Cyllian:Rogue: Difference between revisions
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The Rogue is a character with both the ability to learn and cast magic and a strong character in combat. | The Rogue is a character with both the ability to learn and cast magic and a strong character in combat. | ||
{| border="1" cellpadding="2" | {| border="1" cellpadding="2" | ||
!width="50"| | !width="50"|Level | ||
!width="50"|Experience Points | !width="50"|Experience Points | ||
!width="50"| Hit Points | !width="50"| Hit Points | ||
!width="50"| Combat Bonus | !width="50"| Combat Bonus | ||
!width="50"| Magic Bonus | !width="50"| Magic Bonus | ||
!width=" | !width="150"| Spells Known | ||
!width="250"|Note | |||
|- | |- | ||
|'''1 | |'''1''' || ''' 0''' || '''5''' || '''+0''' || '''+0''' || 1 - - - - - | ||
|- | |- | ||
|'''2''' || | |'''2''' || ''' 100''' || '''8''' || '''+0''' || '''+0''' || 1 - - - - - | ||
|- | |- | ||
|'''3''' || | |'''3''' || ''' 200''' || '''11'' || '''+0''' || '''+0''' || 2 - - - - - | ||
|- | |- | ||
|'''4 | |'''4''' || ''' 400''' || '''14''' || '''+1''' || '''+1''' || 2 - - - - - | ||
|- | |- | ||
|'''5 | |'''5''' || ''' 800''' || '''17''' || '''+1''' || '''+1''' || 2 1 - - - - | ||
|- | |- | ||
|'''6''' || | |'''6''' || ''' 1600''' || '''20''' || '''+1''' || '''+1''' || 2 1 - - - - | ||
|- | |- | ||
|'''7 | |'''7''' || ''' 3200''' || '''23''' || '''+2''' || '''+2''' || 2 2 - - - - | ||
|- | |- | ||
|'''8''' || | |'''8''' || ''' 6400''' || '''26''' || '''+2''' || '''+2''' || 2 2 - - - - | ||
|- | |- | ||
|'''9''' || | |'''9''' || ''' 12000''' || '''29''' || '''+2''' || '''+2''' || 2 2 1 - - - | ||
|- | |- | ||
|'''10''' || | |'''10''' || ''' 24000''' || '''32''' || '''+3''' || '''+3''' || 3 2 1 - - - | ||
|- | |- | ||
|'''11''' || '''''' || ''' | |'''11''' || ''' 48000''' || '''35''' || '''+3''' || '''+3''' || 3 3 2 - - - | ||
|- | |- | ||
|'''12''' || '''''' || ''' | |'''12''' || ''' 96000''' || '''38''' || '''+3''' || '''+3''' || 3 3 2 1 - - | ||
|- | |- | ||
|} | |} | ||
==Hit Points== | |||
Rogues start with 5 hit points (adjust by Constitution bonus) to represent their robust physical health. At each level, the Rogue gains an additional 3 hit points (adjusted by Constitution bonus) that represent incoming attacks that the Rogue avoids due a combination of luck, skill, fatigue, and experience. Only their original first level hit points represent any substantial damage to the Rogue. | |||
==Combat Bonus== | |||
Rogues start with no combat bonus, but gain one at 4th level. This increases every 3 levels thereafter. | |||
==Damage Dice== | |||
Rogues have a number of damage dice equal to their level that they can allocate every round of combat. Up to half these dice can be allocated to a single opponent. | |||
==Magic Bonus== | |||
Rogues start with no magic bonus, but gain one at 4th level. This increases every 3 levels thereafter. | |||
==Spells== | |||
Rogues start with a single spell at first level. Every other level they gain the ability to learn another spell. See Sorcerer for a list of spells and the details on spell casting. |
Latest revision as of 05:05, 6 August 2016
The Rogue is a character with both the ability to learn and cast magic and a strong character in combat.
Level | Experience Points | Hit Points | Combat Bonus | Magic Bonus | Spells Known | Note |
---|---|---|---|---|---|---|
1 | 0 | 5 | +0 | +0 | 1 - - - - - | |
2 | 100 | 8 | +0 | +0 | 1 - - - - - | |
3 | 200 | '11 | +0 | +0 | 2 - - - - - | |
4 | 400 | 14 | +1 | +1 | 2 - - - - - | |
5 | 800 | 17 | +1 | +1 | 2 1 - - - - | |
6 | 1600 | 20 | +1 | +1 | 2 1 - - - - | |
7 | 3200 | 23 | +2 | +2 | 2 2 - - - - | |
8 | 6400 | 26 | +2 | +2 | 2 2 - - - - | |
9 | 12000 | 29 | +2 | +2 | 2 2 1 - - - | |
10 | 24000 | 32 | +3 | +3 | 3 2 1 - - - | |
11 | 48000 | 35 | +3 | +3 | 3 3 2 - - - | |
12 | 96000 | 38 | +3 | +3 | 3 3 2 1 - - |
Hit Points[edit]
Rogues start with 5 hit points (adjust by Constitution bonus) to represent their robust physical health. At each level, the Rogue gains an additional 3 hit points (adjusted by Constitution bonus) that represent incoming attacks that the Rogue avoids due a combination of luck, skill, fatigue, and experience. Only their original first level hit points represent any substantial damage to the Rogue.
Combat Bonus[edit]
Rogues start with no combat bonus, but gain one at 4th level. This increases every 3 levels thereafter.
Damage Dice[edit]
Rogues have a number of damage dice equal to their level that they can allocate every round of combat. Up to half these dice can be allocated to a single opponent.
Magic Bonus[edit]
Rogues start with no magic bonus, but gain one at 4th level. This increases every 3 levels thereafter.
Spells[edit]
Rogues start with a single spell at first level. Every other level they gain the ability to learn another spell. See Sorcerer for a list of spells and the details on spell casting.