Difference between revisions of "Cahir the Implacable"
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== Rank == | == Rank == | ||
− | *Human Fighter | + | *Human Fighter 6 |
*Neutral | *Neutral | ||
− | * | + | *37,488/65,000 XP |
== Attributes == | == Attributes == | ||
Line 20: | Line 20: | ||
**Military Strategy x2 | **Military Strategy x2 | ||
**Leadership | **Leadership | ||
− | **Riding | + | **Riding x2 |
*Class Proficiencies | *Class Proficiencies | ||
**Command | **Command | ||
+ | **Combat Reflexes | ||
+ | |||
+ | == Class Abilities == | ||
+ | *All henchmen & mercenaries gain +1 morale when he personally leads them. | ||
== Combat == | == Combat == | ||
*AC 6 | *AC 6 | ||
− | *HP | + | *HP 42 |
*Movement Rate 60/20 | *Movement Rate 60/20 | ||
− | *Initiative Modifier | + | *Initiative Modifier +0 |
*Attacks | *Attacks | ||
− | **Primary Melee Attack: | + | **Primary Melee Attack: Magic Sword, 6+. 1d6+4. |
− | **Primary Ranged Attack: Bow, | + | **Primary Ranged Attack: Bow, 8+. 1d6+2. |
*Saves: | *Saves: | ||
− | **Petrification & Paralysis | + | **Petrification & Paralysis 12 |
− | **Poison & Death | + | **Poison & Death 11 |
− | **Blast & Breath | + | **Blast & Breath 13 |
− | **Staves & Wands | + | **Staves & Wands 13 |
− | **Spells | + | **Spells 14 |
== Equipment == | == Equipment == | ||
− | *Total: 8st + | + | *Total: 8st + 1 thing |
**Armor: Plate (6st) & Shield (1st) | **Armor: Plate (6st) & Shield (1st) | ||
− | **Weapons: | + | **Weapons: Shortbow (1) & Quiver (1), Magic Sword (non-encumbering) |
**Gear: Backpack, Belt Pouch, Standard Rations, Waterskin | **Gear: Backpack, Belt Pouch, Standard Rations, Waterskin | ||
− | **Coin Purse: 20gp, 3x 50 gp gems, scroll case: | + | **Coin Purse: 20gp, 3x 50 gp gems, scroll case: 2x500gp note |
**Key to war-chest on a cord around his neck. | **Key to war-chest on a cord around his neck. | ||
Line 51: | Line 55: | ||
*1x 100gp gold ring. | *1x 100gp gold ring. | ||
*1x Wolf & Snake signet ring (25gp) | *1x Wolf & Snake signet ring (25gp) | ||
+ | *1400gp circlet | ||
== Beasts == | == Beasts == | ||
− | * | + | *Jaegermeister, Heavy Warhorse |
+ | **This is a high-end animal. Max HP, +2 morale, and a movement rate of 130 rather than 120. | ||
**Tack & Saddle, 2 Saddlebags | **Tack & Saddle, 2 Saddlebags |
Latest revision as of 10:18, 19 June 2015
A character in the Stonehell Campaign
Rank[edit]
- Human Fighter 6
- Neutral
- 37,488/65,000 XP
Attributes[edit]
- STR 10
- INT 6 (Not Literate)
- WIS 12
- DEX 7 (-1 AC, Init)
- CON 16 (+2HP)
- CHA 15 (+1 Morale, 5 henchmen)
Skills[edit]
- Languages
- Common
- General Proficiencies
- Military Strategy x2
- Leadership
- Riding x2
- Class Proficiencies
- Command
- Combat Reflexes
Class Abilities[edit]
- All henchmen & mercenaries gain +1 morale when he personally leads them.
Combat[edit]
- AC 6
- HP 42
- Movement Rate 60/20
- Initiative Modifier +0
- Attacks
- Primary Melee Attack: Magic Sword, 6+. 1d6+4.
- Primary Ranged Attack: Bow, 8+. 1d6+2.
- Saves:
- Petrification & Paralysis 12
- Poison & Death 11
- Blast & Breath 13
- Staves & Wands 13
- Spells 14
Equipment[edit]
- Total: 8st + 1 thing
- Armor: Plate (6st) & Shield (1st)
- Weapons: Shortbow (1) & Quiver (1), Magic Sword (non-encumbering)
- Gear: Backpack, Belt Pouch, Standard Rations, Waterskin
- Coin Purse: 20gp, 3x 50 gp gems, scroll case: 2x500gp note
- Key to war-chest on a cord around his neck.
Bling[edit]
- 1x 100gp gold ring.
- 1x Wolf & Snake signet ring (25gp)
- 1400gp circlet
Beasts[edit]
- Jaegermeister, Heavy Warhorse
- This is a high-end animal. Max HP, +2 morale, and a movement rate of 130 rather than 120.
- Tack & Saddle, 2 Saddlebags