Difference between revisions of "Talk:MTH:Merits"

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Equipment has been moved to it's own section. Look for the link on the Merits page.
 
Equipment has been moved to it's own section. Look for the link on the Merits page.
 
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Equipment was deleted entirely, as all equipment listed there already existed in published material. We DO need a section for equipment though, for Superhero-type equipment that doesn't yet have rules, and to better-categorize some merits. -BunniRabbi
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If looking for Limit Break and related merits, these where deleted as they duplicate Enhancement Merits with more complicated rules and lower prerequisites.
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Hyper-Punch was added back because there need to be rules for creating forced movement with blows backed by super strength. It's unique, but very commonplace in the superhero genre.
 
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Hyper-Punch was removed again due to it duplicating two other separate merits. These merits where then consolidated into the Wrecker Fighting Style with similar merits. -BunniRabbi
 
  
Also, it was brought to my attention today that forced movement rules are implied as an option under Stylish Execution. If so, we should probably make that more explicit in the section detailing Stylish Execution. I have mixed feelings as to weather forced movement should be something you get through optional mechanics, like merit, or narrative default mechanic, like Stylish Execution. Thoughts?
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== System Eloquence ==
  
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Before adding a new merit, please check to see if it already exists. If it could be a simple variation of an (published) existing merit, add that to the Expanded Merits section. If it could exist as part of an expanded version of a merit on this wiki, expand that entry. Only if neither of these options are available should you add a merit to this section. Otherwise we get a lot of clutter and redundancy. Almost half the merits we see added here are later deleted because they already existed.
What the fuck is wrong with you?
 
 
 
Forced movement rules are not implied as an option under Stylish Execution, MUCH LESS detailed in any way that is useable.  
 
 
 
Stop treating this wiki as though you own it. Stop deleting things because of the slightest overlap with other things. Hyper-Punch was /nothing/ like Shockwave or Thunderclap, which should not be part of a fighting style. You are aware people are running games with these rules, right? Can you imagine how frustrating it is to have them changed drastically and told that it's because a merit 'duplicates' something it unequivocally does not?
 

Latest revision as of 20:28, 25 April 2017

Origin and Calling section has been moved to a new page. Look for the normal link on the Character page.


Equipment has been moved to it's own section. Look for the link on the Merits page.


If looking for Limit Break and related merits, these where deleted as they duplicate Enhancement Merits with more complicated rules and lower prerequisites.

System Eloquence[edit]

Before adding a new merit, please check to see if it already exists. If it could be a simple variation of an (published) existing merit, add that to the Expanded Merits section. If it could exist as part of an expanded version of a merit on this wiki, expand that entry. Only if neither of these options are available should you add a merit to this section. Otherwise we get a lot of clutter and redundancy. Almost half the merits we see added here are later deleted because they already existed.