Silent Waters Run Deep: Difference between revisions
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*[http://forum.rpg.net/showthread.php?753287-CYBERPUNK-2020-GM-and-Players-Wanted RECRUITMENT THREAD] | *[http://forum.rpg.net/showthread.php?753287-CYBERPUNK-2020-GM-and-Players-Wanted RECRUITMENT THREAD] | ||
*[http://forum.rpg.net/showthread.php?753791-Cyberpunk-2020-Cops-Silent-Waters-Run-Deep&p=18903668#post18903668 IC THREAD] | *[http://forum.rpg.net/showthread.php?753791-Cyberpunk-2020-Cops-Silent-Waters-Run-Deep&p=18903668#post18903668 IC THREAD] | ||
*[http://forum.rpg.net/showthread.php?753921-Cyberpunk-2020-Cops-Silent-Waters-Run-Deep OOC THREAD] | |||
=Dramatis Personae= | =Dramatis Personae= | ||
==Player Characters== | ==Player Characters== | ||
[[Nikki Caliente:]] Played by Ovid | |||
[[Chase Bannon:]] Played by kabbalist_ninja | |||
[[Diego Huertas:]] Played by Caudex | |||
[[Jane Chow:]] Played by GaoGaiGar | |||
[[Helena Diaz]] Played by DarkMother | |||
[[Johnny Pakingan]] Played by TigerGuard | |||
[[Michael Andrews]] Played by kabukiman1973 | |||
=Equipment= | |||
* '''Weapons''' | |||
** 1 x Colt 'Enforcement 10' Automatic Pistol and 3 spare magazines | |||
** 1 x Militech Taser | |||
** 1 x Night Stick. | |||
{| border="1" cellpadding="2" | |||
!width="250"|Weapon Name | |||
!width="100"|Weapon Type | |||
!width="100"|Accuracy | |||
!width="100"|Concealment | |||
!width="100"|Availability | |||
!width="300"|Damage | |||
!width="200"|Magazine Capacity | |||
!width="150"|Shots/Round | |||
!width="150"|Reliability | |||
!width="150"|Range | |||
|- | |||
|'''Colt Enforcement 10''' || Pistol || +1 || Jacket || Common || 2d6+3 (10mm/.40 calibre) || 14 || 2 || Very || 50m | |||
|- | |||
|'''Militech Taser''' || Pistol || -1 || Jacket || Common || Stun (taser dart) || 10 || 1 || Standard|| 10m | |||
|- | |||
|'''Nightstick''' || Melee || 0 || Jacket || Poor || 2d6+3 || NA || NA || Very || 0m | |||
|} | |||
* '''Armour''' | |||
** ''Patrol Armour'' | |||
***Helmet (''SP20''), Anti-Dazzle, Hight intensity beam light, Heads-Up Display, Hard Armour | |||
***Torso (''SP20''), MOLLE* harness, climbing/extraction harness, Hard Armour | |||
***Leg Rig (''SP12''), drop leg holster, MOLLE on thigh, feet, shins and knees are Hard Armour | |||
***Arm Rig (''SP12''), MOLLE on upper arm. | |||
(*MOLLE Harness: Allows the user to attach any sort of pouch, holster, magazine pouch etc to harness) | |||
{| border="1" cellpadding="2" | |||
!width="400"| | |||
!width="100"| Head | |||
1 | |||
!width="100"| Chest | |||
2 | |||
!width="100"| Abdomen | |||
3 | |||
!width="100"| Groin | |||
4 | |||
!width="100"| R Arm | |||
5 | |||
!width="100"| L Arm | |||
6 | |||
!width="100"| R Thigh | |||
7 | |||
!width="100"| R Shin | |||
8 | |||
!width="150"| L Thigh | |||
9 | |||
!width="150"| L Shin | |||
0 | |||
|- | |||
|'''Patrol Armour''' || 20 || 20 || 20 || 20 || 12 || 12 || 12 || 12|| 12 || 12 | |||
|- | |||
|'''SWAT Armour''' || 25 || 40 || 40 || 25 || 15 || 15 || 15 || 20 || 15 || 20 | |||
|- | |||
|'''Street Armour''' || x || x || x || x || x || x || x || x|| x|| x | |||
|} | |||
*'''Clothing''' | |||
** 5 x Tactical Overalls with Name tag and 'SDPD' logo on back. (Dark Blue) | |||
** 1 x Boots (lace up ) | |||
** 1 x Tactical Gloves | |||
** 2 x Gym gear with SDPD logo | |||
** 1 x Shooters cap with SDPD logo (Dark Blue) | |||
** 1 x Reflective sunglasses. (laser-safe/ballistic grade) | |||
* '''Cyberwear''' | |||
** Neuralware processor (super encryption Bluetooth needs no plugs) | |||
*** GPS locator app loaded | |||
* '''Electronics''' | |||
** Demountable helmet 2-way radio/video headset | |||
** SDPD issue tablet | |||
** SDPD Badge wallet with bio-authorisor | |||
* '''Gear''' | |||
** 2 x handcuffs and key. | |||
** 1 x Evidence kit (gloves, 10 x ziplok bags, etc) | |||
** 10 x Ziplok cable ties | |||
** 2 x Large duffel bags | |||
=The Station= | |||
*Level 6: Roof. Open air. Waist height parapet all the war around. Helipad. Automated quad 20mm AA mount (no weapons mounted at moment). Aero-drone 'chimney' exit. | |||
*Level 5: Bunks, Canteen, Gym, recreation room | |||
