Difference between revisions of "Character Skills"

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(Created page with "*No skill is unimportant, so choose wisely. Do not put more than 4 points in a single skill, and if you have to pick a sub-category, then do so - but make sure that it fits to...")
 
 
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Return to [[Blue_Giant_Alternates_Never_Cease]] Home
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*No skill is unimportant, so choose wisely. Do not put more than 4 points in a single skill, and if you have to pick a sub-category, then do so - but make sure that it fits to your character concept.
 
*No skill is unimportant, so choose wisely. Do not put more than 4 points in a single skill, and if you have to pick a sub-category, then do so - but make sure that it fits to your character concept.
  
==Agility Skills==
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==AGILITY==
*Athletics
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*Athletics  
 
*Dance
 
*Dance
 
*Gunnery
 
*Gunnery
*Self Defense, Stealth, Pilot (auto, cycle, hover, aero, gyro, transport, starfighter, capital ship, experimental)
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*Self Defense
DEXTERITY
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*Stealth
Craft (graphic arts, sculpting, woodworking, ceramics, sewing, etc), demolitions, firearms, musical instrument (type), repair
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*Pilot. Choose a sub-category:
STRENGTH
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Climb, swim, endurance, Strength feat (like bending bars, lifting gates, breaking beer bottles over one's head)
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==DEXTERITY==
PERCEPTION
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*Craft (type):
Aesthetics (culinary, art, fashion, performance, etc), awareness, con, empathy, passive games (betting systems, cheating, games of chance, etc), seduction, social
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*Demolitions:
INTELLIGENCE
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*Firearms:
Anthropology, Astronavigation (requires math/4+), computer ops, culinary arts, history, language, life sciences, mathematics, medicine, philosophy, theoretical physics, security, trivia (subject)
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*Musical Instrument (type):
WILLPOWER
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*Repair:
Cool, intimidation, resist (mental defenses)
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==STRENGTH==
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*Climb:
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*Swim:
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*Endurance:
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*Strength Feat:
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==PERCEPTION==
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*Aesthetics (type):
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*Awareness:
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*Con:
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*Empathy:
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*Passive Games:
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*Seduction:
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*Social:
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==INTELLIGENCE==
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*Anthropology:
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*Astronavigation: (requires math/4+)
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*Computer Ops:
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*Culinary Arts:
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*History:
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*Language:
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*Life Sciences:
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*Mathematics:
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*Medicine:
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*Philosophy:
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*Theoretical Physics:
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*Security:
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*Trivial (Subject):
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==WILLPOWER==
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*Cool
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*Intimidation:
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*Resist (mental defense):

Latest revision as of 05:14, 2 August 2015

Return to Blue_Giant_Alternates_Never_Cease Home

  • No skill is unimportant, so choose wisely. Do not put more than 4 points in a single skill, and if you have to pick a sub-category, then do so - but make sure that it fits to your character concept.

AGILITY[edit]

  • Athletics
  • Dance
  • Gunnery
  • Self Defense
  • Stealth
  • Pilot. Choose a sub-category:

DEXTERITY[edit]

  • Craft (type):
  • Demolitions:
  • Firearms:
  • Musical Instrument (type):
  • Repair:

STRENGTH[edit]

  • Climb:
  • Swim:
  • Endurance:
  • Strength Feat:

PERCEPTION[edit]

  • Aesthetics (type):
  • Awareness:
  • Con:
  • Empathy:
  • Passive Games:
  • Seduction:
  • Social:

INTELLIGENCE[edit]

  • Anthropology:
  • Astronavigation: (requires math/4+)
  • Computer Ops:
  • Culinary Arts:
  • History:
  • Language:
  • Life Sciences:
  • Mathematics:
  • Medicine:
  • Philosophy:
  • Theoretical Physics:
  • Security:
  • Trivial (Subject):

WILLPOWER[edit]

  • Cool
  • Intimidation:
  • Resist (mental defense):