Erik the Brick: Difference between revisions

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Created page with "[Erik "the Brick"], [Man at Arms] [Fighter] [1], [Lawful] [0] / [2000] Contents [hide] 1 Attributes 2 Combat 3 Skills 4 Equipment 5 Spells [edit] Attributes S..."
 
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[Erik "the Brick"], [Man at Arms]  
-->''Return to Main Site:''[[ACKS Versus Caverns of Thracia]]
[Fighter] [1], [Lawful]  
'''[Erik "the Brick"]''', [Man-at-Arms]
[0] / [2000]  
*[Fighter] [3rd], [Neutral]
*[6751] / [8000]
*'''XP Reserve''' 3960




== Attributes ==
*STR 14 (+1)
*INT 11
*WIS 10
*DEX 10
*CON 12
*CHA 7 (-1)




== Combat ==
*HP: 13/13
*AC: 5
*Initiative: +1 (Combat Reflexes)


*Movement:
**Base: 60
**Combat: 20
**Charge:
**Climb:
**Stealth:
**Daily:


*Saving Throws
**Petrification & Paralysis 14
**Poison & Death 13
**Blast & Breath 15
**Staffs & Wands 15
**Spells 16


*Weapons & Attacks
**[Light Crossbow [9+] [1d6+2]
**[2-handed Sword] [8+] [1d10+4]
**[silver dagger] [8+] [1d4+4]


Contents
== Skills ==
[hide] 1 Attributes
2 Combat
3 Skills
4 Equipment
5 Spells


[edit] Attributes
*Languages: Common
STR
*Class Abilities
INT
**+2 to damage
WIS
*Proficiencies:
DEX
**Combat Reflexes: True warriors never hesitate in combat. The
CON
character gains a +1 bonus on surprise rolls and initiative rolls.
CHA
This bonus does not apply when casting spells.
**Endurance.  Does not need to rest every 6 turns, can force march for one day without penalty.
**Fighting Style (Two-handed weapons): +1 damage


== Equipment ==


*Weapons
**Weapon 2-handed sword (1 stone)
**Weapon light crossbow (1 stone)
**Weapon silver dagger
*Armor
**Armor: banded (5 stone)
**Shield: none
*Gear: tunic, boots, sword, shield, crossbow, case of 19 quarrels
**Backpack: 5 flasks of military oil (1 stone), 1 pint of holy water, tinderbox
**Mule: 12 torches, 50' rope, 40 add. crossbow bolts, 1 lb. comfrey, 1 lb. woundwort, 3 flasks military oil, 2 weeks iron rations
**Gear
*Coinage
**CP
**SP- 100
**EP
**GP- 40
**PP
*Treasure
**Gems
**Jewelry
**337 gp in credit
*Magic Items


*Total Stones of Encumbrance 9


[edit] Combat
== Spells ==
HP: [current]/[total]
AC:
Initiative:
Movement: Base:
Combat:
Charge:
Climb:
Stealth:
Daily:


Saving Throws Petrification & Paralysis
*First Level Spells Per Day:
Poison & Death
**Repertoire
Blast & Breath
*Second Level Spells Per Day:  
Staffs & Wands
**Repertoire
Spells
 
Weapons & Attacks [Name] [Throw to Hit] [Damage]
 
 
 
 
 
[edit] Skills
Languages
Proficiencies: [Class Proficiency]
[General Proficiency 1]
[General Proficiency 2]
etc.
 
Class Abilities If any of them include a die roll, list the die roll too.
Class abilities
Class Abilities
 
Other Abilities Open Door
Detect Secret Door
Hear Noise
Find Traps
etc.etc.
 
 
 
 
 
[edit] Equipment
Weapons Weapon
Weapon
Weapon
 
Armor Armor
Shield
 
Gear Backpacks or tents or door spikes or whatever. Be sure to list what container each object is in. It might be easiest to list each container as a sub-item and then list next to it what is in it.
Gear
Gear
 
Coinage CP
SP
EP
GP
PP
 
Treasure Gems
Jewelry
Whatever
 
Magic Items
Total Stones of Encumbrance
 
[edit] Spells
First Level Spells Per Day: Repertoire  
 
Second Level Spells Per Day: Repertoire

Latest revision as of 00:36, 21 October 2012

-->Return to Main Site:ACKS Versus Caverns of Thracia [Erik "the Brick"], [Man-at-Arms]

  • [Fighter] [3rd], [Neutral]
  • [6751] / [8000]
  • XP Reserve 3960


Attributes[edit]

  • STR 14 (+1)
  • INT 11
  • WIS 10
  • DEX 10
  • CON 12
  • CHA 7 (-1)


Combat[edit]

  • HP: 13/13
  • AC: 5
  • Initiative: +1 (Combat Reflexes)
  • Movement:
    • Base: 60
    • Combat: 20
    • Charge:
    • Climb:
    • Stealth:
    • Daily:
  • Saving Throws
    • Petrification & Paralysis 14
    • Poison & Death 13
    • Blast & Breath 15
    • Staffs & Wands 15
    • Spells 16
  • Weapons & Attacks
    • [Light Crossbow [9+] [1d6+2]
    • [2-handed Sword] [8+] [1d10+4]
    • [silver dagger] [8+] [1d4+4]

Skills[edit]

  • Languages: Common
  • Class Abilities
    • +2 to damage
  • Proficiencies:
    • Combat Reflexes: True warriors never hesitate in combat. The

character gains a +1 bonus on surprise rolls and initiative rolls. This bonus does not apply when casting spells.

    • Endurance. Does not need to rest every 6 turns, can force march for one day without penalty.
    • Fighting Style (Two-handed weapons): +1 damage

Equipment[edit]

  • Weapons
    • Weapon 2-handed sword (1 stone)
    • Weapon light crossbow (1 stone)
    • Weapon silver dagger
  • Armor
    • Armor: banded (5 stone)
    • Shield: none
  • Gear: tunic, boots, sword, shield, crossbow, case of 19 quarrels
    • Backpack: 5 flasks of military oil (1 stone), 1 pint of holy water, tinderbox
    • Mule: 12 torches, 50' rope, 40 add. crossbow bolts, 1 lb. comfrey, 1 lb. woundwort, 3 flasks military oil, 2 weeks iron rations
    • Gear
  • Coinage
    • CP
    • SP- 100
    • EP
    • GP- 40
    • PP
  • Treasure
    • Gems
    • Jewelry
    • 337 gp in credit
  • Magic Items
  • Total Stones of Encumbrance 9

Spells[edit]

  • First Level Spells Per Day:
    • Repertoire
  • Second Level Spells Per Day:
    • Repertoire