*Level 4: Gaol. Security Room. Interview Rooms. | |||
*Level 3: Secure containment of investigation/crime materials. Morgue. Clinic. Forensic Labs. | |||
*Level 2: Offices. Computer node. Air conditioning plant. Armoury. | |||
*Level 1: Ground level. Public entry. Waiting room. Secured entry. Prisoner scanning, processing and secure lift to Level 4. | |||
*Level Sub 1: Garage/Dock. Workshops. Technical component stores. Drone storage. | |||
*Level Sub 2: Pumps. Generator/Power. Firing range. | |||
= General Information= | |||
[http://copradar.com/tencodes/ Police '10' Codes] | |||
[[Silent Waters Maps]] | |||
=House Rules= | =House Rules= | ||
[[Role-Less Cyberpunk, rearranged skills and extra First Aid rules.]] | |||
[[Cyberpunk Character Page Proto.]] |
Latest revision as of 10:50, 24 June 2015
This is the homepage for ChalkLine's Cyberpunk 2020+ game played on RPG.net
Silent Waters Run Deep[edit]
A Cyberpunk 'Cops' game set in a drowned San Diego
Threads[edit]
Dramatis Personae[edit]
Player Characters[edit]
Nikki Caliente: Played by Ovid
Chase Bannon: Played by kabbalist_ninja
Diego Huertas: Played by Caudex
Jane Chow: Played by GaoGaiGar
Helena Diaz Played by DarkMother
Johnny Pakingan Played by TigerGuard
Michael Andrews Played by kabukiman1973
Equipment[edit]
- Weapons
- 1 x Colt 'Enforcement 10' Automatic Pistol and 3 spare magazines
- 1 x Militech Taser
- 1 x Night Stick.
Weapon Name | Weapon Type | Accuracy | Concealment | Availability | Damage | Magazine Capacity | Shots/Round | Reliability | Range |
---|---|---|---|---|---|---|---|---|---|
Colt Enforcement 10 | Pistol | +1 | Jacket | Common | 2d6+3 (10mm/.40 calibre) | 14 | 2 | Very | 50m |
Militech Taser | Pistol | -1 | Jacket | Common | Stun (taser dart) | 10 | 1 | Standard | 10m |
Nightstick | Melee | 0 | Jacket | Poor | 2d6+3 | NA | NA | Very | 0m |
- Armour
- Patrol Armour
- Helmet (SP20), Anti-Dazzle, Hight intensity beam light, Heads-Up Display, Hard Armour
- Torso (SP20), MOLLE* harness, climbing/extraction harness, Hard Armour
- Leg Rig (SP12), drop leg holster, MOLLE on thigh, feet, shins and knees are Hard Armour
- Arm Rig (SP12), MOLLE on upper arm.
- Patrol Armour
(*MOLLE Harness: Allows the user to attach any sort of pouch, holster, magazine pouch etc to harness)
Head
1 |
Chest
2 |
Abdomen
3 |
Groin
4 |
R Arm
5 |
L Arm
6 |
R Thigh
7 |
R Shin
8 |
L Thigh
9 |
L Shin
0 | |
---|---|---|---|---|---|---|---|---|---|---|
Patrol Armour | 20 | 20 | 20 | 20 | 12 | 12 | 12 | 12 | 12 | 12 |
SWAT Armour | 25 | 40 | 40 | 25 | 15 | 15 | 15 | 20 | 15 | 20 |
Street Armour | x | x | x | x | x | x | x | x | x | x |
- Clothing
- 5 x Tactical Overalls with Name tag and 'SDPD' logo on back. (Dark Blue)
- 1 x Boots (lace up )
- 1 x Tactical Gloves
- 2 x Gym gear with SDPD logo
- 1 x Shooters cap with SDPD logo (Dark Blue)
- 1 x Reflective sunglasses. (laser-safe/ballistic grade)
- Cyberwear
- Neuralware processor (super encryption Bluetooth needs no plugs)
- GPS locator app loaded
- Neuralware processor (super encryption Bluetooth needs no plugs)
- Electronics
- Demountable helmet 2-way radio/video headset
- SDPD issue tablet
- SDPD Badge wallet with bio-authorisor
- Gear
- 2 x handcuffs and key.
- 1 x Evidence kit (gloves, 10 x ziplok bags, etc)
- 10 x Ziplok cable ties
- 2 x Large duffel bags
The Station[edit]
- Level 6: Roof. Open air. Waist height parapet all the war around. Helipad. Automated quad 20mm AA mount (no weapons mounted at moment). Aero-drone 'chimney' exit.
- Level 5: Bunks, Canteen, Gym, recreation room
- Level 4: Gaol. Security Room. Interview Rooms.
- Level 3: Secure containment of investigation/crime materials. Morgue. Clinic. Forensic Labs.
- Level 2: Offices. Computer node. Air conditioning plant. Armoury.
- Level 1: Ground level. Public entry. Waiting room. Secured entry. Prisoner scanning, processing and secure lift to Level 4.
- Level Sub 1: Garage/Dock. Workshops. Technical component stores. Drone storage.
- Level Sub 2: Pumps. Generator/Power. Firing range.
General Information[edit]
House Rules[edit]
Role-Less Cyberpunk, rearranged skills and extra First Aid rules.