Difference between revisions of "Captain Reginald Beck"

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Captain Reginald Beck
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(player: Daz Florp Lebam)
  
High Concept '''Luckiest Red-Shirt Ever'''
 
He's just frickin' lucky. A legend among red-shirts. Lightning bolts leave a smoking black mark next to him where his flank stood a second ago. Aliens transform people around him into chemical dodecahedrons and don't quite get around to him yet. His buddy gets all the red blood cells sucked out of him by a space cloud, he lives to tell about it. It's kind of scary.
 
  
Trouble '''Once A Cop, Always A Cop'''  
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ASPECTS
He still sees everything through flash-suppressing HUD goggles. His family are cops and security and soldiers going back several generations. Know the locals, know the territory, know your team, know your goals. Call for back-up.
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High Concept
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'''Luckiest Red-Shirt Ever''' - A legend among red-shirts! Lightning bolts leave a smoking black mark next to him where his flank stood a second ago. Aliens transform people around him into chemical dodecahedrons and don't quite get around to him yet. His buddy gets all the red blood cells sucked out of him by a space cloud, he lives to tell about it.
 +
It's kind of scary.
 +
His reputation precedes him. People are sometimes awed, sometimes don't want to stand too close to him, but no one doubts that he's one tough customer.
 +
 
 +
Trouble
 +
 
 +
'''Once A Cop, Always A Cop''' - Know the locals, know the territory, know your team, know your goals, call for back-up. He still sees things either as a beat cop or through flash-suppressing HUD goggles. His family are cops and security and soldiers going back several generations.
 +
 
 +
Youth
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 +
'''Adventure Is My ''Middle'' Name''' - Reg was always getting into trouble as a kid, but never so deep he couldn't get out with a great story to tell. His parents were publicly embarrassed - but privately proud. At the Academy, he volunteered for everything and anything, and took ruthless advantage of every training cruise and exercise. Deserved or not, he gained a reputation for bending rules 'til they almost broke, for being reckless or too "gung ho, and for being a “brown-noser”, but also for his fearlessness, determination, and committment to the assignment, exercise, or mission.
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First Adventure
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'''My Ally, My Enemy''' - On leave after graduation, Beck accompanied his parents on a diplomatic mission to a [critical federation outpost]. Beck stuck his nose where it “didn’t belong”, but uncovered a Klingon spy. He stepped on a lot of toes and made some long-term enemies in doing so, Federation and Klingon. He embarassed his parents, got them in hot wate, and messed up their negotiations. Then the outpost was attacked - by Klingons. He saved many lives and rallied able-bodied personnel to desperately fend off the Klingons until the USS Arcadia arrived to scare them off.
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But his parents were dead.  
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He lost his innocence, learning that you can't always trust the people you think you can, and that real danger can hit home without notice.
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Free Pick
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'''The Fire Kindled''' - "The mind is not a vessel to be filled, but a fire to be kindled." ― Plutarch.
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While being tranferred to his first posting aboard the USS Arcadia (the captain was impressed by Beck’s actions at the outpost), the transport and starship were attacked by Klingons. Beck may well have been the target, after his actions on the oupost. Beck saved the life of his captain, cementing their mentor-apprentice relationship and gaining Beck a high-ranking ally in Starfleet. Captain Nevril (an Efrosian) serves as a father-figure to Beck, and they totally have each other's backs now that Beck has his own command and Nevril an admiral.
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How pissed will the Klingons be when they hear that Beck has his own ship now?
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MODES
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Tactical +3: '''Athletics''' 3; '''Fight''' 4 (+1 for 1pt); '''Notice''' 5 (+1 from doubling up, +1 for 2pts); '''Physique''' 4 (+1 for 1pt); '''Security''' 3; '''Shoot''' 3
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Command +2: Contacts  2; Deceive 2; Empathy 2; Provoke 2; '''Rapport''' 3 (+1 for 1pt); '''Will''' 4 (+1 from doubling up, +1 for 2pts)
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Science +1: Academics 1; Engineering 1; Investigate 1; Notice 5; Science 1; Will 4
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Operations +0: Athletics 3; Contacts 2; Engineering 1; Pilot 0; Security 3; Stealth 0
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Skills:
 
+4 Security
 
+3 Notice, Will
 
+2 Physique, Rapport, Fight
 
+1 Provoke, Investigate, Athletics, Shoot
 
  
 
STUNTS
 
STUNTS
  
'''Danger Sense''': You have an almost preternatural capacity for detecting danger. Your Notice skill works unimpeded by conditions like total concealment, darkness, or other sensory impairments in situations where someone or something intends to harm you.
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'''Danger Sense'''
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You have an almost preternatural capacity for detecting danger. Your Notice skill works unimpeded by conditions like total concealment, darkness, or other sensory impairments in situations where someone or something intends to harm you.
  
'''Tough as Nails''': Once per session you can reduce the severity of a moderate physical consequence to a mild physical consequence (if your mild consequence slot is free), or erase a mild physical consequence altogether, at the cost of a fate point.
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'''Body Language Reader'''
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You can use Notice in place of Empathy to learn the aspects of a target through observation.
  
