4SRD:Fighter: Difference between revisions
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[[4SRD:Main Page|4SRD]] > [[4SRD:Class|Classes]] > Fighter | |||
==Fighter== | ==Fighter== | ||
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{| class="d20" | {| class="d20" | ||
|+ | |+ | ||
<div> | <div>Table: The Fighter</div> | ||
|- | |- | ||
! rowspan="2" | Level | ! rowspan="2" | Level | ||
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]] | ! rowspan="2" | [[BAB|Base<br/>Attack Bonus]] | ||
! colspan=" | ! colspan="4" | Maneuvers Known | ||
! rowspan="2" | Feats | |||
! rowspan="2" | Special | ! rowspan="2" | Special | ||
|- {{#vardefine:odd|0}} | |- {{#vardefine:odd|0}} | ||
! | ! At-will || Encounter || Daily || Utility | ||
|- class="{{Odd-Even|{{#var:odd}}}}" | |||
|1st|| class="left" | +0 || 2 || 1 || 1 || 0 || 1 || Challenge, Opportunity Bonus, Weapon Talent | |||
|- class="{{Odd-Even|{{#var:odd}}}}" | |||
|2nd|| class="left" | +1 || 2 || 1 || 1 || 1 || 2 || | |||
|- class="{{Odd-Even|{{#var:odd}}}}" | |||
|3rd|| class="left" | +1 || 2 || 2 || 1 || 1 || 2 || | |||
|- class="{{Odd-Even|{{#var:odd}}}}" | |||
|4th|| class="left" | +2 || 2 || 2 || 1 || 1 || 3 || | |||
|- class="{{Odd-Even|{{#var:odd}}}}" | |||
|5th|| class="left" | +2 || 2 || 2 || 2 || 1 || 3 || | |||
|- class="{{Odd-Even|{{#var:odd}}}}" | |||
|6th|| class="left" | +3 || 2 || 2 || 2 || 2 || 4 || | |||
|- class="{{Odd-Even|{{#var:odd}}}}" | |||
|7th|| class="left" | +3 || 2 || 3 || 2 || 2 || 4 || | |||
|- class="{{Odd-Even|{{#var:odd}}}}" | |||
|8th|| class="left" | +4 || 2 || 3 || 2 || 2 || 5 || | |||
|- class="{{Odd-Even|{{#var:odd}}}}" | |||
|9th|| class="left" | +4 || 2 || 3 || 3 || 2 || 5 || | |||
|- class="{{Odd-Even|{{#var:odd}}}}" | |||
|10th|| class="left" | +5 || 2 || 3 || 3 || 3 || 6 || | |||
|- class="{{Odd-Even|{{#var:odd}}}}" | |- class="{{Odd-Even|{{#var:odd}}}}" | ||
| | |11th|| class="left" | +5 || 2 || 4 || 3 || 3 || 7 || Choose Prestige Class | ||
| | |||
|- class="{{Odd-Even|{{#var:odd}}}}" | |- class="{{Odd-Even|{{#var:odd}}}}" | ||
| | |12th|| class="left" | +6 || 2 || 4 || 3 || 4 || 8 || | ||
|- class="{{Odd-Even|{{#var:odd}}}}" | |- class="{{Odd-Even|{{#var:odd}}}}" | ||
| | |13th|| class="left" | +6 || 2 || 4* || 3 || 4 || 8 || | ||
| | |||
|- class="{{Odd-Even|{{#var:odd}}}}" | |- class="{{Odd-Even|{{#var:odd}}}}" | ||
| | |14th|| class="left" | +7 || 2 || 4 || 3 || 4 || 9 || | ||
| | |||
|- class="{{Odd-Even|{{#var:odd}}}}" | |- class="{{Odd-Even|{{#var:odd}}}}" | ||
| | |15th|| class="left" | +7 || 2 || 4 || 3* || 4 || 9 || | ||
