Sir Harn, the Red Knight of Tisbury: Difference between revisions

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[[The Wilderlands of Absalom]]
[[The Wilderlands of Absalom]]
== Rank ==
== Rank ==
*Human Fighter 5
*Human Fighter 8
*XP: 20,000/32,000
*XP: 182,866/250,000
*XP Bonus: 5%
*Lawful
*Lawful
*PC, one henchman (Brother Hanston)
*Age 24 (23 + one year from Potion of Speed)
*Despite his fancy title, Sir Harn's family is destitute, he has no land to his name, and will inherit nothing when his father dies.
*PC, two henchman (Brother Hanston, Jeffed Ka)
*Baron of Deepwater


== Attributes ==
== Attributes ==
*14 STR (+1)
*14 STR (+1, +3 w/Gauntlets of Ogre Power)
*16 INT (+2)
*16 INT (+2)
*11 WIS
*11 WIS
*11 DEX
*11 DEX
*14 CON (+1)
*14 CON (+1)
*10 CHA
*12 CHA
 
== D@W Characteristics ==
*Leadership 6
*Zone of Control 3
*Strategic Ability +2
*Morale Modifier +3


== Skills ==
== Skills ==
Line 23: Line 31:
*General Proficiencies
*General Proficiencies
**Adventuring
**Adventuring
**Leadership (+1 max hench, +1 base morale to any domain I rule)
**Leadership II (+2 max hench, +2 base morale to any domain I rule)
**Manual of Arms (Can train light infantry and light cavalry)
**Manual of Arms II (can train light infantry & heavy infantry [1 month], light cavalry [3m], and heavy cavalry [6m])
**Riding x2 (see wiki)
**Riding (Horse)
**Siege Engineering (Can construct and place temp defensive works, can operate heavy war machines)
**Riding (Hippogriff)
**Knowledge-History (can recall expert commentary or information related to his field on an 11+ roll)


*Class Proficiencies
*Class Proficiencies
**Added Damage (+2 base damage from melee and missile attacks)
**Battlefield Prowess (Henchmen and mercs get +1 to morale when I personally lead them)
**Battlefield Prowess (Henchmen and mercs get +1 to morale when I personally lead them)
**Command (Henchmen and mercs get +2 to morale)
**Command (Henchmen and mercs get +2 to morale)
**Fighting Style, Weapon & Shield (+1 AC when fighting with 1H weapon and shield)
**Fighting Style, Weapon & Shield (+1 AC when fighting with 1H weapon and shield)
**Weapon Focus-Swords & Daggers (double damage on natural 20)


== Combat ==
== Combat ==
*AC 8
*AC 13 (9 without shield)
*HP xx
*HP 51
*Movement Rate 60/20/60
*Movement Rate 90/30/90
*Initiative Modifier 0
*Initiative Modifier 0
*Damage Bonus +3
*Attacks  
*Attacks  
**Primary Melee Attack: Sword 6+, 1d6+3 dmg
**Unmodified Attack Throw 6+
**Secondary Melee Attack: Lance 6+, 1d10+2 dmg (double damage when charging but -1 to initiative)
**Primary Melee Attack: Sword 0+, 1d6+9 dmg  
**Primary Ranged Attack: Longbow 7+, 1d6+2 dmg
**Secondary Melee Attack: Crimson 2+, 1d6+7 dmg
**Mounted Melee Attack: Lance 3+, 1d10+6 dmg (double damage when charging but -1 to initiative)
**Primary Ranged Attack: Longbow 6+, 1d6+3 dmg


*Saves:
*Saves:
**12 Petrification & Paralysis
**10 Petrification & Paralysis
**11 Poison & Death
**09 Poison & Death
**13 Blast & Breath
**11 Blast & Breath
**13 Staves & Wands
**11 Staves & Wands
**14 Spells
**12 Spells


*+1 WIS bonus to saves caused by spells or magic items
*+1 WIS bonus to saves caused by spells or magic items
Line 55: Line 67:
== Equipment ==
== Equipment ==


