Difference between revisions of "Joto the Iceman, Fighter 11/11 HP"
(Created page with "Fear and Darkness === Joto the Iceman === '''Class:''' <br/> '''Alignment:''' <br/> '''Attributes:''' *Strength: *Intelligence: *Wisdom: *Constitution: *Dexterity: *Charism...") |
|||
(4 intermediate revisions by the same user not shown) | |||
Line 3: | Line 3: | ||
=== Joto the Iceman === | === Joto the Iceman === | ||
− | '''Class: | + | '''Class: Fighter<br/> |
− | '''Alignment: | + | '''Alignment: Lawful<br/> |
− | '''Attributes: | + | '''Attributes: |
− | *Strength: | + | *Strength: 9 |
− | *Intelligence: | + | *Intelligence: 14 |
− | *Wisdom: | + | *Wisdom: 17 |
− | *Constitution: | + | *Constitution: 13 |
− | *Dexterity: | + | *Dexterity: 13 |
− | *Charisma: | + | *Charisma: 12 |
− | '''AC: | + | '''AC: 3<br/> |
− | '''Level: | + | '''HP: 11/11<br/> |
− | ''' | + | '''Level: 3<br/> |
− | ''' | + | '''XP Total: |
− | + | 4400<br/> | |
− | + | '''XP Needed: | |
− | |||
− | |||
− | |||
<br/> | <br/> | ||
− | ''' | + | '''Languages: |
+ | Common, Elemental<br/> | ||
+ | '''Equipment:<br/> | ||
+ | *Gear Carried: | ||
+ | Backpack (3 days' trail rations, winter blanket, bedroll, 8 torches, flint & steel) | ||
+ | *Weapons: | ||
+ | Bastard sword, shortbow, quiver w/20 arrows | ||
+ | *Armor: | ||
+ | Splint Mail | ||
+ | *Treasure & Coinage: | ||
+ | 1 g.p. and 1 s.p. | ||
+ | *Draft Horse | ||
+ | Saddle, 2 saddlebags (4 days' feed, 50' hemp rope w/grappling hook, shovel)<br/> | ||
+ | '''Encumbrance Total: | ||
+ | 74 lbs (horse carries 48 lbs)<br/> | ||
+ | '''Background & Description: | ||
+ | Joto the Iceman, a sharp-eyed wandering swordsman, on the run after defying orders from a corrupt mercenary unit. Though he is small, he combines quick wits and tactical skill with a strange knack for resisting the effects of witchcraft. The only treasure he carries is the ceremonial wage that he was paid to join the mercenary band - one gold and one silver - which he keeps as a symbol of how cheaply he once sold his sword arm.<br/> | ||
+ | '''Fighting Style: | ||
+ | ??? |
Latest revision as of 13:33, 1 May 2013
Joto the Iceman[edit]
Class: Fighter
Alignment: Lawful
Attributes:
- Strength: 9
- Intelligence: 14
- Wisdom: 17
- Constitution: 13
- Dexterity: 13
- Charisma: 12
AC: 3
HP: 11/11
Level: 3
XP Total:
4400
XP Needed:
Languages:
Common, Elemental
Equipment:
- Gear Carried:
Backpack (3 days' trail rations, winter blanket, bedroll, 8 torches, flint & steel)
- Weapons:
Bastard sword, shortbow, quiver w/20 arrows
- Armor:
Splint Mail
- Treasure & Coinage:
1 g.p. and 1 s.p.
- Draft Horse
Saddle, 2 saddlebags (4 days' feed, 50' hemp rope w/grappling hook, shovel)
Encumbrance Total:
74 lbs (horse carries 48 lbs)
Background & Description:
Joto the Iceman, a sharp-eyed wandering swordsman, on the run after defying orders from a corrupt mercenary unit. Though he is small, he combines quick wits and tactical skill with a strange knack for resisting the effects of witchcraft. The only treasure he carries is the ceremonial wage that he was paid to join the mercenary band - one gold and one silver - which he keeps as a symbol of how cheaply he once sold his sword arm.
Fighting Style:
???