The folk of Westerly: Difference between revisions

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[[Westerly Tales.]]
'''Humans'''. The most common.  
'''Humans'''. The most common.  
*Elder race. Original inhabitants of the Westerly Isles. Small, graceful, sometimes gifted with charisma or power. (Several small princedoms in remote hilly areas).
*Elder race. Original inhabitants of the Westerly Isles. Small, graceful, sometimes gifted with charisma or power. (Several small princedoms in remote hilly areas).
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'''Dwarves.'''
'''Dwarves.'''
*Khazad. Dwarves and Gnomes (complementary society). Magic workers, smaller communities. (Hulder folk)
*Khazad. Dwarves and '''Gnomes''' (complementary society). Magic workers, smaller communities. (Hulder folk)
*Torr. Generally live underground, within mountains and caves. Crafters in Iron. Resistant to magic. Friends to the Torzyr. (Mountain Dwarves).
*Torr. Generally live underground, within mountains and caves. Crafters in Iron. Resistant to magic. Friends to the Torzyr. (Mountain Dwarves).
*Dhurin. Most common. Live in semi-underground dwellings. Clan groups of a few hundred. Miners and crafters. (Hill Dwarves)
*Dhurin. Most common. Live in semi-underground dwellings. Clan groups of a few hundred. Miners and crafters. (Hill Dwarves)
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'''Halflings'''.
'''Halflings'''.
*Olbyta.
*Olbyta.
*Faeling.
*Storzr.
*Fenling.
Other races who could be potential PC's
*Goblins (Wainriders, Tribal warrior, etc)
*Hobgoblins (City states, Red Tribes, nomads)
*Orcs (True or forest Orcs)
*Minotaur.
*Satyr
*Pixie/fae
*Centaur

Latest revision as of 20:09, 21 February 2014

Westerly Tales.

Humans. The most common.

  • Elder race. Original inhabitants of the Westerly Isles. Small, graceful, sometimes gifted with charisma or power. (Several small princedoms in remote hilly areas).
  • Cwll clans. Originally from Lwnyss. Most common of folk. (Several different Kingdoms and free Cities, all under a Pendragon)
  • Torzyr. Northern Lwnyss. Broad, stocky folk. Friends to dwarves. (Cantons with elected leaders.
  • Gotz. From the mainland. Big, strong folk.
  • Utter Gotz. Related to Gotz. From the Southern Isles.
  • Manx. Original inhabitants of Lwnyss.

Dwarves.

  • Khazad. Dwarves and Gnomes (complementary society). Magic workers, smaller communities. (Hulder folk)
  • Torr. Generally live underground, within mountains and caves. Crafters in Iron. Resistant to magic. Friends to the Torzyr. (Mountain Dwarves).
  • Dhurin. Most common. Live in semi-underground dwellings. Clan groups of a few hundred. Miners and crafters. (Hill Dwarves)

Elves.

  • Lios. The Alfar, or high elves. Tall, slender. Associated with Celestial magics. Tend to small, grouped communities based around a citadel or city.
  • Quenda. The mid, or Grey elves. Smaller, clever minds. Workers of fey magic. Small, isolated communities, often near other elves.
  • Yrlla. Most common. The sylvan or Wood elves. Small but strong, quick. Workers of natural magics. Large woodlands communities, wandering bands and nomads.

Halflings.

  • Olbyta.
  • Faeling.
  • Storzr.
  • Fenling.

Other races who could be potential PC's

  • Goblins (Wainriders, Tribal warrior, etc)
  • Hobgoblins (City states, Red Tribes, nomads)
  • Orcs (True or forest Orcs)
  • Minotaur.
  • Satyr
  • Pixie/fae
  • Centaur