Cahir the Implacable: Difference between revisions

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== Rank ==
== Rank ==
*Human Fighter 3
*Human Fighter 6
*Neutral
*Neutral
*4,079/8,000 XP
*37,488/65,000 XP


== Attributes ==
== Attributes ==
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*General Proficiencies
*General Proficiencies
**Military Strategy x2
**Military Strategy x2
**Leadership
**Riding x2
*Class Proficiencies
*Class Proficiencies
**Command
**Command
**Combat Reflexes
== Class Abilities ==
*All henchmen & mercenaries gain +1 morale when he personally leads them.


== Combat ==
== Combat ==
*AC 6
*AC 6
*HP 17
*HP 42
*Movement Rate 60/20
*Movement Rate 60/20
*Initiative Modifier -1
*Initiative Modifier +0
*Attacks  
*Attacks  
**Primary Melee Attack: Axe, 9+. 1d6+2.
**Primary Melee Attack: Magic Sword, 6+. 1d6+4.
**Primary Ranged Attack: Bow, 10+. 1d6+2.
**Primary Ranged Attack: Bow, 8+. 1d6+2.
*Saves:
*Saves:
**Petrification & Paralysis 14
**Petrification & Paralysis 12
**Poison & Death 13
**Poison & Death 11
**Blast & Breath 15
**Blast & Breath 13
**Staves & Wands 15
**Staves & Wands 13
**Spells 16
**Spells 14




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*Total: 8st + 1 thing
*Total: 8st + 1 thing
**Armor: Plate (6st) & Shield (1st)
**Armor: Plate (6st) & Shield (1st)
**Weapons: Axe (1), Shortbow (1) & Quiver (1)
**Weapons: Shortbow (1) & Quiver (1), Magic Sword (non-encumbering)
**Gear: Backpack, Belt Pouch, Standard Rations, Waterskin
**Gear: Backpack, Belt Pouch, Standard Rations, Waterskin
**Coin Purse: 37gp, 1x 50 gp gem
**Coin Purse: 20gp, 3x 50 gp gems, scroll case: 2x500gp note
**Key to war-chest on a cord around his neck.
 
===Bling===
*1x 100gp gold ring.
*1x Wolf & Snake signet ring (25gp)
*1400gp circlet


== Beasts ==
== Beasts ==
*Potato, Medium Riding Horse
*Jaegermeister, Heavy Warhorse
**This is a high-end animal. Max HP, +2 morale, and a movement rate of 130 rather than 120.
**Tack & Saddle, 2 Saddlebags
**Tack & Saddle, 2 Saddlebags

Latest revision as of 17:18, 19 June 2015

A character in the Stonehell Campaign

Rank[edit]

  • Human Fighter 6
  • Neutral
  • 37,488/65,000 XP

Attributes[edit]

  • STR 10
  • INT 6 (Not Literate)
  • WIS 12
  • DEX 7 (-1 AC, Init)
  • CON 16 (+2HP)
  • CHA 15 (+1 Morale, 5 henchmen)

Skills[edit]

  • Languages
    • Common
  • General Proficiencies
    • Military Strategy x2
    • Leadership
    • Riding x2
  • Class Proficiencies
    • Command
    • Combat Reflexes

Class Abilities[edit]

  • All henchmen & mercenaries gain +1 morale when he personally leads them.

Combat[edit]

  • AC 6
  • HP 42
  • Movement Rate 60/20
  • Initiative Modifier +0
  • Attacks
    • Primary Melee Attack: Magic Sword, 6+. 1d6+4.
    • Primary Ranged Attack: Bow, 8+. 1d6+2.
  • Saves:
    • Petrification & Paralysis 12
    • Poison & Death 11
    • Blast & Breath 13
    • Staves & Wands 13
    • Spells 14


Equipment[edit]

  • Total: 8st + 1 thing
    • Armor: Plate (6st) & Shield (1st)
    • Weapons: Shortbow (1) & Quiver (1), Magic Sword (non-encumbering)
    • Gear: Backpack, Belt Pouch, Standard Rations, Waterskin
    • Coin Purse: 20gp, 3x 50 gp gems, scroll case: 2x500gp note
    • Key to war-chest on a cord around his neck.

Bling[edit]

  • 1x 100gp gold ring.
  • 1x Wolf & Snake signet ring (25gp)
  • 1400gp circlet

Beasts[edit]

  • Jaegermeister, Heavy Warhorse
    • This is a high-end animal. Max HP, +2 morale, and a movement rate of 130 rather than 120.
    • Tack & Saddle, 2 Saddlebags