The Mu Town Mutant Mutiny The Waitress: Difference between revisions
m Reverted edits by Knockwood (Talk) to last revision by 125.225.163.242 |
|||
(7 intermediate revisions by 3 users not shown) | |||
Line 80: | Line 80: | ||
====Alpha Mutation==== | ====Alpha Mutation==== | ||
Invisibility (A; R; Dark) You can finally fight naked, just like you've always wanted to. Benefit: You are invisible. Whenever you attack while Invisible, you give away the square you're attacking from.; Overcharge: When you start your turn, you can roll a d20; 10+: While this card is readied, you don't give away the square you're in when you attack; 9 or less: Each creature in a close burst 5 except for you becomes invisible until the end of your next turn. | |||
====Omega Tech==== | ====Omega Tech==== | ||
None. | |||
====Alpha Deck==== | ====Alpha Deck==== | ||
Line 106: | Line 106: | ||
9. Explode! | 9. Explode! | ||
10. | 10. Vampiric Healing | ||
11. Kinetic Absorption | 11. Kinetic Absorption | ||
Line 120: | Line 120: | ||
16. Redirection | 16. Redirection | ||
====Omega Deck==== | |||
1. Mass Pistol | |||
2. Omniscient Goggles | |||
3. Cerametal Armor | |||
4. Autodoc | |||
5. Gunsight Orbiter | |||
6. Energized Armor | |||
7. Photonic Spear | |||
8. Diskthrower | |||
9. Jet Boots | |||
10. Repeating Gauss Rifle | |||
11. Neural Baton | |||
12. Phase Cape | |||
13. Black Ray Gun | |||
14. Phoenix Neurojack | |||
15. Gunport Armor | |||
16. Screaming Meemie |
Latest revision as of 09:41, 4 April 2011
The Waitress[edit]
Traits[edit]
Ectoplasmic (Primary): Wisdom; Dark; +4 Dark overcharge; +4 bonus to Perception. When Bloodied, gain Resist 5 to all damage.
Temporal (Secondary): Wisdom; Dark; +2 Dark Overcharge; +4 bonus to Conspiracy; +2 AC; +5 Initiative.
Powers[edit]
Ectoplasmic Novice - Ectoplasmic Plunge: At-Will, Dark, Psychic. Standard Action, Melee 1, 1 creature. Wis+Lv vs. Reflex. 2d8+Wis+Twice Lv Psychic damage. Effect: You Shift 2 squares to any unoccupied square adjacent to the target.
Temporal Novice - Temporal Fugue: Dark, Physical, Teleportation. Standard Action. Melee or Ranged weapon. 1 creature. At-Will. Atttack: Wisdom+Level+Accuracy vs. Reflex. Hit: 1W+Wisdom+Lv Physical damage, teleport target 4 squares, and target is dazed until the end of your next turn
Ability Scores[edit]
Str 12 (+1)
Con 12 (+1)
Dex 12 (+1)
Int 12 (+1)
Wis 20 (+5)
Cha 13 (+1)
Skills[edit]
Acrobatics +5
Athletics +2
Conspiracy +5
Insight +6
Interaction +2
Mechanics +2
Nature +6
Perception +10
Science +2
Stealth +2
Gear[edit]
Heavy Armor: +7 AC, reduced Speed by 1.
Light 2-Handed Melee: +3 Accuracy (uses Dex/Int to hit), 1d12+Dex/Int damage.
Light 2-Handed Range Weapon +3 Accuracy (uses Dex/Int to hit), 1d12+Dex/Int damage, Range of 10.
Other: First Aid kit, Compass, Crowbar, Steel Mirror, Motorcycle
Stats[edit]
HP/Blooded: 27/13
Speed: 5
AC: 20
Fortitude: 12
Reflex: 12
Will: 16
Initiative: +7
Alpha Mutation[edit]
Invisibility (A; R; Dark) You can finally fight naked, just like you've always wanted to. Benefit: You are invisible. Whenever you attack while Invisible, you give away the square you're attacking from.; Overcharge: When you start your turn, you can roll a d20; 10+: While this card is readied, you don't give away the square you're in when you attack; 9 or less: Each creature in a close burst 5 except for you becomes invisible until the end of your next turn.
Omega Tech[edit]
None.
Alpha Deck[edit]
1. Hands of Time
2. Hands of Power
3. I, Battery
4. Phase Strike
5. Body of Light
6. Invisibility
7. White Dwarf
8. Das Gamma Auge
9. Explode!
10. Vampiric Healing
11. Kinetic Absorption
12. Life Leech
13. Reflexive Teleport
14. Gravity Well
15. Phasing
16. Redirection
Omega Deck[edit]
1. Mass Pistol
2. Omniscient Goggles
3. Cerametal Armor
4. Autodoc
5. Gunsight Orbiter
6. Energized Armor
7. Photonic Spear
8. Diskthrower
9. Jet Boots
10. Repeating Gauss Rifle
11. Neural Baton
12. Phase Cape
13. Black Ray Gun
14. Phoenix Neurojack
15. Gunport Armor
16. Screaming Meemie