WoA Rajit: Difference between revisions
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Created page with "The Wilderlands of Absalom == Rank == *Race Class Level *XP: XX/YY *Alignment (note that being chaotic in ACKS is '''bad''', stick to neutral or lawful please.) *List whet..." |
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[[The Wilderlands of Absalom]] | [[The Wilderlands of Absalom]] | ||
== Rank == | == Rank == | ||
* | *Human Wonderworker 4 | ||
*XP: | *XP: 20,000/25,000 | ||
*Alignment | *Alignment Lawful | ||
* | *Full PC | ||
== Attributes == | == Attributes == | ||
*STR | *STR 12 | ||
*INT | *INT 13 (+1) | ||
*WIS | *WIS 13 (+1) | ||
*DEX | *DEX 13 (+1) | ||
*CON | *CON 13 (+1) | ||
*CHA | *CHA 12 | ||
== Skills == | == Skills == | ||
*Languages | *Languages | ||
** | ** Common | ||
** | ** Giant | ||
*General Proficiencies | *General Proficiencies | ||
**( | ** Adventuring | ||
** | ** Healing x2 (use healing herbs, heal 1d3 per day, cure poison/disease or CLW 1/day on 18+) | ||
** Riding | |||
*Class Proficiencies | *Class Proficiencies | ||
** | ** Contemplation (regain a spell of a level you have expended with 1 hour of rest, cannot regain the same level of spell more than once per day) | ||
** | ** Divine Favor (+2 to all saves, already factored in) | ||
** | ** Ageless (live 3x as long as humans) | ||
** Divine Health (immune to disease) | |||
** Lay on Hands (8hp 1/day) | |||
** Blood of Kings (+1 henchman, +1 henchman morale) | |||
== Combat == | == Combat == | ||
*AC | *AC 1 | ||
*HP | *HP 5+3d4+3 | ||
*Movement Rate | *Movement Rate 120' | ||
*Initiative Modifier | *Initiative Modifier +1 | ||
*Attacks | *Attacks | ||
**Primary Melee Attack: | **Primary Melee Attack: dagger 9+ 1d4 | ||
**Primary Ranged Attack: thrown dagger 8+ 1d4 | |||
**Primary Ranged Attack: | *Saves: (+2 versus magic) | ||
*Saves: | **Petrification & Paralysis 10+ | ||
**Petrification & Paralysis | **Poison & Death 10+ | ||
**Poison & Death | **Blast & Breath 12+ | ||
**Blast & Breath | **Staves & Wands 8+ | ||
**Staves & Wands | **Spells 9+ | ||
**Spells | |||
== Spells == | == Wizard Spells == | ||
*First Level: | *First Level: 2 | ||
**A first level spell in your repertoire | **A first level spell in your repertoire | ||
**Another first-level spell in your repertoire | **Another first-level spell in your repertoire | ||
**Etc | **Etc | ||
*Second Level: | *Second Level: 2 | ||
**One | **One | ||
**Two | **Two | ||
** | |||
== Cleric Spells == | |||
*First Level: 2 | |||
**Cure Light Wounds | |||
**Protection from Evil | |||
*Second Level: 1 | |||
**Hold Person | |||
== Equipment == | == Equipment == |
Latest revision as of 19:17, 30 August 2015
Rank[edit]
- Human Wonderworker 4
- XP: 20,000/25,000
- Alignment Lawful
- Full PC
Attributes[edit]
- STR 12
- INT 13 (+1)
- WIS 13 (+1)
- DEX 13 (+1)
- CON 13 (+1)
- CHA 12
Skills[edit]
- Languages
- Common
- Giant
- General Proficiencies
- Adventuring
- Healing x2 (use healing herbs, heal 1d3 per day, cure poison/disease or CLW 1/day on 18+)
- Riding
- Class Proficiencies
- Contemplation (regain a spell of a level you have expended with 1 hour of rest, cannot regain the same level of spell more than once per day)
- Divine Favor (+2 to all saves, already factored in)
- Ageless (live 3x as long as humans)
- Divine Health (immune to disease)
- Lay on Hands (8hp 1/day)
- Blood of Kings (+1 henchman, +1 henchman morale)
Combat[edit]
- AC 1
- HP 5+3d4+3
- Movement Rate 120'
- Initiative Modifier +1
- Attacks
- Primary Melee Attack: dagger 9+ 1d4
- Primary Ranged Attack: thrown dagger 8+ 1d4
- Saves: (+2 versus magic)
- Petrification & Paralysis 10+
- Poison & Death 10+
- Blast & Breath 12+
- Staves & Wands 8+
- Spells 9+
Wizard Spells[edit]
- First Level: 2
- A first level spell in your repertoire
- Another first-level spell in your repertoire
- Etc
- Second Level: 2
- One
- Two
Cleric Spells[edit]
- First Level: 2
- Cure Light Wounds
- Protection from Evil
- Second Level: 1
- Hold Person
Equipment[edit]
- Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
- Then list
- Those things
- Individually