Gear, Armor, Weapons: 8 stone, 1 item
Gear, Armor, Weapons: 6 stone, 2 items


*Plate Armor (6 stone)
*Plate Armor +3 (3 stone)
*Shield (1 stone)
*Shield +2
*Sword (1 stone)
*Sword +3 (1 stone)
*Sword +1/+3 v. Faeries (1 stone)
*Boots, leather, high
*Boots, leather, high
*Cloak, fur-lined
*Cloak, fur-lined
*Gloves
*Gloves
*Belt, leather
*Belt, leather
**Silver dagger (1 item)
**Dagger (1 item)
**Pouch
**Pouch
*Backpack
**Potion of Giant Control (1 item)
**Potion of Growth (1 item)
*Backpack (5 items)
**Hammer, small
**Iron spikes x12
**Tinder box
**Waterskin
**Crowbar
*Not Carried
**Plate Armor (6 stone)
**Sword, Masterwork ''Crimson'' (1 stone)
**Serriterm knife (1 item)


== Mount ==
== Mount ==


Medium Warhorse (Cynric)
Medium Warhorse (''Cynric'')
*Saddle and tack (military)
*Saddle and tack, military (1 stone)
*Saddlebags
*Lance (spare, strapped to saddle, 1 stone)
*Shield (spare, strapped to saddle, 1 item)
*Saddlebags (2 stone, 1 item)
**Longbow
**Longbow
**Quiver w arrows x20
**Quiver w arrows x20
**Blanket, wool
**Blanket, wool
**Crowbar


== Magic Items ==
== Magic Items ==
*Potion of Growth
*Plate Armor +3
*Sword +3 (formerly owned by Bad Timos of the Free Folk)
*''Crimson'', masterwork sword (+1 to hit, +1 damage)
*''Tafell'', Sword +1/+3 v. Faeries, wielder gains infravision to a 60' range
*Shield +2 (the same color as the Banded Plate)
*Gauntlets of Ogre Power (grants the wearer 18 STR, punches with the gloves do 1d4 dmg, wearer can carry an extra 10 stone.)
*Potion of Healing
*Potion of Giant Control
*Serriterm knife (a needle-like knife, about six inches long and of polished greys and greens. It looks something like mother-of-pearl, but not nearly as iridescent. It has been treated with secret alchemical processes to make it as hard and durable as steel, though it is not metal. It applies a non-magical +1 to hit)
 
== Money & Treasure ==
*575 gp in storage with Mr. Hand
*Six 100 gp gems (in a small bag hanging around his neck)
*5,280 gp
*4 sp
*8 cp
 
*-5,000 for palisade around Wolfhall
*-22,380 for [https://forum.rpg.net/showthread.php?801930-Wilderlands-of-Absalom-Logistics-II&p=21219366#post21219366 downtime costs]
*+2,500 for repayment of palisade labor costs
*+4,624 for 3rdmonth loot
*-4,600 for 4thmonth upkeep and hench payments
*+1,043.44 for Gold Rush
 
== Experience ==
*Owlbears 42 xp
*Carcass Scavenger 72 xp
*Ogres 109 xp
*River Trolls 128 xp
*River Trolls II 422 xp
*Stirges 19 xp
*Ogres II 119 xp
*Coin from Expedition I 1,829 xp
*Hippogriffs 32 xp
*Chimera 124 xp
*Wizard's Tower 105 xp
*Hobgoblin Warband 95 xp
*Flies, Apes, Gnolls 149 xp
*Coin from Expedition II 3,227 xp
*Meteorite Goblins 210 xp
*Coin from Meteorite and Apes 288 xp
*Coin from partial payment of troll reward 105 xp
*Coin from Meteorite Goblins plus potion and spellbook 546 xp
*Boat project 252 xp
*Hill Giants 132 xp
*Coin from final payment of troll reward 480 xp
*Phase tigers, wild boar 167 xp
*Carnivorous Flies II 25 xp
*Coin from Venture III 1,909 xp
*Cockatrices 110 xp
*Ogre Warband 280 xp
*Ogre Warband II 457 xp
*Rhagodessa 46 xp
*Coin from Venture IV 3,949 xp
*Ogre Warband III 1,155 xp
*Mummies 310 XP
*Capturing oliphant 264 xp
*Coin from Venture V 1,636 xp
*Ogres from Candle 833 xp
*Coin from Venture VI 4,774 xp
*Bandit fight plus Ruined Keep I-III 1,294 xp
*Pevin Blacksmith stash 525 xp
*Trade Goods I 975 xp
*Trade Goods II 3,129 xp
*Batrachians 151 xp
*Necromantic scrolls 1,400 xp
*Vengeance Patrol 732 xp
*Hob Hijinx 4,565 xp
*Return of Vengeance Patrol and Treasure 9,514 xp
*Wolf Keep completion bonus 5,000 xp
*Gnoll Village Treasure 1,088 xp
*Morlock Raid 1,310 xp
*Domain XP 389 xp
*Gold from sale of Ring 6,999 xp
*Demon Boar plus loot 4,482 xp
*Chaos Storm 5,000 xp
*Manticores 1,714 xp
*Basilisks 2,058 xp
*Candle and Efreet loot 6,419 xp
*First Year Bonus 53,682 xp
*Shadowstaff destruction 7,305 xp
*Destruction of Goblin Army 2,352 xp
*Chimera Ambush 4,190 xp
*Loot from sale of magic items plus treasure 7,159 xp
*Gold rush 2,191 xp
*Salamander 4,841 xp

