Salazar Hamish: Difference between revisions
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[[The Wilderlands of Absalom]] | [[The Wilderlands of Absalom]] | ||
Salazar Hamish was a camp-hanger on for an army, surviving by grabbing what he could. He fell in with a siege train in the camp and made a home for himself for a short time. An unfriendly rivalry convinced him to take his fortunes elsewhere. Currently, Salazar is the Margrave the March of Manifest. | Salazar Hamish was a camp-hanger on for an army, surviving by grabbing what he could. He fell in with a siege train in the camp and made a home for himself for a short time. An unfriendly rivalry convinced him to take his fortunes elsewhere. Currently, Salazar is the Margrave the March of Manifest and has focused more on a dedication to Law after seeing the harm caused by monstrous forces. | ||
== Rank == | == Rank == | ||
*Human Thief | *Human Thief 8 | ||
*XP: | *XP: 86083/180,000 (receives +5% bonus) | ||
**[https://forum.rpg.net/showthread.php?772865-OOC-II-ACKS-The-Wilderlands-of-Absalom&p=19979470#post19979470 1100 +55 (Ogre Battle)] | **[https://forum.rpg.net/showthread.php?772865-OOC-II-ACKS-The-Wilderlands-of-Absalom&p=19979470#post19979470 1100 +55 (Ogre Battle)] | ||
**[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20020761#post20020761 337 +17 (Outside the Candle)] | **[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20020761#post20020761 337 +17 (Outside the Candle)] | ||
Line 21: | Line 21: | ||
**[https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20288465#post20288465 4565 Tax Revenue] | **[https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20288465#post20288465 4565 Tax Revenue] | ||
**[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20375981#post20375981 Vengeance 9061+453] | **[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20375981#post20375981 Vengeance 9061+453] | ||
*Alignment: | **[https://forum.rpg.net/showthread.php?774069-Wilderlands-of-Absalom-Logistics-Thread&p=20387361#post20387361 Wolf Keep XP 5000] | ||
**[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20475995#post20475995 1234 +61 Gnolls] | |||
**[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20496360#post20496360 1036 +52 Gnoll treasure] | |||
**[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20541390#post20541390 211 +10 Morlock Treasure] | |||
**[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20545320#post20545320 6666+ 333 Treasure and Magic Item Sales] | |||
**[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20547481#post20547481 370 and 98 Domain xp and Guild] | |||
**[https://forum.rpg.net/showthread.php?771542-The-Wilderlands-of-Absalom-Tracking-Thread&p=20587199#post20587199 3150 + 158 Demon Boar Treasure] | |||
**[https://forum.rpg.net/showthread.php?774069-Wilderlands-of-Absalom-Logistics-Thread&p=20590968#post20590968 1000 for logistics work] | |||
**[https://forum.rpg.net/showthread.php?771542-The-Wilderlands-of-Absalom-Tracking-Thread&p=20609631#post20609631 8404 + 420 Bag of Holding Sold] | |||
**[https://forum.rpg.net/showthread.php?774069-Wilderlands-of-Absalom-Logistics-Thread&p=20632385#post20632385 632 + 32 Dry Gulch Takeover] | |||
**[https://forum.rpg.net/showthread.php?774069-Wilderlands-of-Absalom-Logistics-Thread&p=20632385#post20632385 4404 +220 Dry Gulch Treasure] | |||
*Alignment: Lawful | |||
*PC with two Henchman | *PC with two Henchman | ||
*Titles/Holdings: Margrave Salazar Hamish of the March of Manifest | *Titles/Holdings: Margrave Salazar Hamish of the March of Manifest | ||
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**Bargaining | **Bargaining | ||
**Profession: Lawyer | **Profession: Lawyer | ||
**Leadership | |||
*Class Proficiencies | *Class Proficiencies | ||
**Skulking (+2 to Hide and Move Silently) | **Skulking (+2 to Hide and Move Silently) | ||
**Weapon Finesse (Use Dex modifier instead of Str for attacks) | **Weapon Finesse (Use Dex modifier instead of Str for attacks) | ||
**read languages(including ciphers, treasure maps, and dead languages, but not magical writings) with a proficiency throw of 5+ on 1d20. If the roll does not succeed, the thief may not try to read that particular piece of writing until he reaches a higher level of experience. | **read languages(including ciphers, treasure maps, and dead languages, but not magical writings) with a proficiency throw of 5+ on 1d20. If the roll does not succeed, the thief may not try to read that particular piece of writing until he reaches a higher level of experience. | ||
**Swashbuckling (+1 to AC in Leather or less, +2 at 7th level, +3 at 13th level) | |||
* Thief Skills | |||
