Helena Diaz: Difference between revisions
(5 intermediate revisions by 2 users not shown) | |||
Line 28: | Line 28: | ||
*Birthdate: | *Birthdate: | ||
*Sex: Female | *Sex: Female | ||
*Weight: | *Weight: 65kg | ||
*Height: | *Height: 160cm | ||
*Run: 12 (''M.A. x 3'') | *Run: 12 (''M.A. x 3'') | ||
*Leap: (''Run / 4'') | *Leap: 3 (''Run / 4'') | ||
*Throw Range: (''Body x 5 + Athletics'') | *Throw Range: 24 (''Body x 5 + Athletics'') | ||
*Native Language: English | *Native Language: English | ||
*Languages: | *Languages: | ||
Line 86: | Line 86: | ||
**Instruction: | **Instruction: | ||
**Information Gathering: | **Information Gathering: | ||
**Interface: 2 | |||
**Linguistics: | **Linguistics: | ||
**Mathematics: | **Mathematics: | ||
Line 93: | Line 94: | ||
**Navigation: | **Navigation: | ||
**Physics (2): | **Physics (2): | ||
**Programming: 3 | |||
**Psychology: | **Psychology: | ||
**Theoretical Sciences: | **Theoretical Sciences: | ||
Line 110: | Line 112: | ||
**Handgun: 5 | **Handgun: 5 | ||
**Heavy weapons: | **Heavy weapons: | ||
**Martial Arts: 3 | **Martial Arts: 3 (Akido) | ||
**Motorcycle: | **Motorcycle: | ||
**Operate Heavy Machine: | **Operate Heavy Machine: | ||
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A number in parenthesis such as (2) is the multiple in skill points it requires to increase that skill. Some skills such as Martial Arts have multiples depending on the type taken. | A number in parenthesis such as (2) is the multiple in skill points it requires to increase that skill. Some skills such as Martial Arts have multiples depending on the type taken. | ||
==Martial Arts== | |||
{| border="1" cellpadding="2" | |||
!width="400"|Style | |||
!width="100"|Strike | |||
!width="100"|Punch | |||
!width="100"|Kick | |||
!width="100"|Disarm | |||
!width="100"|Sweep | |||
!width="100"|Block | |||
!width="100"|Dodge | |||
!width="100"|Grapple | |||
!width="100"|Throw | |||
!width="100"|Hold | |||
!width="100"|Choke | |||
!width="100"|Escape | |||
!width="100"|Ram | |||
|- | |||
| x || x || x || x || x || x || x || x || x || x || x || x || x || x | |||
|} | |||
=Equipment= | =Equipment= | ||
Line 253: | Line 278: | ||
=Background= | =Background= | ||
Fashion: Bluejeans | |||
Hairstyle: Short and spiked | |||
Affectation: Weird Contact Lenses | |||
Ethnicity: Hispanic American | |||
Family: Corp Tech, Murdered, Only survivor, No siblings. Grew up in decaying once upscale neighbourhood. | |||
Intellectual and Detached | |||
Person most valued: Mentor (Still figuring that out) | |||
Values: Knowledge "Is Power." | |||
Most valued possession: A toy spider-bot. | |||
Likes: "I like most people. The ones I really don't like, they don't like me much either..." | |||
17 - Imprisoned for 3 months, vandal, live it down. | |||
18 - Fast Affairs, Hot Dates. | |||
19 - Love Affair with constant fighting, now friends. | |||
20 - Enemy: Government Official, just don't like each other, backstab the bitch, an entire government agency. | |||
21 - Local Booster Gang likes me, Favor/month as Family+2. | |||
Personal Gear: Chipware socket (H:1D6/2), First Aid 2 SChip, Armour T-shirt, Tech/Electronic toolkit, 1 set Generic Chic clothing, nylon backpack, First Aid kit, Sleeping bag and about 150Eb to her name... | |||
