Ching Shih: Difference between revisions

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=Plot Points=
=Plot Points=
*0
*


=Complications=
=Complications=
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*Physical d8
*Physical d8
*Social d8
*Social d8




=Distinctions=
=Distinctions=
*Bad reputation: Fight, Influence, Focus
*Scrapper d8
You’ve been in more tussles than you can
count. Won most of ’em, too.




*Not to be crossed:Fight, Survive, Focus
*Intuitive d8
**Fair warning.
You ain’t a reader, not as such. But the way
***Step up or double Influence
folk carry themselves, how they move, that’s
when you use the weight of your
the language you speak.
intimidating reputation. Both 1s and 2s
count for jinxes on the roll.
**To the Edge of the Black:
***When you pursue
someone who crossed you into obvious
danger, create a d8 Asset for the scene.


*Ship’s Captain d8
**Now Is Not Your Time: When someone
tries to attack you the first time in a
scene, spend 1 PP to instead make
them set the stakes against a Social +
Influence intimidation Action. If you
raise the stakes, they cannot attack
you until you roll a jinx.
 
**Take Measure: When you come into conflict
with someone for the first time,
you may attempt to size them up with
a Mental + Know Action. Create a Sized
Up d8 Asset if you succeed or take
an Overconfident d8 Complication if
you fail.
Highlighted Skills: Focus, Influence,
Notice
 
*'''Ship’s Captain'''
A natural leader, you’re responsible for the
A natural leader, you’re responsible for the
Crew and the ship you all fly in.
Crew and the ship you all fly in.


**Lead the Crew: When one of your crew
"'''Lead the Crew:'''" When one of your crew
directly follows one of your orders,
directly follows one of your orders,
spend 1 PP and give that Crewmember
spend 1 PP and give that Crewmember
an Asset equal to your Influence
an Asset equal to your Influence
die rating
die rating.
 
"'''Protect the Crew:'''" When a Crewmember
in the same scene as you acquires a
Complication, spend 1 PP to take it
away and step it back.


=skills=
=skills=
*fight d12 Kung Fu, Swords (1pt)
*fight d12 Kung Fu, Swords  
*influence d12 leadership, Tong(2pt)
*influence d12 leadership, Tong, Alliance.
*survive d6
*survive d6
*Focus d12 Intimidate (2pt)
*Focus d12 Intimidate  
*notice d10 (2pt)
*notice d10  




*know d6 Tong (2pt)
*know d6 Tong  






*Born: Guangzhou station.
*Born: Guangzhou station.

Latest revision as of 17:51, 16 January 2017

Plot Points[edit]

Complications[edit]

Attributes[edit]

  • Mental d8
  • Physical d8
  • Social d8



Distinctions[edit]

  • Scrapper d8

You’ve been in more tussles than you can count. Won most of ’em, too.


  • Intuitive d8

You ain’t a reader, not as such. But the way folk carry themselves, how they move, that’s the language you speak.

    • Now Is Not Your Time: When someone

tries to attack you the first time in a scene, spend 1 PP to instead make them set the stakes against a Social + Influence intimidation Action. If you raise the stakes, they cannot attack you until you roll a jinx.

    • Take Measure: When you come into conflict

with someone for the first time, you may attempt to size them up with a Mental + Know Action. Create a Sized Up d8 Asset if you succeed or take an Overconfident d8 Complication if you fail. Highlighted Skills: Focus, Influence, Notice

  • Ship’s Captain

A natural leader, you’re responsible for the Crew and the ship you all fly in.

"Lead the Crew:" When one of your crew directly follows one of your orders, spend 1 PP and give that Crewmember an Asset equal to your Influence die rating.

"Protect the Crew:" When a Crewmember in the same scene as you acquires a Complication, spend 1 PP to take it away and step it back.

skills[edit]

  • fight d12 Kung Fu, Swords
  • influence d12 leadership, Tong, Alliance.
  • survive d6
  • Focus d12 Intimidate
  • notice d10


  • know d6 Tong


  • Born: Guangzhou station.