Difference between revisions of "Zerr, Exploratrix Majoris"
(Created page with '[http://wiki.rpg.net/index.php/She_Rests_In_The_Dark Back to Main Page] == Character Aspects == '''Defining''' - ''Heretikal Catgirl Cyborg'' '''Ambition''' - ''Initiate Full …') |
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[http://wiki.rpg.net/index.php/She_Rests_In_The_Dark Back to Main Page] | [http://wiki.rpg.net/index.php/She_Rests_In_The_Dark Back to Main Page] | ||
+ | |||
+ | == Description == | ||
+ | |||
+ | Magos Zerr is a diminutive woman with bizarre features. When she was a Skitarii her Fabricator turned her into a catgirl: retractable claws, ears, tail, needle teeth, the works. She looks just human enough to be disturbing, and her facial motors seem deliberately programed to be a split second too slow making all her facial expressions seem staged. | ||
== Character Aspects == | == Character Aspects == | ||
− | '''Defining''' - ''Heretikal Catgirl Cyborg'' | + | '''Defining''' - ''Vaguely Heretikal Catgirl Cyborg'' |
− | '' | + | ''Hotshot Skitarii Pilot'' |
− | '' | + | ''Deep in the Uncanny Valley'' |
− | ''' | + | ''Engineseer Faction Leader'' |
+ | |||
+ | ''Doesn't Really Give a Damn'' | ||
− | |||
− | |||
==Abilities== | ==Abilities== | ||
Line 31: | Line 35: | ||
Machine 4 | Machine 4 | ||
+ | == Skills == | ||
− | |||
− | |||
− | + | {| class="wikitable" | |
+ | |- | ||
+ | ! Skill | ||
+ | ! Rating | ||
+ | ! Skill | ||
+ | ! Rating | ||
+ | ! Skill | ||
+ | ! Rating | ||
+ | ! Skill | ||
+ | ! Rating | ||
+ | |- | ||
+ | | Assault | ||
+ | | 0 | ||
+ | | Firefight | ||
+ | | 2 | ||
+ | | Might | ||
+ | | 1 | ||
+ | | Athletics | ||
+ | | 4 | ||
+ | |- | ||
+ | | Strategy | ||
+ | | 1 | ||
+ | | Pilot | ||
+ | | 4 | ||
+ | | Navigation | ||
+ | | 0 | ||
+ | | Wilderness | ||
+ | | 0 | ||
+ | |- | ||
+ | | Tech | ||
+ | | 5 | ||
+ | | Demolition | ||
+ | | 2 | ||
+ | | Science | ||
+ | | 4 | ||
+ | | Lore | ||
+ | | 2 | ||
+ | |- | ||
+ | | Wealth | ||
+ | | 3 | ||
+ | | Politics | ||
+ | | 0 | ||
+ | | Charm | ||
+ | | 0 | ||
+ | | Commerce | ||
+ | | 0 | ||
+ | |- | ||
+ | | Will | ||
+ | | 2 | ||
+ | | Divination | ||
+ | | 0 | ||
+ | | Telekinesis | ||
+ | | 0 | ||
+ | | Telepathy | ||
+ | | 0 | ||
+ | |- | ||
+ | |} | ||
− | |||
− | + | {| class="wikitable" | |
+ | |- | ||
+ | ! Stress | ||
+ | ! Boxes | ||
+ | |- | ||
+ | | Health | ||
+ | | 3 | ||
+ | |- | ||
+ | | Composure | ||
+ | | 3 | ||
+ | |- | ||
+ | | Status | ||
+ | | 3 | ||
+ | |- | ||
+ | |} | ||
− | |||
− | |||
− | |||
− | |||
− | + | == Stunts == | |
− | |||
+ | Flygirl: +1 to Pilot small craft | ||
− | + | Engineer: +1 Tech to repair tests | |
− | + | Mechanicus Implants: (Tech) Implants | |
+ | The Flesh is Weak: Swap Tech for Physical resistance, + 1 Implant | ||
− | + | Ferric Summons: Swap Science for telekinesis to affect metal, +1 Implant | |
− | + | == Gear == | |
+ | Armored Bodyglove | ||
− | + | Mechanicus Robes (never worn) | |
− | |||
− | + | Vanaheim Assault Shotgun | |
− | |||
− | + | Bolt Pistol | |
− | + | Cyber-panther familiar | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | == Bionics and Implants == | |
+ | Calculus Logi Upgrade | ||
− | + | Memorance Implant | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | Retractable Utility and Optical Mechadendrites | |
− | + | BQ Mind Interface Unit |
Latest revision as of 10:22, 20 September 2011
Contents
Description[edit]
Magos Zerr is a diminutive woman with bizarre features. When she was a Skitarii her Fabricator turned her into a catgirl: retractable claws, ears, tail, needle teeth, the works. She looks just human enough to be disturbing, and her facial motors seem deliberately programed to be a split second too slow making all her facial expressions seem staged.
Character Aspects[edit]
Defining - Vaguely Heretikal Catgirl Cyborg
Hotshot Skitarii Pilot
Deep in the Uncanny Valley
Engineseer Faction Leader
Doesn't Really Give a Damn
Abilities[edit]
Physical (5 Stress)
Agility 4, Endurance 3, Perception 2, Strength 2
Mental (6 Stress)
Craft 4, Knowledge 3, Reasoning 3, Willpower 3
Social (3 Stress)
Empathy -1, Deception 0, Persuasion 0, Resources 3
Affinity (8 Stress)
Machine 4
Skills[edit]
Skill | Rating | Skill | Rating | Skill | Rating | Skill | Rating |
---|---|---|---|---|---|---|---|
Assault | 0 | Firefight | 2 | Might | 1 | Athletics | 4 |
Strategy | 1 | Pilot | 4 | Navigation | 0 | Wilderness | 0 |
Tech | 5 | Demolition | 2 | Science | 4 | Lore | 2 |
Wealth | 3 | Politics | 0 | Charm | 0 | Commerce | 0 |
Will | 2 | Divination | 0 | Telekinesis | 0 | Telepathy | 0 |
Stress | Boxes |
---|---|
Health | 3 |
Composure | 3 |
Status | 3 |
Stunts[edit]
Flygirl: +1 to Pilot small craft
Engineer: +1 Tech to repair tests
Mechanicus Implants: (Tech) Implants
The Flesh is Weak: Swap Tech for Physical resistance, + 1 Implant
Ferric Summons: Swap Science for telekinesis to affect metal, +1 Implant
Gear[edit]
Armored Bodyglove
Mechanicus Robes (never worn)
Vanaheim Assault Shotgun
Bolt Pistol
Cyber-panther familiar
Bionics and Implants[edit]
Calculus Logi Upgrade
Memorance Implant
Retractable Utility and Optical Mechadendrites
BQ Mind Interface Unit