Cyberdeck for robotjockeying, 5000Eb budget for a Deck & programs cludged together from scavenged and 2nd hand parts & Programmed, Copied or Freeware Utilities and Controller software. | |||
[http://wiki.rpg.net/index.php/Silent_Waters_Run_Deep Silent Waters Run Deep main page] | [http://wiki.rpg.net/index.php/Silent_Waters_Run_Deep Silent Waters Run Deep main page] |
Latest revision as of 04:35, 29 April 2015
Silent Waters Run Deep main page
Statistics[edit]
Name | Value |
---|---|
INTelligence | 7 |
TECH | 7 |
ATTRactiveness | 6 |
Movement Allowance | 4 |
EMPathy | 5 |
REFlex | 6 |
COOL | 5 |
LUCK | 7 |
BODY | 4 |
- Nationality: American (Hispanic)
- Birthdate:
- Sex: Female
- Weight: 65kg
- Height: 160cm
- Run: 12 (M.A. x 3)
- Leap: 3 (Run / 4)
- Throw Range: 24 (Body x 5 + Athletics)
- Native Language: English
- Languages:
Skills[edit]
- ATTR: [6]
- Personal Grooming*:
- Wardrobe & style*:
- BODY: [4]
- Endurance:
- Strength feat:
- Swimming*:
- COOL: [5]
- Interrogation: 2
- Intimidate:
- Oratory:
- Resist torture/drug:
- Streetwise: 5
- EMPATHY: [5]
- Human perception*: 6
- Interview*:
- Leadership*:
- Seduction*:
- Social*:
- Persuasion/Fast Talk*:
- Perform:
- INT: [7]
- Accounting:
- Anthropology:
- Awareness/notice*: 7
- Biology:
- Botany:
- Chemistry:
- Composition: 1
- Diagnose Illness:
- Education & General Knowledge*: 5
- Expert:
- Forage:
- Fishing:
- Forward observer:
- Gamble:
- Geology (2):
- History:
- Instruction:
- Information Gathering:
- Interface: 2
- Linguistics:
- Mathematics:
- Metallurgy (2):
- Meteorology (2):
- Military Experience:
- Navigation:
- Physics (2):
- Programming: 3
- Psychology:
- Theoretical Sciences:
- Scrounging:
- Wilderness survival:
- Zoology:
- REF: [6]
- Autogun:
- Chemical weapons:
- Athletics*: 4
- Dance:
- Dodge/escape*:
- Drive Wheel:
- Drive Track:
- Handgun: 5
- Heavy weapons:
- Martial Arts: 3 (Akido)
- Motorcycle:
- Operate Heavy Machine:
- Pilot: Rotor 3
- Ride:
- Rifle:
- Snow ski:
- Stealth (2)*:
Where did Melee go, or is that under Martial Arts now?
- TECH: [7]
- Aero tech (2):
- Basic tech (2): 3
- Biological weapons (3):
- Electrical Engineer (2):
- Civil engineering (2):
- Combat engineering:
- Demolitions (2):
- Disguise:
- Electronics: 2
- Farming:
- First aid:
- Forgery:
- Indirect fire (2):
- Large Calibre Gun:
- Medical/surgery (4):
- Nuclear weapons (4):
- Paint & draw:
- Photo & film: 1
- Pick lock:
- Pickpocket:
- Play:
- Rotor tech (3): 3
- Tactical Missile (2):
- Weaponsmith:
(*)These skills do not incur the -5 penalty for ‘No Skill Level’
Some skills such as 'language' and 'pilot' for example can be taken multiple times for different types.
A number in parenthesis such as (2) is the multiple in skill points it requires to increase that skill. Some skills such as Martial Arts have multiples depending on the type taken.
Martial Arts[edit]
Style | Strike | Punch | Kick | Disarm | Sweep | Block | Dodge | Grapple | Throw | Hold | Choke | Escape | Ram
|
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
x | x | x | x | x | x | x | x | x | x | x | x | x | x |
Equipment[edit]
- Weapons
- 1 x Colt 'Enforcement 10' Automatic Pistol and 3 spare magazines
- 1 x Militech Taser
- 1 x Night Stick.