| | |||
|- class="{{Odd-Even|{{#var:odd}}}}" | |- class="{{Odd-Even|{{#var:odd}}}}" | ||
| | |16th|| class="left" | +8 || 2 || 4 || 3 || 5 || 10 || | ||
| | |||
|- class="{{Odd-Even|{{#var:odd}}}}" | |- class="{{Odd-Even|{{#var:odd}}}}" | ||
| | |17th|| class="left" | +8 || 2 || 4* || 3 || 5 || 10 || | ||
| | |||
|- class="{{Odd-Even|{{#var:odd}}}}" | |- class="{{Odd-Even|{{#var:odd}}}}" | ||
| | |18th|| class="left" | +9 || 2 || 4 || 3 || 5 || 11 || | ||
| | |||
|- class="{{Odd-Even|{{#var:odd}}}}" | |- class="{{Odd-Even|{{#var:odd}}}}" | ||
| | |19th|| class="left" | +9 || 2 || 4 || 3* || 5 || 11 || | ||
| | |||
|- class="{{Odd-Even|{{#var:odd}}}}" | |- class="{{Odd-Even|{{#var:odd}}}}" | ||
| | |20th|| class="left" | +10 || 2 || 4 || 4 || 5 || 12 || | ||
| | |||
|- class="{{Odd-Even|{{#var:odd}}}}" | |- class="{{Odd-Even|{{#var:odd}}}}" | ||
| | |21st|| class="left" | +10 || 2 || 4 || 4 || 5 || 12 || Choose Immortal Path | ||
| | |||
|- class="{{Odd-Even|{{#var:odd}}}}" | |- class="{{Odd-Even|{{#var:odd}}}}" | ||
| | |22nd|| class="left" | +11 || 2 || 4 || 4 || 6 || 13 || | ||
| | |||
|- class="{{Odd-Even|{{#var:odd}}}}" | |- class="{{Odd-Even|{{#var:odd}}}}" | ||
| | |23rd|| class="left" | +11 || 2 || 4* || 4 || 6 || 13 || | ||
| | |||
|- class="{{Odd-Even|{{#var:odd}}}}" | |- class="{{Odd-Even|{{#var:odd}}}}" | ||
| | |24th|| class="left" | +12 || 2 || 4 || 4 || 6 || 14 || | ||
| | |||
|- class="{{Odd-Even|{{#var:odd}}}}" | |- class="{{Odd-Even|{{#var:odd}}}}" | ||
| | |25th|| class="left" | +12 || 2 || 4 || 4* || 6 || 14 || | ||
| | |||
|- class="{{Odd-Even|{{#var:odd}}}}" | |- class="{{Odd-Even|{{#var:odd}}}}" | ||
| | |26th|| class="left" | +13 || 2 || 4 || 4 || 7 || 15 || | ||
| | |||
|- class="{{Odd-Even|{{#var:odd}}}}" | |- class="{{Odd-Even|{{#var:odd}}}}" | ||
| | |27th|| class="left" | +13 || 2 || 4* || 4 || 7 || 15 || | ||
| | |||
|- class="{{Odd-Even|{{#var:odd}}}}" | |- class="{{Odd-Even|{{#var:odd}}}}" | ||
| | |28th|| class="left" | +14 || 2 || 4 || 4 || 7 || 16 || | ||
| | |||
|- class="{{Odd-Even|{{#var:odd}}}}" | |- class="{{Odd-Even|{{#var:odd}}}}" | ||
| | |29th|| class="left" | +14 || 2 || 4 || 4* || 7 || 16 || | ||
| | |||
|- class="{{Odd-Even|{{#var:odd}}}}" | |- class="{{Odd-Even|{{#var:odd}}}}" | ||
| | |30th|| class="left" | +15 || 2 || 4 || 4 || 7 || 17 || | ||
| | |||
|- | |- | ||
| colspan="42" class="skill" | | | colspan="42" class="skill" | | ||
'''Class Skills (2 + [[ | '''Class Skills: 3 (2 + [[4SRD:Intelligence|Int]] modifier per level, ×4 at 1st level)'''<br/> | ||
