Fortunato the Fool: Difference between revisions
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Back to '''[[The_Slayers_II]]''' | |||
[[File:Fortunato01.jpg|thumb|alt=Fortunato Walker|Fortunato Walker, magician]] | |||
=== Fortunato Walker === | === Fortunato Walker === | ||
* | *Magician: 3 | ||
* | *Gender: Male | ||
*Hits: | *Experience: 1500 / 3000 | ||
*Combat Pool: | *Hits: 3 / 3 | ||
*Modifiers: | *Combat Pool: 1 | ||
*Morale: | *AC: 3 | ||
*Reaction: ( | *Modifiers: None | ||
*Initiative: | *Morale: 0 | ||
*Movement: | *Reaction: 0 or -2 (see Fool) | ||
*Initiative: 0 | |||
*Movement: 20 | |||
*Description/Background: A dabbler in magicks, Mr. Walker travels the world seeking fame and fortune. Thus far, both have eluded him. | |||
'''Traits''' | '''Traits''' | ||
*Gifts & Curses: | *Gifts & Curses: | ||
** Lucky | ** Lucky: "The character can attempt ''deus ex machina'' rolls at any level, and may re-try any failed saving throw, ability roll, attack or other roll once per day per level." | ||
** Craven | ** Craven: automatic failure on morale checks | ||
** Fool | ** Fool: "always believes in illusions, and may not learn the Scholar or Lore abilities. -2 reaction roll modifier from anyone who would judge the character’s intelligence or maturity." | ||
*Abilities: | *Abilities: | ||
** | ** Familiar: Jenkin the homonculus looks like a six-inch miniature of Fortunato himself. In moments of frankness, the magician admits to the familiar's being the smarter of the pair. "Only a magician who has the Familiar ability may posses one, and he or she can posses only one at a time (if it dies, he may summon another and bind it to his will). A familiar provides a +1 bonus to arcane spell casting rolls. And, they can absorb 1 Hit and 1 penalty die of exhaustion incurred from arcane spell casting. This temporarily incapacitates the familiar, until it recovers as per the normal rules." | ||
** | ** Crafty: "The character has an exceptionally sharp mind. +1 bonus to attempts to cast or learn spells, and ability or saving rolls involving memory, deduction or other cleverness." | ||
** | ** Literacy: "The character can read and write any language he knows." | ||
'''Equipment''' | '''Equipment''' | ||
*Armour: | *Armour: none | ||
*Weaponry: (cudgel, dagger, staff, rapier) | |||
** Staff (-1 skirmish, -1 damage, 0 dueling attack, +1 dueling parry, 0 dueling reach)5p | |||
*Weaponry: ( | |||
** | |||
** | ** | ||
** | ** | ||
*Gear: (All other relevant items of equipment. I recommend listing more than one item per line, for reasons of space.) | *Gear: (All other relevant items of equipment. I recommend listing more than one item per line, for reasons of space.) | ||
** | ** Rags 2f | ||
** | ** Backpack 1s | ||
** | ** Pouch 2f | ||
*Treasure | ** Coarse clothes 1p | ||
** Rations, 5 days 5p | |||
** Jack of sack 1p | |||
*Treasure (starting 20s) | |||
**Marks: | **Marks: | ||
**Crowns: | **Crowns: | ||
**Shillings: | **Shillings: 18s | ||
**Pennies: | **Pennies: 11p | ||
**Farthings: | **Farthings: | ||
**Gems, Jewelry, and so forth: | **Gems, Jewelry, and so forth: | ||
*Spells: | *Spells | ||
** | ** Astral Projection CL: 5 Range: Ranged Save: Yes Duration: Level hours | ||
** | ** Charm CL: 1 Range: hearing Save: Special Duration: Temporary | ||
** | ** Fireball C.L.: 1-5 Range: Ranged Save: Yes Duration: Instantaneous | ||
** Legedermain CL: 1 Range: Ranged Save: No Duration: Temporary | |||
** Levitation CL: 2 Range: Self Save: No Duration: Temporary |
Latest revision as of 22:22, 16 April 2012
Back to The_Slayers_II
Fortunato Walker[edit]
- Magician: 3
- Gender: Male
- Experience: 1500 / 3000
- Hits: 3 / 3
- Combat Pool: 1
- AC: 3
- Modifiers: None
- Morale: 0
- Reaction: 0 or -2 (see Fool)
- Initiative: 0
- Movement: 20
- Description/Background: A dabbler in magicks, Mr. Walker travels the world seeking fame and fortune. Thus far, both have eluded him.
Traits
- Gifts & Curses:
- Lucky: "The character can attempt deus ex machina rolls at any level, and may re-try any failed saving throw, ability roll, attack or other roll once per day per level."
- Craven: automatic failure on morale checks
- Fool: "always believes in illusions, and may not learn the Scholar or Lore abilities. -2 reaction roll modifier from anyone who would judge the character’s intelligence or maturity."
- Abilities:
- Familiar: Jenkin the homonculus looks like a six-inch miniature of Fortunato himself. In moments of frankness, the magician admits to the familiar's being the smarter of the pair. "Only a magician who has the Familiar ability may posses one, and he or she can posses only one at a time (if it dies, he may summon another and bind it to his will). A familiar provides a +1 bonus to arcane spell casting rolls. And, they can absorb 1 Hit and 1 penalty die of exhaustion incurred from arcane spell casting. This temporarily incapacitates the familiar, until it recovers as per the normal rules."
- Crafty: "The character has an exceptionally sharp mind. +1 bonus to attempts to cast or learn spells, and ability or saving rolls involving memory, deduction or other cleverness."
- Literacy: "The character can read and write any language he knows."
Equipment
- Armour: none
- Weaponry: (cudgel, dagger, staff, rapier)
- Staff (-1 skirmish, -1 damage, 0 dueling attack, +1 dueling parry, 0 dueling reach)5p
- Gear: (All other relevant items of equipment. I recommend listing more than one item per line, for reasons of space.)
- Rags 2f
- Backpack 1s
- Pouch 2f
- Coarse clothes 1p
- Rations, 5 days 5p
- Jack of sack 1p
- Treasure (starting 20s)
- Marks:
- Crowns:
- Shillings: 18s
- Pennies: 11p
- Farthings:
- Gems, Jewelry, and so forth:
- Spells
- Astral Projection CL: 5 Range: Ranged Save: Yes Duration: Level hours
- Charm CL: 1 Range: hearing Save: Special Duration: Temporary
- Fireball C.L.: 1-5 Range: Ranged Save: Yes Duration: Instantaneous
- Legedermain CL: 1 Range: Ranged Save: No Duration: Temporary
- Levitation CL: 2 Range: Self Save: No Duration: Temporary