Yuda the Assassin: Difference between revisions

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'''[Yuda the Healer]''', [Torturer]
'''[Yuda the Healer]''', [Torturer]
*[Assassin] [3],  
*[Assassin] [3],  
* 3787 / 6800
**to Next: 3850/6800
**Reserve:  3000


==Kill Tally==
==Battle Record==
*Skeleton x2, Sword & Dagger
*Skeleton x2, Sword & Dagger. Smashed through one and cleaved into another.


*Super Armored Bear. Missed crossbow shot and watched it get impaled then decapitated by others.


== Attributes ==
== Attributes ==
*STR 13
*STR 13 +1
*INT 14
*INT 14 +1
*WIS 9
*WIS 9
*DEX 12
*DEX 12  
*CON 13
*CON 13 +1
*CHA 10
*CHA 10


== Combat ==
== Combat ==
*HP: 7/7
*HP: 14/14
*AC: 6
*AC: 6
*Initiative: +0
*Initiative: +0
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*Weapons & Attacks
*Weapons & Attacks
**Sword & Dagger 7+ 1d8+3
**Sword & Dagger 7+ 1d6+3
**Shortbow 9+ 1d6 +2
**Sword 2h 8+ 1d8+3
**Arbalest 9+ 1d8 +2


== Skills ==
== Skills ==
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*Class Abilities
*Class Abilities
Move Silently 15+
**Move Silently 15+ (only usable wearing leather or no armor)
Hide in Shadows 17+
**Hide in Shadows 17+ (only usable wearing leather or no armor)
Backstab +4 x2
**Backstab +4 to hit, x2 (only usable wearing leather or no armor)
Other Abilities
*Other Abilities
Identify Poison/Potion 11+
**Identify Poison/Potion 11+
Identify Disease 7+
**Identify Disease 7+
Treat 4 patients/day heal 1d3 HP
**Treat 4 patients/day heal 1d3 HP
Cure Light wounds 18+ 1/day per patient
**Cure Light wounds 18+ 1/day per patient
Remove Disease 18+ 1/day per patient
**Remove Disease 18+ 1/day per patient


== Equipment ==
== Equipment ==
Curved Sword
Curved Sword
Dagger
Dagger
Shortbow
Arbalest
*Armor
*Armor
Plate Armor(AC 6)
Plate Armor(AC 6)
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*Gear
*Gear
**Leather Belt
**Leather Belt
**Waterskin  
***Waterskin  
***Bolt casing, x20 crossbow bolts
 
**Backpack
**Backpack
***4 stones of silver
*** sack
***Iron rations x2
***Iron rations x2
**waist pouch
**waist pouch1
***Birthwort x2 (+2 to neutralize poison)  
***Birthwort x2 (+2 to neutralize poison)  
**waist pouch
**waist pouch2
***Comfry x4 (1d3 healing, once per day)
***Comfry x4 (1d3 healing, once per day)
*** 1 stone of silver
***Woundwart x2 (enhances attempt at CLW)
***Woundwart x2 (enhances attempt at CLW)
**waist pouch3
*Clothes
**Armiger's Tunic & Pants
**High leather boots with bear fur trim.
**black leather belt (pouches and weapons hang from here)
**Gloves
**Bear skin cloak
**Noble's Tunic & Pants


**bindle
***2 stones of silver
*Coinage
*Coinage
**CP
**CP
**SP
**SP
**EP
**EP
**GP 795
**GP 1500
**PP
**PP


17 stone, 9 items encumbrance.
10 stone, 2 items encumbrance.


== Spells ==
== Spells ==

Latest revision as of 16:15, 13 September 2012

-->Return to Main Site:ACKS Versus Caverns of Thracia [Yuda the Healer], [Torturer]

  • [Assassin] [3],
    • to Next: 3850/6800
    • Reserve: 3000

Battle Record[edit]

  • Skeleton x2, Sword & Dagger. Smashed through one and cleaved into another.
  • Super Armored Bear. Missed crossbow shot and watched it get impaled then decapitated by others.

Attributes[edit]

  • STR 13 +1
  • INT 14 +1
  • WIS 9
  • DEX 12
  • CON 13 +1
  • CHA 10

Combat[edit]

  • HP: 14/14
  • AC: 6
  • Initiative: +0
  • Movement:
    • Base: 120'
    • Combat: 40'
    • Charge: 120'
    • Climb: 10'
    • Stealth: 20'
    • Daily: 24mi
  • Saving Throws
    • Petrification & Paralysis 14+
    • Poison & Death 13+
    • Blast & Breath 15+
    • Staffs & Wands 15+
    • Spells 16+
  • Weapons & Attacks
    • Sword & Dagger 7+ 1d6+3
    • Sword 2h 8+ 1d8+3
    • Arbalest 9+ 1d8 +2

Skills[edit]

  • Languages
  • Proficiencies:
    • Healer 2
    • Alchemy 1
    • Yet to be decided.
  • Class Abilities
    • Move Silently 15+ (only usable wearing leather or no armor)
    • Hide in Shadows 17+ (only usable wearing leather or no armor)
    • Backstab +4 to hit, x2 (only usable wearing leather or no armor)
  • Other Abilities
    • Identify Poison/Potion 11+
    • Identify Disease 7+
    • Treat 4 patients/day heal 1d3 HP
    • Cure Light wounds 18+ 1/day per patient
    • Remove Disease 18+ 1/day per patient

Equipment[edit]

Curved Sword Dagger Arbalest

  • Armor

Plate Armor(AC 6)

  • Gear
    • Leather Belt
      • Waterskin
      • Bolt casing, x20 crossbow bolts
    • Backpack
      • sack
      • Iron rations x2
    • waist pouch1
      • Birthwort x2 (+2 to neutralize poison)
    • waist pouch2
      • Comfry x4 (1d3 healing, once per day)
      • Woundwart x2 (enhances attempt at CLW)
    • waist pouch3
  • Clothes
    • Armiger's Tunic & Pants
    • High leather boots with bear fur trim.
    • black leather belt (pouches and weapons hang from here)
    • Gloves
    • Bear skin cloak
    • Noble's Tunic & Pants


  • Coinage
    • CP
    • SP
    • EP
    • GP 1500
    • PP

10 stone, 2 items encumbrance.

Spells[edit]

  • First Level Spells Per Day:
    • Repertoire
  • Second Level Spells Per Day:
    • Repertoire