Grenk: Difference between revisions

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''Orcish Spirit Warrior 1''
''Orcish Spirit Warrior 1''


Look: Orc.....
Look: Orc, Bald, Obsidian eyes, Grimdark clothing over a powerful build.


A character in [[Licensed Adventuring Company]], a Dungeon World game.
A character in [[Licensed Adventuring Company]], a Dungeon World game.
Line 18: Line 18:
d6 Damage
d6 Damage


Neural Alignment: Make an ally of someone powerful
Neutral Alignment: Make an ally of someone powerful
or
Chaotic Alignment: Spur others to significant and unplanned decisive action


==Moves==
==Moves==
* (Orc) Reputation Precedes You: The threat of violence from you always counts as leverage against any non-Orc with normal fears, if they have no way to get away from you.
* (Orc) Reputation Precedes You: The threat of violence from you always counts as leverage against any non-Orc with normal fears, if they have no way to get away from you.
or
* (Orc, Upgrade) I Redeem My People: When you make someone else re-think what they know about Orcs, mark XP.
* (Orc) I Redeem My People: When you make someone else re-think what they know about Orcs, mark XP.
* Born of the Soil (The Towering Mountains, Tell: Obsidian eyes)
or
* Shapeshifter (2 slots, Druid)
* (Orc) Even Our Arrows Are Tough: When you use an Orc bow, you can Volley with STR instead of DEX.
* Spirit Tongue (Druid)
 
* Armored (Fighter/Paladin/Barbarian [as “Full Plate and Packing Steel”])
 
* Bend Bars, Lift Gates (Fighter)
5 from:
* Deity + Divine Guidance (2 slots, Cleric)
* Commune + Cast a Spell (2 slots, Cleric)  
* Born of the Soil + Shapeshifter (2 slots, Druid)
* Studied Essence (Druid, requires Born of the Soil + Shapeshifter)
* By Nature Sustained (Druid)  
* Spirit Tongue (Druid)
* Bend Bars, Lift Gates (Fighter)  
* Armored (Fighter/Paladin/Barbarian [as “Full Plate and Packing Steel”])  
* Signature Weapon (Fighter) [Naturally, your weapon is part of your gear (2 weight)]
* Hunt and Track (Ranger)


==Stuff==
* Scale armor (2 armor, 3 weight)
* Shield (+1 armor, 2 weight)
* Mace (close, 1 weight)
* Dungeon rations, 5 uses (1 weight)
* Poultices and herbs (1 weight)


==Stuff==
* Item (X weight)
* Item (X weight)


Load(max 24) = ?
Load(max 24) = 8


==Bonds==
==Bonds==
* I know a man who pays gold for reptile skins (Sumara and her pet)
* Grenk believes '''Skins''' to be the Chosen One his tribe has been waiting for
* ...
* [Something about the orc tribe the PCs interacted with earlier]
* ...
* ...
==Notes==
2 failed rolls

Latest revision as of 02:04, 30 June 2014

Grenk Orcish Spirit Warrior 1

Look: Orc, Bald, Obsidian eyes, Grimdark clothing over a powerful build.

A character in Licensed Adventuring Company, a Dungeon World game.

Stats[edit]

  • Str 16 (+2)
  • Dex 12 (0)
  • Con 13 (+1)
  • Int 8 (-1)
  • Wis 16 (+2)
  • Cha 9 (0)

19/19 HP

d6 Damage

Neutral Alignment: Make an ally of someone powerful

Moves[edit]

  • (Orc) Reputation Precedes You: The threat of violence from you always counts as leverage against any non-Orc with normal fears, if they have no way to get away from you.
  • (Orc, Upgrade) I Redeem My People: When you make someone else re-think what they know about Orcs, mark XP.
  • Born of the Soil (The Towering Mountains, Tell: Obsidian eyes)
  • Shapeshifter (2 slots, Druid)
  • Spirit Tongue (Druid)
  • Armored (Fighter/Paladin/Barbarian [as “Full Plate and Packing Steel”])
  • Bend Bars, Lift Gates (Fighter)

Stuff[edit]

  • Scale armor (2 armor, 3 weight)
  • Shield (+1 armor, 2 weight)
  • Mace (close, 1 weight)
  • Dungeon rations, 5 uses (1 weight)
  • Poultices and herbs (1 weight)


Load(max 24) = 8

Bonds[edit]

  • Grenk believes Skins to be the Chosen One his tribe has been waiting for
  • [Something about the orc tribe the PCs interacted with earlier]
  • ...

Notes[edit]

2 failed rolls