Difference between revisions of "Ching Shih"
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=Plot Points= | =Plot Points= | ||
− | * | + | * |
=Complications= | =Complications= | ||
− | |||
=Attributes= | =Attributes= | ||
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*Physical d8 | *Physical d8 | ||
*Social d8 | *Social d8 | ||
+ | |||
+ | |||
=Distinctions= | =Distinctions= | ||
− | * | + | *Scrapper d8 |
+ | You’ve been in more tussles than you can | ||
+ | count. Won most of ’em, too. | ||
+ | |||
+ | |||
+ | *Intuitive d8 | ||
+ | You ain’t a reader, not as such. But the way | ||
+ | folk carry themselves, how they move, that’s | ||
+ | the language you speak. | ||
+ | |||
+ | **Now Is Not Your Time: When someone | ||
+ | tries to attack you the first time in a | ||
+ | scene, spend 1 PP to instead make | ||
+ | them set the stakes against a Social + | ||
+ | Influence intimidation Action. If you | ||
+ | raise the stakes, they cannot attack | ||
+ | you until you roll a jinx. | ||
+ | **Take Measure: When you come into conflict | ||
+ | with someone for the first time, | ||
+ | you may attempt to size them up with | ||
+ | a Mental + Know Action. Create a Sized | ||
+ | Up d8 Asset if you succeed or take | ||
+ | an Overconfident d8 Complication if | ||
+ | you fail. | ||
+ | Highlighted Skills: Focus, Influence, | ||
+ | Notice | ||
− | * | + | *'''Ship’s Captain''' |
− | + | A natural leader, you’re responsible for the | |
+ | Crew and the ship you all fly in. | ||
− | + | "'''Lead the Crew:'''" When one of your crew | |
− | + | directly follows one of your orders, | |
+ | spend 1 PP and give that Crewmember | ||
+ | an Asset equal to your Influence | ||
+ | die rating. | ||
+ | "'''Protect the Crew:'''" When a Crewmember | ||
+ | in the same scene as you acquires a | ||
+ | Complication, spend 1 PP to take it | ||
+ | away and step it back. | ||
=skills= | =skills= | ||
− | *fight d12 Kung Fu, Swords | + | *fight d12 Kung Fu, Swords |
− | *influence d12 leadership, Tong | + | *influence d12 leadership, Tong, Alliance. |
*survive d6 | *survive d6 | ||
− | *Focus d12 Intimidate | + | *Focus d12 Intimidate |
− | *notice d10 | + | *notice d10 |
− | *know d6 Tong | + | *know d6 Tong |
*Born: Guangzhou station. | *Born: Guangzhou station. |
Latest revision as of 10:51, 16 January 2017
Plot Points[edit]
Complications[edit]
Attributes[edit]
- Mental d8
- Physical d8
- Social d8
Distinctions[edit]
- Scrapper d8
You’ve been in more tussles than you can count. Won most of ’em, too.
- Intuitive d8
You ain’t a reader, not as such. But the way folk carry themselves, how they move, that’s the language you speak.
- Now Is Not Your Time: When someone
tries to attack you the first time in a scene, spend 1 PP to instead make them set the stakes against a Social + Influence intimidation Action. If you raise the stakes, they cannot attack you until you roll a jinx.
- Take Measure: When you come into conflict
with someone for the first time, you may attempt to size them up with a Mental + Know Action. Create a Sized Up d8 Asset if you succeed or take an Overconfident d8 Complication if you fail. Highlighted Skills: Focus, Influence, Notice
- Ship’s Captain
A natural leader, you’re responsible for the Crew and the ship you all fly in.
"Lead the Crew:" When one of your crew directly follows one of your orders, spend 1 PP and give that Crewmember an Asset equal to your Influence die rating.
"Protect the Crew:" When a Crewmember in the same scene as you acquires a Complication, spend 1 PP to take it away and step it back.
skills[edit]
- fight d12 Kung Fu, Swords
- influence d12 leadership, Tong, Alliance.
- survive d6
- Focus d12 Intimidate
- notice d10
- know d6 Tong
- Born: Guangzhou station.