Zerr, Exploratrix Majoris: Difference between revisions

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[http://wiki.rpg.net/index.php/She_Rests_In_The_Dark Back to Main Page]
[http://wiki.rpg.net/index.php/She_Rests_In_The_Dark Back to Main Page]
== Description ==
Magos Zerr is a diminutive woman with bizarre features. When she was a Skitarii her Fabricator turned her into a catgirl: retractable claws, ears, tail, needle teeth, the works. She looks just human enough to be disturbing, and her facial motors seem deliberately programed to be a split second too slow making all her facial expressions seem staged.




== Character Aspects ==
== Character Aspects ==
'''Defining''' - ''Heretikal Catgirl Cyborg''
'''Defining''' - ''Vaguely Heretikal Catgirl Cyborg''


'''Ambition''' - ''Initiate Full Communion''
''Hotshot Skitarii Pilot''


'''Background''' - ''Hotshot Skitarii Pilot''
''Deep in the Uncanny Valley''


'''Convictions''' - ''More Flying, Less Dying''
''Engineseer Faction Leader''
 
''Doesn't Really Give a Damn''


'''Disadvantages''' - ''In the Uncanny Valley''


==Abilities==
==Abilities==
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Machine 4
Machine 4


== Skills ==


== Specialty Aspects ==
Exceptional Skill - ''Fill Them Full of Lead'' (Agility)


Foe - ''Animosity of Other Tech-Priests''(Persuasion)
{| class="wikitable"
|-
! Skill
! Rating
! Skill
! Rating
! Skill
! Rating
! Skill
! Rating
|-
| Assault
| 0
| Firefight
| 2
| Might
| 1
| Athletics
| 4
|-
| Strategy
| 1
| Pilot
| 4
| Navigation
| 0
| Wilderness
| 0
|-
| Tech
| 5
| Demolition
| 2
| Science
| 4
| Lore
| 2
|-
| Wealth
| 3
| Politics
| 0
| Charm
| 0
| Commerce
| 0
|-
| Will
| 2
| Divination
| 0
| Telekinesis
| 0
| Telepathy
| 0
|-
|}


Gear - ''Mechanicus Implants'' (Craft)


Help - ''House of Wulfenbach'' (Resources)
{| class="wikitable"
|-
! Stress
! Boxes
|-
| Health
| 3
|-
| Composure
| 3
|-
| Status
| 3
|-
|}


Inferior Skill - ''Doesn't Really Give a Damn'' (Empathy)




== Advantages ==


'''EXPERT'''
Flygirl


Engineer (Vehicles, Cogitators, Servitors)
== Stunts ==


Linguist


Flygirl:  +1 to Pilot small craft


'''HEROIC'''
Engineer: +1 Tech to repair tests


Experienced (4)
Mechanicus Implants: (Tech) Implants


The Flesh is Weak: Swap Tech for Physical resistance, + 1 Implant


'''POWERS'''
Ferric Summons: Swap Science for telekinesis to affect metal, +1 Implant


Weakness (Empathy -2)
== Gear ==
Armored Bodyglove


Absorb (electric) (2ap) ''Potential Coil''
Mechanicus Robes (never worn)
(Power supply 1, Agility)


Computer (4ap) ''Calculus Logi and Memorance Units''
Vanaheim Assault Shotgun
(Improved 4)


2 Extra Limbs (1ap) ''Concealed Mechadendrites''
Bolt Pistol


Machine Subversion (3ap) ''Exquisite Mind Interface Unit''
Cyber-panther familiar
(Remote control 2)
(Wireless 1)


TK (metal only) 1ap ''Ferric Summons''
(Visible field -1)
(Strong 2)


Armor (limited 4AP, light compatible) ''The Flesh is Weak''
== Bionics and Implants ==


Calculus Logi Upgrade


== Gear ==
Memorance Implant
Armored Bodyglove
 
Mechanicus Robes (never worn)
 
Vanaheim Assault Shotgun


Bolt Pistol
Retractable Utility and Optical Mechadendrites


Cyber-panther familiar
BQ Mind Interface Unit

Latest revision as of 17:22, 20 September 2011

Back to Main Page

Description[edit]

Magos Zerr is a diminutive woman with bizarre features. When she was a Skitarii her Fabricator turned her into a catgirl: retractable claws, ears, tail, needle teeth, the works. She looks just human enough to be disturbing, and her facial motors seem deliberately programed to be a split second too slow making all her facial expressions seem staged.


Character Aspects[edit]

Defining - Vaguely Heretikal Catgirl Cyborg

Hotshot Skitarii Pilot

Deep in the Uncanny Valley

Engineseer Faction Leader

Doesn't Really Give a Damn


Abilities[edit]

Physical (5 Stress)

Agility 4, Endurance 3, Perception 2, Strength 2

Mental (6 Stress)

Craft 4, Knowledge 3, Reasoning 3, Willpower 3

Social (3 Stress)

Empathy -1, Deception 0, Persuasion 0, Resources 3

Affinity (8 Stress)

Machine 4

Skills[edit]

Skill Rating Skill Rating Skill Rating Skill Rating
Assault 0 Firefight 2 Might 1 Athletics 4
Strategy 1 Pilot 4 Navigation 0 Wilderness 0
Tech 5 Demolition 2 Science 4 Lore 2
Wealth 3 Politics 0 Charm 0 Commerce 0
Will 2 Divination 0 Telekinesis 0 Telepathy 0


Stress Boxes
Health 3
Composure 3
Status 3



Stunts[edit]

Flygirl: +1 to Pilot small craft

Engineer: +1 Tech to repair tests

Mechanicus Implants: (Tech) Implants

The Flesh is Weak: Swap Tech for Physical resistance, + 1 Implant

Ferric Summons: Swap Science for telekinesis to affect metal, +1 Implant

Gear[edit]

Armored Bodyglove

Mechanicus Robes (never worn)

Vanaheim Assault Shotgun

Bolt Pistol

Cyber-panther familiar


Bionics and Implants[edit]

Calculus Logi Upgrade

Memorance Implant

Retractable Utility and Optical Mechadendrites

BQ Mind Interface Unit