[[SRD:Climb Skill|Climb]] ([[SRD:Strength|Str]]), [[SRD:Craft Skill|Craft]] ([[SRD:Intelligence|Int]]), [[SRD:Handle Animal Skill|Handle Animal]] ([[SRD:Charisma|Cha]]), [[SRD:Intimidate Skill|Intimidate]] ([[SRD:Charisma|Cha]]), [[SRD:Jump Skill|Jump]] ([[SRD:Strength|Str]]), [[SRD:Ride Skill|Ride]] ([[SRD:Dexterity|Dex]]), [[SRD:Swim Skill|Swim]] ([[SRD:Strength|Str]]). | [[SRD:Climb Skill|Climb]] ([[SRD:Strength|Str]]), [[SRD:Craft Skill|Craft]] ([[SRD:Intelligence|Int]]), [[SRD:Handle Animal Skill|Handle Animal]] ([[SRD:Charisma|Cha]]), [[SRD:Intimidate Skill|Intimidate]] ([[SRD:Charisma|Cha]]), [[SRD:Jump Skill|Jump]] ([[SRD:Strength|Str]]), [[SRD:Ride Skill|Ride]] ([[SRD:Dexterity|Dex]]), [[SRD:Swim Skill|Swim]] ([[SRD:Strength|Str]]). | ||
|} | |} | ||
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All of the following are class features of the fighter. | All of the following are class features of the fighter. | ||
'''Weapon and Armor Proficiency:''' A fighter is proficient with all [[ | '''Role:''' Defender | ||
'''Weapon and Armor Proficiency:''' A fighter is proficient with all [[4SRD:Simple Weapon Proficiency|simple]] and [[4SRD:Martial Weapon Proficiency|martial weapons]] and with all armor ([[4SRD:Armor Proficiency (Heavy)|heavy]] and [[4SRD:Armor Proficiency (Light)|light]]) and [[4SRD:Shield Proficiency|shields]] (including [[4SRD:Tower Shield Proficiency|tower shields]]). | |||
'''Defense Bonus:''' +2 Fortitude | |||
'''Hit Points at 1st Level:''' 15 + Constitution Score | |||
'''Hit Points per Level Gained:''' 6 | |||
'''Challenge:''' Whenever you attack an enemy, hit or miss, you can choose to mark it. The mark lasts until the end of the fighter's next turn. Marked enemies have a -2 penalty to attacks that do not include the fighter as a target. When a marked enemy that is adjacent to the fighter shifts or makes an attack that does not include the fighter among its targets, the fighter gets to make a melee basic attack against that enemy as an immediate interrupt. | |||
''' | '''Opportunity Bonus:''' Fighters get a bonus to opportunity attack rolls equal to their Wisdom modifier. When an enemy provokes an opportunity attack by moving and is hit by the fighter, it stops moving — although it can resume its movement if it has actions remaining. | ||
'''Weapon Talent:''' Choose either one-handed or two-handed weapons. You have a +1 bonus to attacks with weapons of the chosen group. | |||
{| border=1 | {| border=1 |
Latest revision as of 21:08, 2 June 2012
Fighter[edit]
Making a Fighter[edit]
Alignment: Any.
Starting Age: Moderate.
