Mass Effect Transcendence/The Principals/Sam Sheet: Difference between revisions

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'''Virtue''': Fortitude '''Vice''': Pride<br>
'''Virtue''': Fortitude '''Vice''': Pride<br>
'''Species/Archetype''': Human Adept<br>
'''Species/Archetype''': Human Adept<br>
'''Experience''': 0 <br>
'''Experience''': 1XP unspent <br>




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Int:●● Str:●● Pre:●● <br>
Int:●● Str:●● Pre:●● <br>
Wits:●●● Dex:●●● Man:●● <br>
Wits:●●● Dex:●●● Man:●●● <br>
Res:●●●●● Sta:●●●● Com:●●●● <br>
Res:●●●●● Sta:●●●● Com:●●●● <br>




'''Skills (3spec.s remaining)'''
'''Skills'''


''Mental'': Politics ●●● ("back room politics"),  
''Mental'': Academics●, Politics●●●("back room politics"),  


''Physical'': Assault●●, Athletics●●●, Covert●, Firearms●●●(SMG), Stealth●●, Survival●
''Physical'': Assault●●, Athletics●●●, Covert●, Firearms●●●(SMG), Stealth●●, Survival●


''Social'': Contacts●●●, Empathy●●●(Icebreaker), Intimidation●, Persuasion●●●, Socialise●, Subterfuge●●●●
''Social'': Business●, Contacts●●●(criminal, biotics), Empathy●●●(Icebreaker), Intimidation●●, Persuasion●●●, Socialize●, Subterfuge●●●●




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Distortion ●●●(●) (Haze, Reave, Warp) (+1 from Distortion amp)<br>
Distortion ●●●(●) (Haze, Reave, Warp) (+1 from Distortion amp)<br>
Integration ●● (Barrier, Wall)<br>
Integration ●●● (Barrier, Wall, Stasis)<br>
Kinetics ●● (Lift, Throw)<br>
Kinetics ●● (Lift, Throw)<br>
Esoterics ● (Mindscram) <br>


Tactical Training ● (Squad Reflexes) <br>


'''Advantages'''
'''Advantages'''
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'''Notable Equipment'''
'''Notable Equipment'''


Light Armor Mod: no biotics penalty <br>
Biotic Implant Amp: +1 to Distortion <br>
Biotic Implant Amp: +1 to Distortion <br>
Light Armor with +1Shields mod <br>
or: Recon Armor with sound suppression mod  <br>
Krogan Flechette Pistol <br>
or: Heavy Pistol <br>
SMG <br>
Assault Rifle <br>
Military-grade Omnitool <br>


'''Notes'''
'''Notes'''
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'''XP Log'''
'''XP Log'''
*10.5.12: Added Kinetics (Throw), 6XP
*10.5.12: Added Kinetics (Throw), 6XP
*25.6.12: Added Integration (Stasis), 9XP
*25.6.12: Added Academics, 3XP
*4.10.12: Added Esoterics (Mindscram), 3XP
*1.11.12: Increased Manipulation to 3, 15XP
*29.11.12: Increased Intimidation to 2, 6XP
*14.12.12: Added Squad Reflexes, 5XP
*14.12.12: Added Business first dot, 3XP


[[Mass_Effect_Transcendence/The_Principals |Back]] | [[Mass_Effect_Transcendence |Back to Main Page]]<br>
[[Mass_Effect_Transcendence/The_Principals |Back]] | [[Mass_Effect_Transcendence |Back to Main Page]]<br>

Latest revision as of 20:47, 15 December 2012

Name: Samantha "Sam" Lyn
Callsign: Icebreaker
Concept:
Virtue: Fortitude Vice: Pride
Species/Archetype: Human Adept
Experience: 1XP unspent


Attributes

Int:●● Str:●● Pre:●●
Wits:●●● Dex:●●● Man:●●●
Res:●●●●● Sta:●●●● Com:●●●●


Skills

Mental: Academics●, Politics●●●("back room politics"),

Physical: Assault●●, Athletics●●●, Covert●, Firearms●●●(SMG), Stealth●●, Survival●

Social: Business●, Contacts●●●(criminal, biotics), Empathy●●●(Icebreaker), Intimidation●●, Persuasion●●●, Socialize●, Subterfuge●●●●


Merits

Ally: Aria ●
Allies: Classmates ●
Danger Sense ●●
Fleet of Foot ●●
Iron Stamina ●●
Natural Immunity ●
Resources ●●
Status: Grissom ●


Talents

Distortion ●●●(●) (Haze, Reave, Warp) (+1 from Distortion amp)
Integration ●●● (Barrier, Wall, Stasis)
Kinetics ●● (Lift, Throw)
Esoterics ● (Mindscram)

Tactical Training ● (Squad Reflexes)

Advantages

Willpower: 9
Health: 9
Initiative: +7
Perception: 7
Defence: 2 (3 when unarmored)
Speed: 11 (12 when unarmored)


Flaws


Notable Equipment

Biotic Implant Amp: +1 to Distortion
Light Armor with +1Shields mod
or: Recon Armor with sound suppression mod
Krogan Flechette Pistol
or: Heavy Pistol
SMG
Assault Rifle
Military-grade Omnitool

Notes

XP Log

  • 10.5.12: Added Kinetics (Throw), 6XP
  • 25.6.12: Added Integration (Stasis), 9XP
  • 25.6.12: Added Academics, 3XP
  • 4.10.12: Added Esoterics (Mindscram), 3XP
  • 1.11.12: Increased Manipulation to 3, 15XP
  • 29.11.12: Increased Intimidation to 2, 6XP
  • 14.12.12: Added Squad Reflexes, 5XP
  • 14.12.12: Added Business first dot, 3XP

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