Difference between revisions of "Carmes the Green"
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A character in the [[Stonehell Campaign]] | A character in the [[Stonehell Campaign]] | ||
== Rank == | == Rank == | ||
− | *Explorer | + | *Explorer 3 |
− | *XP: | + | *XP: 4000/8000 |
*Neutral | *Neutral | ||
Line 27: | Line 27: | ||
== Combat == | == Combat == | ||
− | *AC | + | *AC 5 |
− | *HP | + | *HP 21 |
− | *Movement Rate | + | *Movement Rate 90/30 |
− | *Initiative Modifier | + | *Initiative Modifier +1 |
*Attacks | *Attacks | ||
− | **Primary Melee Attack: | + | **Primary Melee Attack: Fine Battle Axe 8+, 1d6+4 |
− | **Primary Ranged Attack: | + | **Primary Ranged Attack: Double-Fine Composite Bow 7+, 1d6+3 |
*Saves: | *Saves: | ||
− | **Petrification & Paralysis | + | **Petrification & Paralysis 14 |
− | **Poison & Death | + | **Poison & Death 13 |
− | **Blast & Breath | + | **Blast & Breath 15 |
− | **Staves & Wands | + | **Staves & Wands 15 |
− | **Spells | + | **Spells 16 |
− | == | + | == Special Abilities == |
− | * | + | *+1 init/surprise |
+ | *Difficult to spot: hide in trees/underbrush on 3+ on 1d20 | ||
+ | *In dungeon, 14+ to be unnoticed. Must be motionless and have cover. | ||
+ | *In terrain familiar to explorer, +4 to avoid getting lost. | ||
+ | *In anything but clear or grassland, +5 to evade wilderness encounters. | ||
== Equipment == | == Equipment == | ||
− | *Total: | + | *Total: 6st+5 |
− | **Weapons: | + | **Armor: Chain & Shield (5st) |
− | ** | + | **Weapons: Composite Bow (20), 1 quiver of 8 pen dail arrows, Fine Battle Axe (+1 damage) |
+ | **Gear: Backpack, Belt Pouch, 1 week iron rations, waterskin, Blanket, 6 torches, tinderbox. | ||
=== IRA === | === IRA === | ||
− | * | + | *2500 |
== Beasts == | == Beasts == | ||
− | * | + | *Blueberry, the light riding horse |
+ | *Tack, Saddle, 2x saddlebags |
Latest revision as of 08:30, 24 June 2015
A character in the Stonehell Campaign
Rank[edit]
- Explorer 3
- XP: 4000/8000
- Neutral
Attributes[edit]
- STR 15
- INT 08
- WIS 12
- DEX 12
- CON 16
- CHA 9
Skills[edit]
- Languages
- Common
- General Proficiencies
- Survival
- Class Proficiencies
- Pass Without Trace
Combat[edit]
- AC 5
- HP 21
- Movement Rate 90/30
- Initiative Modifier +1
- Attacks
- Primary Melee Attack: Fine Battle Axe 8+, 1d6+4
- Primary Ranged Attack: Double-Fine Composite Bow 7+, 1d6+3
- Saves:
- Petrification & Paralysis 14
- Poison & Death 13
- Blast & Breath 15
- Staves & Wands 15
- Spells 16
Special Abilities[edit]
- +1 init/surprise
- Difficult to spot: hide in trees/underbrush on 3+ on 1d20
- In dungeon, 14+ to be unnoticed. Must be motionless and have cover.
- In terrain familiar to explorer, +4 to avoid getting lost.
- In anything but clear or grassland, +5 to evade wilderness encounters.
Equipment[edit]
- Total: 6st+5
- Armor: Chain & Shield (5st)
- Weapons: Composite Bow (20), 1 quiver of 8 pen dail arrows, Fine Battle Axe (+1 damage)
- Gear: Backpack, Belt Pouch, 1 week iron rations, waterskin, Blanket, 6 torches, tinderbox.
IRA[edit]
- 2500
Beasts[edit]
- Blueberry, the light riding horse
- Tack, Saddle, 2x saddlebags