Alimerra deVor: Difference between revisions
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Common-craftsmanship Heavy Carapace | Common-craftsmanship Heavy Carapace | ||
Best-craftsmanship Blade-tines (Left, | Best-craftsmanship Blade-tines (Left, Dominant Hand) | ||
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'''Characteristics''' | '''Characteristics''' | ||
Weapon Skill: | Weapon Skill: 20 | ||
Ballistic Skill: | Ballistic Skill: 5 | ||
Strength: | Strength: 35 | ||
Toughness: | Toughness: 35 | ||
Agility: | Agility: 30 | ||
Intelligence: 5 | Intelligence: 5 | ||
Perception: | Perception: 10 | ||
Willpower: 5 | Willpower: 5 | ||
Fellowship: | Fellowship: - | ||
Wounds: 8 | Wounds: 8 |
Latest revision as of 14:13, 13 December 2011
Ali corrupts because she enjoys it. Men go into politics, women seduce -- the aim is the same. They want power over people, and they achieve it in radically different ways. Alimerra deVor speaks out against the Imperium in the way that she does because she sees an opportunity to obtain power and seduce more gullible souls to the forces of Chaos. Naturally she'd prefer if they went to Slaanesh, but as long as they aren't Khornates she doesn't care.
Important events? Arrival on whatever planet we're starting at, movement through the lowest echelons of society using beauty and oratory skills to rouse men into an anger about their lot in life. From there, fomenting more anger and perhaps attempting to establish a pleasure cult. I imagine that's been going smoothly and that way you'll have the ability to send in a Dark Heresy squad to break it up and kick the campaign off.
Friends? Samael and Tobias probably count, but that would be it. She wouldn't consider any of the people who listen to her as friends, but more as instruments of ecstasy.
Enemies? Khornates, certainly, although none in particular unless you'd care to make one. The Imperium, but again no one in particular unless you'd care to make one. I figure that sort of thing will be formed during the opening scenes of the campaign, but I could be entirely wrong. Mea culpa, if that's the case! ^_^
What does Ali want to accomplish? Immortality and eternal beauty. She's vain to a fault, and securing for the future that sort of thing would be her primary goal. After that, seduction of mortals and corruption of the Imperium in the name of the Prince of Pleasure.
Alimerra hates sequins. Dunno why, just can't stand them. I can't blame her. Ugly mutation is something else she can't abide by, because it flies in the face of what she feels is most important in Slaanesh. In many ways she's like Dr. Steinman from BioShock -- she feels beauty isn't an option, it's a moral imperative. If that makes sense?
Objectives? Form a large enough cult to crew a ship. Or find a ship and convert the crew to Slaanesh. Once such a vessel is acquired, begin the movement through space to various worlds to better spread the taint of Slaanesh, and to begin the insidious corruption of the Imperium.
Alimerra deVor
Characteristics
Weapon Skill: 30
Ballistic Skill: 30
Strength: 35
Toughness: 35
Agility: 36
Intelligence: 40
Perception: 26
Willpower: 47
Fellowship: 57
Infamy: 27
Wounds: 13
Corruption: 0
Skills
Common Lore (Ecclesiarchy, Administratum)
Linguistics (Low Gothic)
Trade (Remembrancer)
Awareness
Deceive
Scholastic Lore (Imperial Warrants, Imperial Creed, Philosophy)
Forbidden Lore (The Inquisition, Heresy, Adeptus Astartes)
Inquiry
Dodge
Commerce
Charm +10
Command +10
Logic
Talents
Air of Authority
Hatred (Inquisition)
Peer (Rogue Traders)
Total Recall
Unshakable Will
Weapon Training (Las, Primary)
Radiant Presence
Mimic
Inspire Wrath
Demagogue
Lesser Minion of Chaos
Traits
The Quick and the Dead -- +2 to Initiative Rolls.
Serpent's Tongue -- once per session, gain the Peer talent for one organization of my choice.
Passions
Pride: Charm
Disgrace: Deceit
Motivation: Dominion
God: Slaanesh
Gear
Good-Craftsmanship Laspistol
Chaos symbol pendant
2 laspistol clips
Chrono
Pict-Recorder
Datapad
Common-craftsmanship Pheromone Generator
Common-craftsmanship Heavy Carapace
Best-craftsmanship Blade-tines (Left, Dominant Hand)
Lesser Minion of Chaos: Mezredon
Characteristics
Weapon Skill: 20
Ballistic Skill: 5
Strength: 35
Toughness: 35
Agility: 30
Intelligence: 5
Perception: 10
Willpower: 5
Fellowship: -
Wounds: 8
AP: Arms, Body, Legs = 6, Head = 7
Skills
Athletics
Operate (Surface)
Operate (Voidship)
Parry
Talents
Berserk Charge
Double Team
Frenzy
Sound Constitution (2)
Traits
Machine (2)
Quadruped
Size (6)
Gear
Common-craftsmanship Guard Flak Armour (can quadrupeds even use this?)
Common-craftsmanship Cranial Armour