Latest revision as of 19:44, 15 November 2017

The Wilderlands of Absalom

Rank[edit]

  • Human Fighter 8
  • XP: 182,866/250,000
  • XP Bonus: 5%
  • Lawful
  • Age 24 (23 + one year from Potion of Speed)
  • PC, two henchman (Brother Hanston, Jeffed Ka)
  • Baron of Deepwater

Attributes[edit]

  • 14 STR (+1, +3 w/Gauntlets of Ogre Power)
  • 16 INT (+2)
  • 11 WIS
  • 11 DEX
  • 14 CON (+1)
  • 12 CHA

D@W Characteristics[edit]

  • Leadership 6
  • Zone of Control 3
  • Strategic Ability +2
  • Morale Modifier +3

Skills[edit]

  • Languages
    • Common
    • Bestial
    • Goblin
  • General Proficiencies
    • Adventuring
    • Leadership II (+2 max hench, +2 base morale to any domain I rule)
    • Manual of Arms II (can train light infantry & heavy infantry [1 month], light cavalry [3m], and heavy cavalry [6m])
    • Riding (Horse)
    • Riding (Hippogriff)
    • Knowledge-History (can recall expert commentary or information related to his field on an 11+ roll)
  • Class Proficiencies
    • Battlefield Prowess (Henchmen and mercs get +1 to morale when I personally lead them)
    • Command (Henchmen and mercs get +2 to morale)
    • Fighting Style, Weapon & Shield (+1 AC when fighting with 1H weapon and shield)
    • Weapon Focus-Swords & Daggers (double damage on natural 20)

Combat[edit]

  • AC 13 (9 without shield)
  • HP 51
  • Movement Rate 90/30/90
  • Initiative Modifier 0
  • Damage Bonus +3
  • Attacks
    • Unmodified Attack Throw 6+
    • Primary Melee Attack: Sword 0+, 1d6+9 dmg
    • Secondary Melee Attack: Crimson 2+, 1d6+7 dmg
    • Mounted Melee Attack: Lance 3+, 1d10+6 dmg (double damage when charging but -1 to initiative)
    • Primary Ranged Attack: Longbow 6+, 1d6+3 dmg
  • Saves:
    • 10 Petrification & Paralysis
    • 09 Poison & Death
    • 11 Blast & Breath
    • 11 Staves & Wands
    • 12 Spells
  • +1 WIS bonus to saves caused by spells or magic items

Equipment[edit]

Gear, Armor, Weapons: 6 stone, 2 items

  • Plate Armor +3 (3 stone)
  • Shield +2
  • Sword +3 (1 stone)
  • Sword +1/+3 v. Faeries (1 stone)
  • Boots, leather, high
  • Cloak, fur-lined
  • Gloves
  • Belt, leather
    • Dagger (1 item)
    • Pouch
    • Potion of Giant Control (1 item)
    • Potion of Growth (1 item)
  • Backpack (5 items)
    • Hammer, small
    • Iron spikes x12
    • Tinder box
    • Waterskin
    • Crowbar
  • Not Carried
    • Plate Armor (6 stone)
    • Sword, Masterwork Crimson (1 stone)
    • Serriterm knife (1 item)

Mount[edit]

Medium Warhorse (Cynric)

