Difference between revisions of "Mass Effect Transcendence/The Principals/Sam Sheet"
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− | '''Name''': Samantha "Sam" Lyn '''Callsign''':<br> | + | '''Name''': Samantha "Sam" Lyn<br> |
+ | '''Callsign''': Icebreaker<br> | ||
'''Concept''': <br> | '''Concept''': <br> | ||
'''Virtue''': Fortitude '''Vice''': Pride<br> | '''Virtue''': Fortitude '''Vice''': Pride<br> | ||
'''Species/Archetype''': Human Adept<br> | '''Species/Archetype''': Human Adept<br> | ||
− | '''Experience''': <br> | + | '''Experience''': 1XP unspent <br> |
Line 9: | Line 10: | ||
Int:●● Str:●● Pre:●● <br> | Int:●● Str:●● Pre:●● <br> | ||
− | Wits: | + | Wits:●●● Dex:●●● Man:●●● <br> |
Res:●●●●● Sta:●●●● Com:●●●● <br> | Res:●●●●● Sta:●●●● Com:●●●● <br> | ||
− | '''Skills | + | '''Skills''' |
− | ''Mental'': Politics●●● ("back room politics"), | + | ''Mental'': Academics●, Politics●●●("back room politics"), |
− | ''Physical'': | + | ''Physical'': Assault●●, Athletics●●●, Covert●, Firearms●●●(SMG), Stealth●●, Survival● |
− | ''Social'': | + | ''Social'': Business●, Contacts●●●(criminal, biotics), Empathy●●●(Icebreaker), Intimidation●●, Persuasion●●●, Socialize●, Subterfuge●●●● |
'''Merits''' | '''Merits''' | ||
− | + | Ally: Aria ●<br> | |
− | + | Allies: Classmates ●<br> | |
− | + | Danger Sense ●●<br> | |
− | + | Fleet of Foot ●●<br> | |
+ | Iron Stamina ●●<br> | ||
+ | Natural Immunity ●<br> | ||
+ | Resources ●●<br> | ||
+ | Status: Grissom ●<br> | ||
+ | |||
'''Talents''' | '''Talents''' | ||
− | Distortion ●●● (Haze, Reave, Warp)<br> | + | Distortion ●●●(●) (Haze, Reave, Warp) (+1 from Distortion amp)<br> |
− | Integration | + | Integration ●●● (Barrier, Wall, Stasis)<br> |
− | Kinetics ● ( | + | Kinetics ●● (Lift, Throw)<br> |
+ | Esoterics ● (Mindscram) <br> | ||
+ | Tactical Training ● (Squad Reflexes) <br> | ||
'''Advantages''' | '''Advantages''' | ||
− | ''Willpower'': <br> | + | ''Willpower'': 9<br> |
− | ''Health'': <br> | + | ''Health'': 9<br> |
− | ''Initiative'': + <br> | + | ''Initiative'': +7 <br> |
− | ''Perception'': <br> | + | ''Perception'': 7<br> |
− | ''Defence'': <br> | + | ''Defence'': 2 (3 when unarmored)<br> |
− | ''Speed'': <br> | + | ''Speed'': 11 (12 when unarmored) <br> |
'''Flaws''' | '''Flaws''' | ||
− | |||
− | |||
− | |||
'''Notable Equipment''' | '''Notable Equipment''' | ||
− | + | Biotic Implant Amp: +1 to Distortion <br> | |
+ | Light Armor with +1Shields mod <br> | ||
+ | or: Recon Armor with sound suppression mod <br> | ||
+ | Krogan Flechette Pistol <br> | ||
+ | or: Heavy Pistol <br> | ||
+ | SMG <br> | ||
+ | Assault Rifle <br> | ||
+ | Military-grade Omnitool <br> | ||
'''Notes''' | '''Notes''' | ||
+ | '''XP Log''' | ||
+ | *10.5.12: Added Kinetics (Throw), 6XP | ||
+ | *25.6.12: Added Integration (Stasis), 9XP | ||
+ | *25.6.12: Added Academics, 3XP | ||
+ | *4.10.12: Added Esoterics (Mindscram), 3XP | ||
+ | *1.11.12: Increased Manipulation to 3, 15XP | ||
+ | *29.11.12: Increased Intimidation to 2, 6XP | ||
+ | *14.12.12: Added Squad Reflexes, 5XP | ||
+ | *14.12.12: Added Business first dot, 3XP | ||
[[Mass_Effect_Transcendence/The_Principals |Back]] | [[Mass_Effect_Transcendence |Back to Main Page]]<br> | [[Mass_Effect_Transcendence/The_Principals |Back]] | [[Mass_Effect_Transcendence |Back to Main Page]]<br> |
Latest revision as of 13:47, 15 December 2012
Name: Samantha "Sam" Lyn
Callsign: Icebreaker
Concept:
Virtue: Fortitude Vice: Pride
Species/Archetype: Human Adept
Experience: 1XP unspent
Attributes
Int:●● Str:●● Pre:●●
Wits:●●● Dex:●●● Man:●●●
Res:●●●●● Sta:●●●● Com:●●●●
Skills
Mental: Academics●, Politics●●●("back room politics"),
Physical: Assault●●, Athletics●●●, Covert●, Firearms●●●(SMG), Stealth●●, Survival●
Social: Business●, Contacts●●●(criminal, biotics), Empathy●●●(Icebreaker), Intimidation●●, Persuasion●●●, Socialize●, Subterfuge●●●●
Merits
Ally: Aria ●
Allies: Classmates ●
Danger Sense ●●
Fleet of Foot ●●
Iron Stamina ●●
Natural Immunity ●
Resources ●●
Status: Grissom ●
Talents
Distortion ●●●(●) (Haze, Reave, Warp) (+1 from Distortion amp)
Integration ●●● (Barrier, Wall, Stasis)
Kinetics ●● (Lift, Throw)
Esoterics ● (Mindscram)
Tactical Training ● (Squad Reflexes)
Advantages
Willpower: 9
Health: 9
Initiative: +7
Perception: 7
Defence: 2 (3 when unarmored)
Speed: 11 (12 when unarmored)
Flaws
Notable Equipment
Biotic Implant Amp: +1 to Distortion
Light Armor with +1Shields mod
or: Recon Armor with sound suppression mod
Krogan Flechette Pistol
or: Heavy Pistol
SMG
Assault Rifle
Military-grade Omnitool
Notes
XP Log
- 10.5.12: Added Kinetics (Throw), 6XP
- 25.6.12: Added Integration (Stasis), 9XP
- 25.6.12: Added Academics, 3XP
- 4.10.12: Added Esoterics (Mindscram), 3XP
- 1.11.12: Increased Manipulation to 3, 15XP
- 29.11.12: Increased Intimidation to 2, 6XP
- 14.12.12: Added Squad Reflexes, 5XP
- 14.12.12: Added Business first dot, 3XP