[from the random background generator]
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'''Lie Whisperer'''
Born and raised on an established colony.
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+2 to all Empathy rolls made to discern or discover lies, whether they’re directed at you or someone else.
My father was a human Starfleet officer, security. My mother was an Argelian diplomat (she had mild telepathic abilities.
 
My childhood was full of adventure. I was rather spoiled. Absolutely nothing remarkable happened at Starfleet Academy.
 
My first tour of duty was at a Federation outpost. It was attacked by Klingons! Why?! I saved the lives of several fellow [crew members]. 
 
While on a diplomatic mission, I uncovered a Romulan spy! I saved the day, but made an enemy of a fellow crew member. DumdumDAH!!
 
While being transferred to my next posting, our ship was captured by...Klingons! Dammit! I showed great promise and gained a mentor and ally in Starfleet.
 
Responding to a distress call...frickin’ Klingons again! I displayed great sacrifice.
 
Once, our ship was attacked by...KLINGONS!?! I saved the life of my captain! Hooray!
 
  
[3 tours seemed like enough]
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'''Indomitable'''
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+2 to defend against Provoke attacks specifically related to intimidation and fear.

Latest revision as of 07:06, 8 August 2013

(player: Daz Florp Lebam)


ASPECTS

High Concept

Luckiest Red-Shirt Ever - A legend among red-shirts! Lightning bolts leave a smoking black mark next to him where his flank stood a second ago. Aliens transform people around him into chemical dodecahedrons and don't quite get around to him yet. His buddy gets all the red blood cells sucked out of him by a space cloud, he lives to tell about it. It's kind of scary. His reputation precedes him. People are sometimes awed, sometimes don't want to stand too close to him, but no one doubts that he's one tough customer.

Trouble

Once A Cop, Always A Cop - Know the locals, know the territory, know your team, know your goals, call for back-up. He still sees things either as a beat cop or through flash-suppressing HUD goggles. His family are cops and security and soldiers going back several generations.

Youth

Adventure Is My Middle Name - Reg was always getting into trouble as a kid, but never so deep he couldn't get out with a great story to tell. His parents were publicly embarrassed - but privately proud. At the Academy, he volunteered for everything and anything, and took ruthless advantage of every training cruise and exercise. Deserved or not, he gained a reputation for bending rules 'til they almost broke, for being reckless or too "gung ho, and for being a “brown-noser”, but also for his fearlessness, determination, and committment to the assignment, exercise, or mission.

First Adventure

My Ally, My Enemy - On leave after graduation, Beck accompanied his parents on a diplomatic mission to a [critical federation outpost]. Beck stuck his nose where it “didn’t belong”, but uncovered a Klingon spy. He stepped on a lot of toes and made some long-term enemies in doing so, Federation and Klingon. He embarassed his parents, got them in hot wate, and messed up their negotiations. Then the outpost was attacked - by Klingons. He saved many lives and rallied able-bodied personnel to desperately fend off the Klingons until the USS Arcadia arrived to scare them off. But his parents were dead. He lost his innocence, learning that you can't always trust the people you think you can, and that real danger can hit home without notice.

Free Pick

The Fire Kindled - "The mind is not a vessel to be filled, but a fire to be kindled." ― Plutarch. While being tranferred to his first posting aboard the USS Arcadia (the captain was impressed by Beck’s actions at the outpost), the transport and starship were attacked by Klingons. Beck may well have been the target, after his actions on the oupost. Beck saved the life of his captain, cementing their mentor-apprentice relationship and gaining Beck a high-ranking ally in Starfleet. Captain Nevril (an Efrosian) serves as a father-figure to Beck, and they totally have each other's backs now that Beck has his own command and Nevril an admiral. How pissed will the Klingons be when they hear that Beck has his own ship now?


MODES

Tactical +3: Athletics 3; Fight 4 (+1 for 1pt); Notice 5 (+1 from doubling up, +1 for 2pts); Physique 4 (+1 for 1pt); Security 3; Shoot 3

Command +2: Contacts 2; Deceive 2; Empathy 2; Provoke 2; Rapport 3 (+1 for 1pt); Will 4 (+1 from doubling up, +1 for 2pts)

Science +1: Academics 1; Engineering 1; Investigate 1; Notice 5; Science 1; Will 4

Operations +0: Athletics 3; Contacts 2; Engineering 1; Pilot 0; Security 3; Stealth 0


STUNTS

Danger Sense You have an almost preternatural capacity for detecting danger. Your Notice skill works unimpeded by conditions like total concealment, darkness, or other sensory impairments in situations where someone or something intends to harm you.

Body Language Reader You can use Notice in place of Empathy to learn the aspects of a target through observation.

Lie Whisperer +2 to all Empathy rolls made to discern or discover lies, whether they’re directed at you or someone else.

Indomitable +2 to defend against Provoke attacks specifically related to intimidation and fear.