Deprotagonization: Difference between revisions

From RPGnet
Jump to navigation Jump to search
123123 (talk | contribs)
No edit summary
m Reverted edits by 123123 (Talk) to last revision by 72.229.179.9
 
Line 1: Line 1:
'''Deprotagonization''' refers to any of a number of circumstances or behaviours that disempower player characters from taking a strong role in the development of the game world.  The term refers to the idea that the players are supposed to be the "protagonists" in the story being told in the game: deprotagonization is then any process which causes them to cease being protagonists, or cease being able to [[buy viagra online without a prescription]] act as protagonists.  [[Railroading]], [[pet NPC]]s, and similar are all forms of deprotagonization, as is (arguably) [[metaplot]].
'''Deprotagonization''' refers to any of a number of circumstances or behaviours that disempower player characters from taking a strong role in the development of the game world.  The term refers to the idea that the players are supposed to be the "protagonists" in the story being told in the game: deprotagonization is then any process which causes them to cease being protagonists, or cease being able to act as protagonists.  [[Railroading]], [[pet NPC]]s, and similar are all forms of deprotagonization, as is (arguably) [[metaplot]].


It can also refer to the act of inappropriately describing the dialogue or actions of another player character.
It can also refer to the act of inappropriately describing the dialogue or actions of another player character.
[[Category:Terminology]]
[[Category:Terminology]]

Latest revision as of 09:49, 11 June 2011

Deprotagonization refers to any of a number of circumstances or behaviours that disempower player characters from taking a strong role in the development of the game world. The term refers to the idea that the players are supposed to be the "protagonists" in the story being told in the game: deprotagonization is then any process which causes them to cease being protagonists, or cease being able to act as protagonists. Railroading, pet NPCs, and similar are all forms of deprotagonization, as is (arguably) metaplot.

It can also refer to the act of inappropriately describing the dialogue or actions of another player character.