Difference between revisions of "Adventure"
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====Exposition==== | ====Exposition==== | ||
"You all meet in a tavern..." | "You all meet in a tavern..." | ||
− | + | ====The attack of the plot==== | |
− | + | "A wild-eyed old man stumbles through the door..." | |
====The action==== | ====The action==== | ||
The party journeys to the dungeon and begins hacking up orcs. | The party journeys to the dungeon and begins hacking up orcs. | ||
− | + | ====The resolution of the plot==== | |
− | + | "...and as you open the door, you hear the bellow of the Orcish Chieftain as he rushes to the attack!" | |
====Denouement==== | ====Denouement==== | ||
Everybody divvies up the treasure, and the wild-eyed old man reveals what that amulet the Chieftain was wearing actually does. | Everybody divvies up the treasure, and the wild-eyed old man reveals what that amulet the Chieftain was wearing actually does. | ||
[[Category:Terminology]] | [[Category:Terminology]] |
Latest revision as of 12:32, 13 August 2011
An adventure in a roleplaying game is a single, discrete story. Several adventures in sequence form a campaign. Game companies often publish pre-made adventure supplements. These are often called modules.
Adventures consist of certain basic elements common to all forms of storytelling:
Contents
Exposition[edit]
"You all meet in a tavern..."
The attack of the plot[edit]
"A wild-eyed old man stumbles through the door..."
The action[edit]
The party journeys to the dungeon and begins hacking up orcs.
The resolution of the plot[edit]
"...and as you open the door, you hear the bellow of the Orcish Chieftain as he rushes to the attack!"
Denouement[edit]
Everybody divvies up the treasure, and the wild-eyed old man reveals what that amulet the Chieftain was wearing actually does.