Islander:Items: Difference between revisions

From RPGnet
Jump to navigation Jump to search
 
(3 intermediate revisions by 2 users not shown)
Line 7: Line 7:
== Weapons & Armour ==
== Weapons & Armour ==


{|
{|Border="2"
!Weapon!!Speed!!Attack!!Notes
!Weapon!!Speed!!Attack
!rowspan="2"|Notes
|-
|-
|Knife||1||-1||Small. No Initiative penalty to draw or change to.
!Size!!S.Ranged!!A.Ranged
|-
|-
|Spear||1||2||Medium. May be thrown for +2 Speed and +2 Attack.
!Knife
|1||-1
|rowspan="2"|No Initiative penalty to draw or change to.
|-
|-
|Club||0||2||Medium.
|S||1||-1
|-
|-
|War Club||0||3||Large.
!Spear
|1||2
|rowspan="2"|
|-
|-
|Sling||4||0||Small, Small ammunition.
|M||2||2
|-
|-
|Kylie||0||1||Medium. May be thrown for +4 Speed and +1 Attack.
!Club
|0||2
|rowspan="2"|
|-
|-
|Woomera||3||2||Medium, Medium ammunition.
|M||||
|-
|-
|Taiaha||1||3||Large.
!War Club
|0||3
|rowspan="2"|
|-
|-
|Musket||0||2||Large. Small ammunition. Exotic.
|L||||
|-
|-
|Pistol||4||2||Medium, Small ammunition. Cannot be reloaded in combat. Exotic.
!Sling
|||
|rowspan="2"|
|-
|-
|Axe||2||2||Medium. Exotic.
|S/S||4||0
|-
|-
|Claws||1||3||Small. Exotic. No Initiative penalty to draw or change to.
!Kylie
|0||1
|rowspan="2"|
|-
|M||4||1
|-
!Woomera
|||
|rowspan="2"|
|-
|M/M||3||2
|-
!Taiaha
|1||3
|rowspan="2"|
|-
|L||||
|-
!Musket
|0||2
|rowspan="2"|Exotic. To Reload requires a Difficulty 17 check or takes up the entire round. Ranged attack ignores Shields.
|-
|L/S||4||3
|-
!Pistol
|||
|rowspan="2"|Exotic. Cannot be reloaded in combat. Ignores shields.
|-
|M/S||4||2
|-
!Axe
|2||2
|rowspan="2"|Exotic.
|-
|M||2||2
|-
!Claws
|1||3
|rowspan="2"|Exotic. No Initiative penalty to draw or change to (always drawn).
|-
|S||||
|}
|}


Muskets may be Fired for +4 Speed and +3 Attack. To Fire again, it must be Reloaded: this requires a Difficulty 17 check or takes up the entire round. Musket Fire ignores Shields.


Bonuses replace rather than stack.


'''Sheilds''' add 2 to Defence, but cannot be used in conjuction with a Large weapon or when casting a Spell. Medium.
'''Sheilds''' add 2 to Defence, but cannot be used in conjuction with a Large weapon or when casting a Spell. Medium.
Line 51: Line 100:
'''Power Potion''' adds 4 to  Attack Rolls for one Spell. Small.
'''Power Potion''' adds 4 to  Attack Rolls for one Spell. Small.


'''Healing Potion''' allows a Wounded character to resume fighting.
'''Healing Potion''' allows a Wounded character to resume fighting. Small.


'''Blessed Sand''' allow a +5 Speed +5 Attack attempt to destroy any Risen or Infernal target.
'''Blessed Sand''' allow a +5 Speed +5 Attack attempt to destroy any Risen or Infernal target. Small.


'''Torque''' adds 2 to Resistance. Medium. Exotic.
'''Torque''' adds 2 to Resistance. Medium. Exotic.

Latest revision as of 23:53, 24 August 2006

Encumberance[edit]

A character can carry 6 + Strength points of items. Large items are worth 4 points, Medium are worth 1 point, and Small ones are negligable.

For every point over this, they temporarily lose 1 point of Stealth.

Weapons & Armour[edit]

Weapon Speed Attack Notes
Size S.Ranged A.Ranged
Knife 1 -1 No Initiative penalty to draw or change to.
S 1 -1
Spear 1 2
M 2 2
Club 0 2
M
War Club 0 3
L
Sling
S/S 4 0
Kylie 0 1
M 4 1
Woomera
M/M 3 2
Taiaha 1 3
L
Musket 0 2 Exotic. To Reload requires a Difficulty 17 check or takes up the entire round. Ranged attack ignores Shields.
L/S 4 3
Pistol Exotic. Cannot be reloaded in combat. Ignores shields.
M/S 4 2
Axe 2 2 Exotic.
M 2 2
Claws 1 3 Exotic. No Initiative penalty to draw or change to (always drawn).
S


Sheilds add 2 to Defence, but cannot be used in conjuction with a Large weapon or when casting a Spell. Medium.

Breastplates add 1 to Defence. Medium. Exotic.

Arm Guards add 1 to Defence. Medium. Exotic.

Magic[edit]

Swiftness Potion adds 2 to Speed for one combat. Small.

Power Potion adds 4 to Attack Rolls for one Spell. Small.

Healing Potion allows a Wounded character to resume fighting. Small.

Blessed Sand allow a +5 Speed +5 Attack attempt to destroy any Risen or Infernal target. Small.

Torque adds 2 to Resistance. Medium. Exotic.

Crown adds 1 to Resistance. Medium. Exotic.

Red/White Banner adds 2 to all Spell Speeds. Large. Exotic.