. Hit: 1d10+19 Force damage, and target is Immobilized and takes ongoing 10 Force damage (Save ends both). Oh, and slide them 2 squares. Miss: Half damage, and target is Slowed. (Save Ends) | ||
==Decks== | ==Decks== | ||
Line 90: | Line 96: | ||
*Cloud the Mind | *Cloud the Mind | ||
*Confusion | *Confusion | ||
− | * | + | *Empathic Healing |
− | + | *''LMAO'' | |
*Super Genius | *Super Genius | ||
*Stoke Resentment | *Stoke Resentment | ||
− | *Hostility | + | *''Hostility'' |
*Duality | *Duality | ||
*All A Dream | *All A Dream | ||
− | * | + | *Plaything |
*Inhabit Corpse | *Inhabit Corpse | ||
*Mind Killer | *Mind Killer | ||
Line 108: | Line 114: | ||
*Duralloy Shield | *Duralloy Shield | ||
*Omniscient Goggles | *Omniscient Goggles | ||
− | *Servo-Assist Armor | + | *''Servo-Assist Armor'' |
*''Diskthrower'' | *''Diskthrower'' | ||
*Marauder Armor | *Marauder Armor | ||
Line 117: | Line 123: | ||
*Photonic Spear | *Photonic Spear | ||
*Repeating Gauss Rifle | *Repeating Gauss Rifle | ||
− | *Phoenix Neurojack | + | *''Phoenix Neurojack'' |
*Screaming Meemie | *Screaming Meemie | ||
*Unstable Vibroblade | *Unstable Vibroblade |
Latest revision as of 08:06, 7 September 2011
Goldie
Origin: Telekinetic/Nightmare
Contents
Attributes[edit]
Str 7 (-2)
Con 15 (+2)
Dex 10
Int 20 (+5)
Wis 13 (+1)
Cha 9(-1)
Skills[edit]
Mechanics +16
Interaction +10
Insight +12
Defenses[edit]
AC: 27
Reflex: 25
Fortitude: 19
Will: 20
Gear[edit]
Light Armor
Shield
Lt 2H Gun
Lt 2H Melee
Explorer's Kit
Fuel (5 gallons)
Nightvision Goggles
Keelboat
Water Purifier
Combat[edit]
Initiative: +7
HP 57
Bloodied 29
Basic Attacks[edit]
Rifle Bayonet: Attack +15 vs AC, 1d12+12 Physical, Melee 1
Rifle Shot: Attack +16 vs AC, 1d12+12 Physical, Ranged 20, Gun
Powers[edit]
Insidious Mind (Hit enemy with Psi attack to slide them 2 squares)
Telekinetic Reach (Move objects 5 squares away)
Telekinetic Critical: (+1d10, slide 1 creature within 5 squares 2 squares)
Nightmare Critical: (+1d10, target moves its speed away from you)
Fear Manifested (Standard Action, Range 10, +12 vs Will, 1d8+19 Psychic damage, until end of Goldie's next turn, target grants Combat Advantage and is at -2 to Attacks. Oh, and Slide them 2 squares)
Telekinetic Burst (Standard Action, Close Blast 5, +12 vs. Fortitude, 1d6+12 Force damage, Push target 3 squares. Oh, and Slide them 2 squares.)
Chess Pieces (Minor Action, Encounter, Close Burst 5, Slide each ally in burst 3 squares to another square in burst)
Secret Face (Minor Action, Encounter, Range 10. One ally. Until the end of your next turn, enemies take a -2 to attack rolls against the target.)
Telekinetic Clutch (Standard Action, Encounter, Ranged 10. +12 vs. Fortitude. Hit: 1d10+19 Force damage, and target is Immobilized and takes ongoing 10 Force damage (Save ends both). Oh, and slide them 2 squares. Miss: Half damage, and target is Slowed. (Save Ends)
Decks[edit]
Alpha Mutations[edit]
- Psychic Reversal
- Cloud the Mind
- Confusion
- Empathic Healing
- LMAO
- Super Genius
- Stoke Resentment
- Hostility
- Duality
- All A Dream
- Plaything
- Inhabit Corpse
- Mind Killer
Omega Tech[edit]
- Hoverboard
- Fizz Neurojack
- Intertial Armor
- Duralloy Shield
- Omniscient Goggles
- Servo-Assist Armor
- Diskthrower
- Marauder Armor
- Inviso Armor
- Rifle Hound
- Mindbore Orbiter
- H11 Blaster Rifle
- Photonic Spear
- Repeating Gauss Rifle
- Phoenix Neurojack
- Screaming Meemie
- Unstable Vibroblade