Weapon Name | Weapon Type | Accuracy | Concealment | Availability | Damage | Magazine Capacity | Shots/Round | Reliability | Range |
---|---|---|---|---|---|---|---|---|---|
Colt Enforcement 10 | Pistol | +1 | Jacket | Common | 2d6+3 (10mm/.40 calibre) | 14 | 2 | Very | 50m |
Militech Taser | Pistol | -1 | Jacket | Common | Stun (taser dart) | 10 | 1 | Standard | 10m |
Nightstick | Melee | 0 | Jacket | Poor | 2d6+3 | NA | NA | Very | 0m |
- Armour
- Patrol Armour
- Helmet (SP20), Anti-Dazzle, Hight intensity beam light, Hard Armour
- Torso (SP20), MOLLE* harness, climbing/extraction harness, Hard Armour
- Leg Rig (SP12), drop leg holster, MOLLE on thigh, feet, shins and knees are Hard Armour
- Arm Rig (SP12), MOLLE on upper arm.
- Patrol Armour
(*MOLLE Harness: Allows the user to attach any sort of pouch, holster, magazine pouch etc to harness)
Head
1 |
Chest
2 |
Abdomen
3 |
Groin
4 |
R Arm
5 |
L Arm
6 |
R Thigh
7 |
R Shin
8 |
L Thigh
9 |
L Shin
0
| |
---|---|---|---|---|---|---|---|---|---|---|
Patrol Armour | 20 | 20 | 20 | 20 | 12 | 12 | 12 | 12 | 12 | 12 |
SWAT Armour | x | x | x | x | x | x | x | x | x | x |
Street Armour | x | x | x | x | x | x | x | x | x | x |
- Clothing
- 5 x Tactical Overalls with Name tag and 'SDPD' logo on back. (Dark Blue)
- 1 x Boots (lace up )
- 1 x Tactical Gloves
- 2 x Gym gear with SDPD logo
- 1 x Shooters cap with SDPD logo (Dark Blue)
- 1 x Reflective sunglasses. (laser-safe/ballistic grade)
- Cyberwear
- Neuralware processor (super encryption Bluetooth needs no plugs)
- GPS locator app loaded
- Neuralware processor (super encryption Bluetooth needs no plugs)
- Electronics
- Demountable helmet 2-way radio/video headset
- SDPD issue tablet
- SDPD Badge wallet with bio-authorisor
- Gear
- 2 x handcuffs and key.
- 1 x Evidence kit (gloves, 10 x ziplok bags, etc)
- 10 x Ziplok cable ties
- 2 x Large duffel bags
Background[edit]
Fashion: Bluejeans Hairstyle: Short and spiked Affectation: Weird Contact Lenses Ethnicity: Hispanic American Family: Corp Tech, Murdered, Only survivor, No siblings. Grew up in decaying once upscale neighbourhood.
Intellectual and Detached Person most valued: Mentor (Still figuring that out) Values: Knowledge "Is Power." Most valued possession: A toy spider-bot. Likes: "I like most people. The ones I really don't like, they don't like me much either..."
17 - Imprisoned for 3 months, vandal, live it down. 18 - Fast Affairs, Hot Dates. 19 - Love Affair with constant fighting, now friends. 20 - Enemy: Government Official, just don't like each other, backstab the bitch, an entire government agency. 21 - Local Booster Gang likes me, Favor/month as Family+2.
Personal Gear: Chipware socket (H:1D6/2), First Aid 2 SChip, Armour T-shirt, Tech/Electronic toolkit, 1 set Generic Chic clothing, nylon backpack, First Aid kit, Sleeping bag and about 150Eb to her name...
Cyberdeck for robotjockeying, 5000Eb budget for a Deck & programs cludged together from scavenged and 2nd hand parts & Programmed, Copied or Freeware Utilities and Controller software.