  • Saddle and tack, military (1 stone)
  • Lance (spare, strapped to saddle, 1 stone)
  • Shield (spare, strapped to saddle, 1 item)
  • Saddlebags (2 stone, 1 item)
    • Longbow
    • Quiver w arrows x20
    • Blanket, wool

Magic Items[edit]

  • Plate Armor +3
  • Sword +3 (formerly owned by Bad Timos of the Free Folk)
  • Crimson, masterwork sword (+1 to hit, +1 damage)
  • Tafell, Sword +1/+3 v. Faeries, wielder gains infravision to a 60' range
  • Shield +2 (the same color as the Banded Plate)
  • Gauntlets of Ogre Power (grants the wearer 18 STR, punches with the gloves do 1d4 dmg, wearer can carry an extra 10 stone.)
  • Potion of Healing
  • Potion of Giant Control
  • Serriterm knife (a needle-like knife, about six inches long and of polished greys and greens. It looks something like mother-of-pearl, but not nearly as iridescent. It has been treated with secret alchemical processes to make it as hard and durable as steel, though it is not metal. It applies a non-magical +1 to hit)

Money & Treasure[edit]

  • 575 gp in storage with Mr. Hand
  • Six 100 gp gems (in a small bag hanging around his neck)
  • 5,280 gp
  • 4 sp
  • 8 cp
  • -5,000 for palisade around Wolfhall
  • -22,380 for downtime costs
  • +2,500 for repayment of palisade labor costs
  • +4,624 for 3rdmonth loot
  • -4,600 for 4thmonth upkeep and hench payments
  • +1,043.44 for Gold Rush

Experience[edit]

  • Owlbears 42 xp
  • Carcass Scavenger 72 xp
  • Ogres 109 xp
  • River Trolls 128 xp
  • River Trolls II 422 xp
  • Stirges 19 xp
  • Ogres II 119 xp
  • Coin from Expedition I 1,829 xp
  • Hippogriffs 32 xp
  • Chimera 124 xp
  • Wizard's Tower 105 xp
  • Hobgoblin Warband 95 xp
  • Flies, Apes, Gnolls 149 xp
  • Coin from Expedition II 3,227 xp
  • Meteorite Goblins 210 xp
  • Coin from Meteorite and Apes 288 xp
  • Coin from partial payment of troll reward 105 xp
  • Coin from Meteorite Goblins plus potion and spellbook 546 xp
  • Boat project 252 xp
  • Hill Giants 132 xp
  • Coin from final payment of troll reward 480 xp
  • Phase tigers, wild boar 167 xp
  • Carnivorous Flies II 25 xp
  • Coin from Venture III 1,909 xp
  • Cockatrices 110 xp
  • Ogre Warband 280 xp
  • Ogre Warband II 457 xp
  • Rhagodessa 46 xp
  • Coin from Venture IV 3,949 xp
  • Ogre Warband III 1,155 xp
  • Mummies 310 XP
  • Capturing oliphant 264 xp
  • Coin from Venture V 1,636 xp
  • Ogres from Candle 833 xp
  • Coin from Venture VI 4,774 xp
  • Bandit fight plus Ruined Keep I-III 1,294 xp
  • Pevin Blacksmith stash 525 xp
  • Trade Goods I 975 xp
  • Trade Goods II 3,129 xp
  • Batrachians 151 xp
  • Necromantic scrolls 1,400 xp
  • Vengeance Patrol 732 xp
  • Hob Hijinx 4,565 xp
  • Return of Vengeance Patrol and Treasure 9,514 xp
  • Wolf Keep completion bonus 5,000 xp
  • Gnoll Village Treasure 1,088 xp
  • Morlock Raid 1,310 xp
  • Domain XP 389 xp
  • Gold from sale of Ring 6,999 xp
  • Demon Boar plus loot 4,482 xp
  • Chaos Storm 5,000 xp
  • Manticores 1,714 xp
  • Basilisks 2,058 xp
  • Candle and Efreet loot 6,419 xp
  • First Year Bonus 53,682 xp
  • Shadowstaff destruction 7,305 xp
  • Destruction of Goblin Army 2,352 xp
  • Chimera Ambush 4,190 xp
  • Loot from sale of magic items plus treasure 7,159 xp
  • Gold rush 2,191 xp
  • Salamander 4,841 xp