Mass Effect Transcendence/The Principals/Yghorl Sheet: Difference between revisions
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'''Virtue''': Fortitude '''Vice''': Gluttony<br> | '''Virtue''': Fortitude '''Vice''': Gluttony<br> | ||
'''Species/Archetype''': Krogan Sentinel <br> | '''Species/Archetype''': Krogan Sentinel <br> | ||
'''Experience''': | '''Experience''': 1XP unspent<br> | ||
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Int:●●●● Str:●●●● Pre:●● <br> | Int:●●●● Str:●●●● Pre:●● <br> | ||
Wits:●● Dex: | Wits:●● Dex:●●● Man:●● <br> | ||
Res:●●●● Sta:●●●●● Com:●● <br> | Res:●●●● Sta:●●●●● Com:●● <br> | ||
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'''Skills''' | '''Skills''' | ||
''Mental'': Academics ● Engineering ●● Interfacing ●● Investigation ● Medicine ●●● (First Aid) Science | ''Mental'': Academics ● Engineering ●● Interfacing ●● Investigation ● Medicine ●●● (First Aid) Science ●●● (Biology) | ||
''Physical'': Assault ●●● (Headbutt) Athletics ●●● Firearms ●●● (Assault Rifle) Piloting ● Survival ● | ''Physical'': Assault ●●● (Headbutt, Grappling) Athletics ●●● Firearms ●●● (Assault Rifle) Piloting ● Survival ● | ||
''Social'': Contacts ● Empathy ● Intimidation ●● (Threats) Persuasion ● Socialise ●● | ''Social'': Contacts ● Empathy ● Intimidation ●● (Threats) Persuasion ● Socialise ●● | ||
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'''Merits''' | '''Merits''' | ||
Allies - Veya (●●)<br> | |||
Iron Stamina (●●●)<br> | Iron Stamina (●●●)<br> | ||
Natural Immunity (●)<br> | Natural Immunity (●)<br> | ||
Quick Healer (●●●●)<br> | Quick Healer (●●●●)<br> | ||
Toxin Resistance ( | Toxin Resistance (●●)<br> | ||
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Distortion ● (Singularity)<br> | Distortion ● (Singularity)<br> | ||
Integration ●● (Barrier, Smite)<br> | Integration ●● (Barrier, Smite)<br> | ||
Engineering Processes ●<br> | |||
Interfacing Processes ●<br> | |||
Medicine Processes ●●● <br> | Medicine Processes ●●● <br> | ||
Science Processes | Science Processes ●●<br> | ||
Guardian Training ● (Fitness)<br> | Guardian Training ● (Fitness)<br> | ||
Tactical Training ● (Heavy Weapons Training)<br> | |||
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''Willpower'': 7<br> | ''Willpower'': 7<br> | ||
''Health'': 12<br> | ''Health'': 12<br> | ||
''Initiative'': + | ''Initiative'': +5 <br> | ||
''Perception'': 4<br> | ''Perception'': 4<br> | ||
''Defence'': 2<br> | ''Defence'': 2<br> | ||
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Enhanced Processor Omni-Tool (Library Size 6): | Enhanced Processor Omni-Tool (Library Size 6): | ||
*Engineering Programmes: | |||
*Interfacing Programmes: | |||
*Medicine Programmes: | *Medicine Programmes: | ||
*Science Programmes: | *Science Programmes: | ||
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*19/04/12: Added Guardian Training (Fitness) (5XP) | *19/04/12: Added Guardian Training (Fitness) (5XP) | ||
*10/05/12: Added Science Processes 1 (4XP) | *10/05/12: Added Science Processes 1 (4XP) | ||
*Unknown: Added Tactical Training (Heavy Weapons Training) (5XP) | |||
*Unknown: Raised Dexterity to 3 (15XP) | |||
*Unknown: Raised Science to 3 (12XP) | |||
*29/11/12: Raised Science Process to 2 (8XP) | |||
*15/12/12: Added Assault Speciality: Grappling (3XP) | |||
*16/12/12: Added Engineering Processes 1 and Interfacing Processes 1 (8XP) | |||
[[Mass_Effect_Transcendence/The_Principals |Back]] | [[Mass_Effect_Transcendence |Back to Main Page]]<br> | [[Mass_Effect_Transcendence/The_Principals |Back]] | [[Mass_Effect_Transcendence |Back to Main Page]]<br> |
Latest revision as of 23:32, 28 October 2014
Name: Raik Yghorl
Callsign: Big Daddy
Concept: Combat Medic
Virtue: Fortitude Vice: Gluttony
Species/Archetype: Krogan Sentinel
Experience: 1XP unspent
Attributes
Int:●●●● Str:●●●● Pre:●●
Wits:●● Dex:●●● Man:●●
Res:●●●● Sta:●●●●● Com:●●
Skills
Mental: Academics ● Engineering ●● Interfacing ●● Investigation ● Medicine ●●● (First Aid) Science ●●● (Biology)
Physical: Assault ●●● (Headbutt, Grappling) Athletics ●●● Firearms ●●● (Assault Rifle) Piloting ● Survival ●
Social: Contacts ● Empathy ● Intimidation ●● (Threats) Persuasion ● Socialise ●●
Merits
Allies - Veya (●●)
Iron Stamina (●●●)
Natural Immunity (●)
Quick Healer (●●●●)
Toxin Resistance (●●)
Talents
Distortion ● (Singularity)
Integration ●● (Barrier, Smite)
Engineering Processes ●
Interfacing Processes ●
Medicine Processes ●●●
Science Processes ●●
Guardian Training ● (Fitness)
Tactical Training ● (Heavy Weapons Training)
Advantages
Willpower: 7
Health: 12
Initiative: +5
Perception: 4
Defence: 2
Speed: 11
Flaws
- [flaw description]
- [flaw description]
- [flaw description]
Notable Equipment
Enhanced Processor Omni-Tool (Library Size 6):
- Engineering Programmes:
- Interfacing Programmes:
- Medicine Programmes:
- Science Programmes:
Notes
XP Log
- 19/04/12: Added Guardian Training (Fitness) (5XP)
- 10/05/12: Added Science Processes 1 (4XP)
- Unknown: Added Tactical Training (Heavy Weapons Training) (5XP)
- Unknown: Raised Dexterity to 3 (15XP)
- Unknown: Raised Science to 3 (12XP)
- 29/11/12: Raised Science Process to 2 (8XP)
- 15/12/12: Added Assault Speciality: Grappling (3XP)
- 16/12/12: Added Engineering Processes 1 and Interfacing Processes 1 (8XP)