Level | Base Attack Bonus |
Maneuvers Known | Feats | Special | |||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
At-will | Encounter | Daily | Utility | ||||||||||||||||||||||||||||||||||||||
1st | +0 | 2 | 1 | 1 | 0 | 1 | Challenge, Opportunity Bonus, Weapon Talent | ||||||||||||||||||||||||||||||||||
2nd | +1 | 2 | 1 | 1 | 1 | 2 | |||||||||||||||||||||||||||||||||||
3rd | +1 | 2 | 2 | 1 | 1 | 2 | |||||||||||||||||||||||||||||||||||
4th | +2 | 2 | 2 | 1 | 1 | 3 | |||||||||||||||||||||||||||||||||||
5th | +2 | 2 | 2 | 2 | 1 | 3 | |||||||||||||||||||||||||||||||||||
6th | +3 | 2 | 2 | 2 | 2 | 4 | |||||||||||||||||||||||||||||||||||
7th | +3 | 2 | 3 | 2 | 2 | 4 | |||||||||||||||||||||||||||||||||||
8th | +4 | 2 | 3 | 2 | 2 | 5 | |||||||||||||||||||||||||||||||||||
9th | +4 | 2 | 3 | 3 | 2 | 5 | |||||||||||||||||||||||||||||||||||
10th | +5 | 2 | 3 | 3 | 3 | 6 | |||||||||||||||||||||||||||||||||||
11th | +5 | 2 | 4 | 3 | 3 | 7 | Choose Prestige Class | ||||||||||||||||||||||||||||||||||
12th | +6 | 2 | 4 | 3 | 4 | 8 | |||||||||||||||||||||||||||||||||||
13th | +6 | 2 | 4* | 3 | 4 | 8 | |||||||||||||||||||||||||||||||||||
14th | +7 | 2 | 4 | 3 | 4 | 9 | |||||||||||||||||||||||||||||||||||
15th | +7 | 2 | 4 | 3* | 4 | 9 | |||||||||||||||||||||||||||||||||||
16th | +8 | 2 | 4 | 3 | 5 | 10 | |||||||||||||||||||||||||||||||||||
17th | +8 | 2 | 4* | 3 | 5 | 10 | |||||||||||||||||||||||||||||||||||
18th | +9 | 2 | 4 | 3 | 5 | 11 | |||||||||||||||||||||||||||||||||||
19th | +9 | 2 | 4 | 3* | 5 | 11 | |||||||||||||||||||||||||||||||||||
20th | +10 | 2 | 4 | 4 | 5 | 12 | |||||||||||||||||||||||||||||||||||
21st | +10 | 2 | 4 | 4 | 5 | 12 | Choose Immortal Path | ||||||||||||||||||||||||||||||||||
22nd | +11 | 2 | 4 | 4 | 6 | 13 | |||||||||||||||||||||||||||||||||||
23rd | +11 | 2 | 4* | 4 | 6 | 13 | |||||||||||||||||||||||||||||||||||
24th | +12 | 2 | 4 | 4 | 6 | 14 | |||||||||||||||||||||||||||||||||||
25th | +12 | 2 | 4 | 4* | 6 | 14 | |||||||||||||||||||||||||||||||||||
26th | +13 | 2 | 4 | 4 | 7 | 15 | |||||||||||||||||||||||||||||||||||
27th | +13 | 2 | 4* | 4 | 7 | 15 | |||||||||||||||||||||||||||||||||||
28th | +14 | 2 | 4 | 4 | 7 | 16 | |||||||||||||||||||||||||||||||||||
29th | +14 | 2 | 4 | 4* | 7 | 16 | |||||||||||||||||||||||||||||||||||
30th | +15 | 2 | 4 | 4 | 7 | 17 | |||||||||||||||||||||||||||||||||||
Class Skills: 3 (2 + Int modifier per level, ×4 at 1st level) |
Class Features[edit]
All of the following are class features of the fighter.
Role: Defender
Weapon and Armor Proficiency: A fighter is proficient with all simple and martial weapons and with all armor (heavy and light) and shields (including tower shields).
Defense Bonus: +2 Fortitude
Hit Points at 1st Level: 15 + Constitution Score
Hit Points per Level Gained: 6
Challenge: Whenever you attack an enemy, hit or miss, you can choose to mark it. The mark lasts until the end of the fighter's next turn. Marked enemies have a -2 penalty to attacks that do not include the fighter as a target. When a marked enemy that is adjacent to the fighter shifts or makes an attack that does not include the fighter among its targets, the fighter gets to make a melee basic attack against that enemy as an immediate interrupt.
Opportunity Bonus: Fighters get a bonus to opportunity attack rolls equal to their Wisdom modifier. When an enemy provokes an opportunity attack by moving and is hit by the fighter, it stops moving — although it can resume its movement if it has actions remaining.
Weapon Talent: Choose either one-handed or two-handed weapons. You have a +1 bonus to attacks with weapons of the chosen group.
This page contains material under the Open Gaming License v. 1.0a. All changes made to the base material are dual-licensed under OGL and CC Attribution-ShareAlike 2.5 |