WoA Pantera: Difference between revisions
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[[The Wilderlands of Absalom]] | [[The Wilderlands of Absalom]] | ||
== Rank == | == Rank == | ||
*Human Explorer | *Human Explorer 6 | ||
*XP: | *XP: 49127/65,000 | ||
*Lawful | *Lawful | ||
*Henchman of Rabanus the Raffish | *Henchman of Rabanus the Raffish | ||
* | *Tracker | ||
== Attributes == | == Attributes == | ||
Line 23: | Line 23: | ||
**Navigation (+4 bonus to avoid getting lost) | **Navigation (+4 bonus to avoid getting lost) | ||
**Trapping | **Trapping | ||
**Tracking | |||
*Class Proficiencies | *Class Proficiencies | ||
**Alertness (+4 to find secret doors, find without searching on 18+) | **Alertness (+4 to find secret doors, find without searching on 18+) | ||
**Combat Reflexes | **Combat Reflexes | ||
** | **Pass Without Trace | ||
== Class Abilities == | == Class Abilities == | ||
Line 39: | Line 40: | ||
== Combat == | == Combat == | ||
*AC | *AC 6 | ||
*HP | *HP 28 | ||
*Movement Rate 90/30/90 | *Movement Rate 90/30/90 | ||
*Init: +2 | *Init: +2 | ||
*Surprise: +3 | *Surprise: +3 | ||
*Attacks | *Attacks | ||
**Primary Melee Attack: Spear +2 4+, 1d6+ | **Primary Melee Attack: Spear +2 4+, 1d6+6 | ||
**Primary Ranged Attack: | **Primary Ranged Attack: Longbow +1 5+, 1d6+4 | ||
*Saves: | *Saves: | ||
**Petrification/Paralysis: | **Petrification/Paralysis: 11 | ||
**Poison/Death: | **Poison/Death: 10 | ||
**Blast/Breath: | **Blast/Breath: 12 | ||
**Staves/Wands: | **Staves/Wands: 12 | ||
**Spells: | **Spells: 13 | ||
== Equipment == | == Equipment == | ||
*Gear, Armor, Weapons: | *Gear, Armor, Weapons: 6s+4t | ||
**Magic items: [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20545270#post20545270 elephant figurine], Ring of Protection +1, Continual Light Necklace | |||
**Gear: Backpack, Waterskin, Tinderbox, Blanket, 2 wks iron rations, Small Steel Mirror, coin purse. | **Gear: Backpack, Waterskin, Tinderbox, Blanket, 2 wks iron rations, Small Steel Mirror, coin purse. | ||
**Armor: Light Chain Mail, Shield | **Armor: Light Chain Mail, Shield | ||
**Weapons: Spear +2, | **Weapons: Spear +2, 20/20 Quiver, Ash Longbow: +1, when wielded by a character with 18 Strength the maximum range is doubled. Short and medium ranges remain the same, and the penalty to fire at long range also remains the same. | ||
== Wealth == | == Wealth == | ||
* | *10,900gp | ||
== Beasts == | == Beasts == |
Latest revision as of 21:13, 9 October 2017
Rank[edit]
- Human Explorer 6
- XP: 49127/65,000
- Lawful
- Henchman of Rabanus the Raffish
- Tracker
Attributes[edit]
- STR 13 (+1)
- INT 13 (+1)
- WIS 10
- DEX 12
- CON 14 (+1)
- CHA 13 (+1)
Skills[edit]
- Languages
- Common
- Goblin
- General Proficiencies
- Riding
- Navigation (+4 bonus to avoid getting lost)
- Trapping
- Tracking
- Class Proficiencies
- Alertness (+4 to find secret doors, find without searching on 18+)
- Combat Reflexes
- Pass Without Trace
Class Abilities[edit]
- Accuracy bonus of +1 to all attack throws with missile weapons.
- Increase their base damage roll from successful missile and melee attacks by +1 at 1st level, and by an additional +1 at 3rd, 6th, 9th, and 12th level.
- Explorers have animal reflexes, gaining +1 bonus to initiative and a +1 bonus to surprise rolls.
- Disappear into woods and underbrush with a proficiency throw of 3+ on 1d20.
- In dungeons, an explorer who is motionless and quiet in cover can escape detection with a proficiency throw of 14+ on 1d20.
- Any time the explorer’s party is in country familiar to the explorer, they get a +4 bonus on proficiency throws to avoid getting lost.
- In any terrain except clear and grassland terrain, the explorer’s party receives a +5 bonus to proficiency throws to evade wilderness encounters.
- A party guided by an explorer can evade wilderness encounters even when surprised on a proficiency throw of 19+.
Combat[edit]
- AC 6
- HP 28
- Movement Rate 90/30/90
- Init: +2
- Surprise: +3
- Attacks
- Primary Melee Attack: Spear +2 4+, 1d6+6
- Primary Ranged Attack: Longbow +1 5+, 1d6+4
- Saves:
- Petrification/Paralysis: 11
- Poison/Death: 10
- Blast/Breath: 12
- Staves/Wands: 12
- Spells: 13
Equipment[edit]
- Gear, Armor, Weapons: 6s+4t
- Magic items: elephant figurine, Ring of Protection +1, Continual Light Necklace
- Gear: Backpack, Waterskin, Tinderbox, Blanket, 2 wks iron rations, Small Steel Mirror, coin purse.
- Armor: Light Chain Mail, Shield
- Weapons: Spear +2, 20/20 Quiver, Ash Longbow: +1, when wielded by a character with 18 Strength the maximum range is doubled. Short and medium ranges remain the same, and the penalty to fire at long range also remains the same.
Wealth[edit]
- 10,900gp
Beasts[edit]
- Star, a medium war-horse
- Military tack & saddle
- 2x Leather Saddlebags