Ching Shih: Difference between revisions

From RPGnet
Jump to navigation Jump to search
Iskallor (talk | contribs)
Iskallor (talk | contribs)
 
(13 intermediate revisions by 2 users not shown)
Line 2: Line 2:


=Plot Points=
=Plot Points=
*0
*


=Complications=
=Complications=
Line 10: Line 10:
*Physical d8
*Physical d8
*Social d8
*Social d8




=Distinctions=
=Distinctions=
*Bad reputation: Fight, Influence, Focus
*Scrapper d8
You’ve been in more tussles than you can
count. Won most of ’em, too.
 
 
*Intuitive d8
You ain’t a reader, not as such. But the way
folk carry themselves, how they move, that’s
the language you speak.
 
**Now Is Not Your Time: When someone
tries to attack you the first time in a
scene, spend 1 PP to instead make
them set the stakes against a Social +
Influence intimidation Action. If you
raise the stakes, they cannot attack
you until you roll a jinx.


**Take Measure: When you come into conflict
with someone for the first time,
you may attempt to size them up with
a Mental + Know Action. Create a Sized
Up d8 Asset if you succeed or take
an Overconfident d8 Complication if
you fail.
Highlighted Skills: Focus, Influence,
Notice


*Not to be crossed:Fight, Survive, Focus
*'''Ship’s Captain'''
**Fair warning.
A natural leader, you’re responsible for the
***Step up or double Influence
Crew and the ship you all fly in.
when you use the weight of your
intimidating reputation. Both 1s and 2s
count for jinxes on the roll.
**To the Edge of the Black:
***When you pursue
someone who crossed you into obvious
danger, create a d8 Asset for the scene.


*1st mate: Fight, Influence, Notice (Could swap out for Steady if the first mate stays)
"'''Lead the Crew:'''" When one of your crew
**Got Your back sir.
directly follows one of your orders,
***If your captain fails a
spend 1 PP and give that Crewmember
die roll in your presence, step up or
an Asset equal to your Influence
double your Attribute on your next
die rating.
die roll.


**Right Here, Sir:  
"'''Protect the Crew:'''" When a Crewmember
***Spend 1 PP to join a scene
in the same scene as you acquires a
involving the captain that you weren’t
Complication, spend 1 PP to take it
already in.
away and step it back.


=skills=
=skills=
*fight d12 Kung Fu, Swords (1pt)
*fight d12 Kung Fu, Swords  
*influence d12 leadership, Tong(2pt)
*influence d12 leadership, Tong, Alliance.
*survive d6
*survive d6
*Focus d12 Intimidate (2pt)
*Focus d12 Intimidate  
*notice d10 (2pt)
*notice d10  




*know d6 Tong (2pt)
*know d6 Tong  






*Born: Guangzhou station.
*Born: Guangzhou station.

Latest revision as of 17:51, 16 January 2017

Plot Points[edit]

Complications[edit]

Attributes[edit]

  • Mental d8
  • Physical d8
  • Social d8



Distinctions[edit]

  • Scrapper d8

You’ve been in more tussles than you can count. Won most of ’em, too.


  • Intuitive d8

You ain’t a reader, not as such. But the way folk carry themselves, how they move, that’s the language you speak.

    • Now Is Not Your Time: When someone

tries to attack you the first time in a scene, spend 1 PP to instead make them set the stakes against a Social + Influence intimidation Action. If you raise the stakes, they cannot attack you until you roll a jinx.

    • Take Measure: When you come into conflict

with someone for the first time, you may attempt to size them up with a Mental + Know Action. Create a Sized Up d8 Asset if you succeed or take an Overconfident d8 Complication if you fail. Highlighted Skills: Focus, Influence, Notice

  • Ship’s Captain

A natural leader, you’re responsible for the Crew and the ship you all fly in.

"Lead the Crew:" When one of your crew directly follows one of your orders, spend 1 PP and give that Crewmember an Asset equal to your Influence die rating.

"Protect the Crew:" When a Crewmember in the same scene as you acquires a Complication, spend 1 PP to take it away and step it back.

skills[edit]

  • fight d12 Kung Fu, Swords
  • influence d12 leadership, Tong, Alliance.
  • survive d6
  • Focus d12 Intimidate
  • notice d10


  • know d6 Tong


  • Born: Guangzhou station.