Difference between revisions of "Silent Waters Run Deep"
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==Player Characters== | ==Player Characters== | ||
− | [[Nikki Caliente:]] | + | [[Nikki Caliente:]] Played by Ovid |
− | [[Chase Bannon:]] | + | [[Chase Bannon:]] Played by kabbalist_ninja |
− | [[Diego Huertas:]] | + | [[Diego Huertas:]] Played by Caudex |
− | [[Jane Chow:]] | + | [[Jane Chow:]] Played by GaoGaiGar |
+ | |||
+ | [[Helena Diaz]] Played by DarkMother | ||
+ | |||
+ | [[Johnny Pakingan]] Played by TigerGuard | ||
+ | |||
+ | [[Michael Andrews]] Played by kabukiman1973 | ||
=Equipment= | =Equipment= | ||
+ | |||
* '''Weapons''' | * '''Weapons''' | ||
** 1 x Colt 'Enforcement 10' Automatic Pistol and 3 spare magazines | ** 1 x Colt 'Enforcement 10' Automatic Pistol and 3 spare magazines | ||
** 1 x Militech Taser | ** 1 x Militech Taser | ||
** 1 x Night Stick. | ** 1 x Night Stick. | ||
+ | |||
{| border="1" cellpadding="2" | {| border="1" cellpadding="2" | ||
Line 41: | Line 49: | ||
|- | |- | ||
− | |'''Colt | + | |'''Colt Enforcement 10''' || Pistol || +1 || Jacket || Common || 2d6+3 (10mm/.40 calibre) || 14 || 2 || Very || 50m |
|- | |- | ||
|'''Militech Taser''' || Pistol || -1 || Jacket || Common || Stun (taser dart) || 10 || 1 || Standard|| 10m | |'''Militech Taser''' || Pistol || -1 || Jacket || Common || Stun (taser dart) || 10 || 1 || Standard|| 10m | ||
Line 47: | Line 55: | ||
|'''Nightstick''' || Melee || 0 || Jacket || Poor || 2d6+3 || NA || NA || Very || 0m | |'''Nightstick''' || Melee || 0 || Jacket || Poor || 2d6+3 || NA || NA || Very || 0m | ||
|} | |} | ||
+ | |||
+ | |||
+ | * '''Armour''' | ||
+ | ** ''Patrol Armour'' | ||
+ | ***Helmet (''SP20''), Anti-Dazzle, Hight intensity beam light, Heads-Up Display, Hard Armour | ||
+ | ***Torso (''SP20''), MOLLE* harness, climbing/extraction harness, Hard Armour | ||
+ | ***Leg Rig (''SP12''), drop leg holster, MOLLE on thigh, feet, shins and knees are Hard Armour | ||
+ | ***Arm Rig (''SP12''), MOLLE on upper arm. | ||
+ | |||
+ | |||
+ | |||
+ | (*MOLLE Harness: Allows the user to attach any sort of pouch, holster, magazine pouch etc to harness) | ||
+ | {| border="1" cellpadding="2" | ||
+ | !width="400"| | ||
+ | !width="100"| Head | ||
+ | 1 | ||
+ | !width="100"| Chest | ||
+ | 2 | ||
+ | !width="100"| Abdomen | ||
+ | 3 | ||
+ | !width="100"| Groin | ||
+ | 4 | ||
+ | !width="100"| R Arm | ||
+ | 5 | ||
+ | !width="100"| L Arm | ||
+ | 6 | ||
+ | !width="100"| R Thigh | ||
+ | 7 | ||
+ | !width="100"| R Shin | ||
+ | 8 | ||
+ | !width="150"| L Thigh | ||
+ | 9 | ||
+ | !width="150"| L Shin | ||
+ | 0 | ||
+ | |||
+ | |- | ||
+ | |'''Patrol Armour''' || 20 || 20 || 20 || 20 || 12 || 12 || 12 || 12|| 12 || 12 | ||
+ | |- | ||
+ | |'''SWAT Armour''' || 25 || 40 || 40 || 25 || 15 || 15 || 15 || 20 || 15 || 20 | ||
+ | |- | ||
+ | |'''Street Armour''' || x || x || x || x || x || x || x || x|| x|| x | ||
+ | |} | ||
+ | |||
*'''Clothing''' | *'''Clothing''' | ||
Line 55: | Line 106: | ||
** 1 x Shooters cap with SDPD logo (Dark Blue) | ** 1 x Shooters cap with SDPD logo (Dark Blue) | ||
** 1 x Reflective sunglasses. (laser-safe/ballistic grade) | ** 1 x Reflective sunglasses. (laser-safe/ballistic grade) | ||
+ | |||
* '''Cyberwear''' | * '''Cyberwear''' | ||
** Neuralware processor (super encryption Bluetooth needs no plugs) | ** Neuralware processor (super encryption Bluetooth needs no plugs) | ||
*** GPS locator app loaded | *** GPS locator app loaded | ||
+ | |||
* '''Electronics''' | * '''Electronics''' | ||
Line 65: | Line 118: | ||
** SDPD Badge wallet with bio-authorisor | ** SDPD Badge wallet with bio-authorisor | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | * '''Gear''' | |
− | |||
− | * ''' | ||
** 2 x handcuffs and key. | ** 2 x handcuffs and key. | ||
** 1 x Evidence kit (gloves, 10 x ziplok bags, etc) | ** 1 x Evidence kit (gloves, 10 x ziplok bags, etc) | ||
** 10 x Ziplok cable ties | ** 10 x Ziplok cable ties | ||
+ | ** 2 x Large duffel bags | ||
=The Station= | =The Station= | ||
+ | |||
+ | *Level 6: Roof. Open air. Waist height parapet all the war around. Helipad. Automated quad 20mm AA mount (no weapons mounted at moment). Aero-drone 'chimney' exit. | ||
+ | *Level 5: Bunks, Canteen, Gym, recreation room | ||
+ | *Level 4: Gaol. Security Room. Interview Rooms. | ||
+ | *Level 3: Secure containment of investigation/crime materials. Morgue. Clinic. Forensic Labs. | ||
+ | *Level 2: Offices. Computer node. Air conditioning plant. Armoury. | ||
+ | *Level 1: Ground level. Public entry. Waiting room. Secured entry. Prisoner scanning, processing and secure lift to Level 4. | ||
+ | *Level Sub 1: Garage/Dock. Workshops. Technical component stores. Drone storage. | ||
+ | *Level Sub 2: Pumps. Generator/Power. Firing range. | ||
+ | |||
+ | = General Information= | ||
+ | |||
+ | [http://copradar.com/tencodes/ Police '10' Codes] | ||
+ | |||
+ | [[Silent Waters Maps]] | ||
=House Rules= | =House Rules= |
Latest revision as of 03:50, 24 June 2015
This is the homepage for ChalkLine's Cyberpunk 2020+ game played on RPG.net
Contents
Silent Waters Run Deep[edit]
A Cyberpunk 'Cops' game set in a drowned San Diego
Threads[edit]
Dramatis Personae[edit]
Player Characters[edit]
Nikki Caliente: Played by Ovid
Chase Bannon: Played by kabbalist_ninja
Diego Huertas: Played by Caudex
Jane Chow: Played by GaoGaiGar
Helena Diaz Played by DarkMother
Johnny Pakingan Played by TigerGuard
Michael Andrews Played by kabukiman1973
Equipment[edit]
- Weapons
- 1 x Colt 'Enforcement 10' Automatic Pistol and 3 spare magazines
- 1 x Militech Taser
- 1 x Night Stick.
Weapon Name | Weapon Type | Accuracy | Concealment | Availability | Damage | Magazine Capacity | Shots/Round | Reliability | Range |
---|---|---|---|---|---|---|---|---|---|
Colt Enforcement 10 | Pistol | +1 | Jacket | Common | 2d6+3 (10mm/.40 calibre) | 14 | 2 | Very | 50m |
Militech Taser | Pistol | -1 | Jacket | Common | Stun (taser dart) | 10 | 1 | Standard | 10m |
Nightstick | Melee | 0 | Jacket | Poor | 2d6+3 | NA | NA | Very | 0m |
- Armour
- Patrol Armour
- Helmet (SP20), Anti-Dazzle, Hight intensity beam light, Heads-Up Display, Hard Armour
- Torso (SP20), MOLLE* harness, climbing/extraction harness, Hard Armour
- Leg Rig (SP12), drop leg holster, MOLLE on thigh, feet, shins and knees are Hard Armour
- Arm Rig (SP12), MOLLE on upper arm.
- Patrol Armour
(*MOLLE Harness: Allows the user to attach any sort of pouch, holster, magazine pouch etc to harness)
Head
1 |
Chest
2 |
Abdomen
3 |
Groin
4 |
R Arm
5 |
L Arm
6 |
R Thigh
7 |
R Shin
8 |
L Thigh
9 |
L Shin
0 | |
---|---|---|---|---|---|---|---|---|---|---|
Patrol Armour | 20 | 20 | 20 | 20 | 12 | 12 | 12 | 12 | 12 | 12 |
SWAT Armour | 25 | 40 | 40 | 25 | 15 | 15 | 15 | 20 | 15 | 20 |
Street Armour | x | x | x | x | x | x | x | x | x | x |
- Clothing
- 5 x Tactical Overalls with Name tag and 'SDPD' logo on back. (Dark Blue)
- 1 x Boots (lace up )
- 1 x Tactical Gloves
- 2 x Gym gear with SDPD logo
- 1 x Shooters cap with SDPD logo (Dark Blue)
- 1 x Reflective sunglasses. (laser-safe/ballistic grade)
- Cyberwear
- Neuralware processor (super encryption Bluetooth needs no plugs)
- GPS locator app loaded
- Neuralware processor (super encryption Bluetooth needs no plugs)
- Electronics
- Demountable helmet 2-way radio/video headset
- SDPD issue tablet
- SDPD Badge wallet with bio-authorisor
- Gear
- 2 x handcuffs and key.
- 1 x Evidence kit (gloves, 10 x ziplok bags, etc)
- 10 x Ziplok cable ties
- 2 x Large duffel bags
The Station[edit]
- Level 6: Roof. Open air. Waist height parapet all the war around. Helipad. Automated quad 20mm AA mount (no weapons mounted at moment). Aero-drone 'chimney' exit.
- Level 5: Bunks, Canteen, Gym, recreation room
- Level 4: Gaol. Security Room. Interview Rooms.
- Level 3: Secure containment of investigation/crime materials. Morgue. Clinic. Forensic Labs.
- Level 2: Offices. Computer node. Air conditioning plant. Armoury.
- Level 1: Ground level. Public entry. Waiting room. Secured entry. Prisoner scanning, processing and secure lift to Level 4.
- Level Sub 1: Garage/Dock. Workshops. Technical component stores. Drone storage.
- Level Sub 2: Pumps. Generator/Power. Firing range.
General Information[edit]
House Rules[edit]
Role-Less Cyberpunk, rearranged skills and extra First Aid rules.