**OL 8+ F/RT 9+ PP 8+ MS 8+ CW 3+ HS10+ HN 7+ Backstab +4/x3 | |||
== Combat == | == Combat == | ||
*AC | *AC 7 (Leather Armor, Dex Modifier. +2 Ring of Protection, +2 Swashbuckling) | ||
*HP | *HP 22 | ||
*Movement Rate 120/40/120 | *Movement Rate 120/40/120 | ||
*Initiative Modifier +1 | *Initiative Modifier +1 | ||
Line 62: | Line 78: | ||
**Primary Ranged Attack: Shortbow, Attack Throw 6+, 1d6, Range 50/100/150 | **Primary Ranged Attack: Shortbow, Attack Throw 6+, 1d6, Range 50/100/150 | ||
**Ranged Attac: Dagger, Attack Throw 6+, Range 10/20/30 | **Ranged Attac: Dagger, Attack Throw 6+, Range 10/20/30 | ||
*Saves: (+1 WIS Bonus vs spells and Magic Items, +1 vs Petrification due to Magical Scabbard) | *Saves: (+1 WIS Bonus vs spells and Magic Items, +1 vs Petrification due to Magical Scabbard, +2 from Ring) | ||
**Petrification & Paralysis 10+ | **Petrification & Paralysis 10+ | ||
**Poison & Death 10+ | **Poison & Death 10+ | ||
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** 1 Dagger | ** 1 Dagger | ||
** +1 Dagger with Gorgon Sheath (+1 to petrification saves) | ** +1 Dagger with Gorgon Sheath (+1 to petrification saves) | ||
** Ring of Second Chances | ** [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=19989382#post19989382 Ring of Second Chances] | ||
** Ring of Protection +2 | |||
** Belt, High boots, Hooded Cloak, Gloves, Tunic and Pants (Crafter), Fancy Hat (19 GP) | ** Belt, High boots, Hooded Cloak, Gloves, Tunic and Pants (Crafter), Fancy Hat (19 GP) | ||
*** Pouch 1 | *** Pouch 1 | ||
**** 9 100 GP Gems, 9 50 GP Gems, 623 GP | **** 9 100 GP Gems, 9 50 GP Gems, 623 GP | ||
*** Pouch 2 | *** Pouch 2 | ||
**** 20 10gp | **** 20 10gp gems, 354 GP, 28 SP (-30 for giant taunting) | ||
** Backpack (2gp) | ** Backpack (2gp) | ||
*** Blanket (2gp) | *** Blanket (2gp) | ||
*** ** Belt, High boots, Hooded Cloak, Gloves, Tunic and Pants (Noble), | *** ** Belt, High boots, Hooded Cloak, Gloves, Tunic and Pants (Noble), | ||
*** Crowbar | *** Crowbar | ||
*** | *** 1 Flask of Military Oil | ||
*** Lantern | *** Lantern | ||
*** 4 Flasks of Common Oil and Tinder Box (2 GP) | *** 4 Flasks of Common Oil and Tinder Box (2 GP) |
Latest revision as of 21:52, 30 December 2016
Salazar Hamish was a camp-hanger on for an army, surviving by grabbing what he could. He fell in with a siege train in the camp and made a home for himself for a short time. An unfriendly rivalry convinced him to take his fortunes elsewhere. Currently, Salazar is the Margrave the March of Manifest and has focused more on a dedication to Law after seeing the harm caused by monstrous forces.
Rank[edit]
- Human Thief 8
- XP: 86083/180,000 (receives +5% bonus)
- 1100 +55 (Ogre Battle)
- 337 +17 (Outside the Candle)
- 295 +15 (Mummies)
- 129 +6 (Scorpions)
- 251 + 25 (Capturing Stompy)
- 1558 + 78 (Treasure XP)
- 4547 + 227 (Treasure XP)
- 500 +25 (Treasure XP)
- 929 + 46 (Trade Goods XP)
- 2980 + 149 (Treasure/Trade XP)
- 73 +4 (Treasure)
- 1333 + 67 (destroyed scrolls)
- 3850 (Spying Hijinks)
- Camp Map bonus 500
- 4565 Tax Revenue
- Vengeance 9061+453
- Wolf Keep XP 5000
- 1234 +61 Gnolls
- 1036 +52 Gnoll treasure
- 211 +10 Morlock Treasure
- 6666+ 333 Treasure and Magic Item Sales
- 370 and 98 Domain xp and Guild
- 3150 + 158 Demon Boar Treasure
- 1000 for logistics work
- 8404 + 420 Bag of Holding Sold
- 632 + 32 Dry Gulch Takeover
- 4404 +220 Dry Gulch Treasure
- Alignment: Lawful
- PC with two Henchman
- Titles/Holdings: Margrave Salazar Hamish of the March of Manifest
- Age: 17
Attributes[edit]
- STR 11
- INT 10
- WIS 13 (+1)
- DEX 13 (raised from 6) (+1)
- CON 11
- CHA 13 (+1)
Skills[edit]
- Languages
- Common
- Giant
- General Proficiencies
- Adventuring
- Riding (horse)
- Signaling
- Bargaining
- Profession: Lawyer
- Leadership
- Class Proficiencies
- Skulking (+2 to Hide and Move Silently)
- Weapon Finesse (Use Dex modifier instead of Str for attacks)
- read languages(including ciphers, treasure maps, and dead languages, but not magical writings) with a proficiency throw of 5+ on 1d20. If the roll does not succeed, the thief may not try to read that particular piece of writing until he reaches a higher level of experience.
- Swashbuckling (+1 to AC in Leather or less, +2 at 7th level, +3 at 13th level)
- Thief Skills
- OL 8+ F/RT 9+ PP 8+ MS 8+ CW 3+ HS10+ HN 7+ Backstab +4/x3
Combat[edit]
- AC 7 (Leather Armor, Dex Modifier. +2 Ring of Protection, +2 Swashbuckling)
- HP 22
- Movement Rate 120/40/120
- Initiative Modifier +1
- Attacks
- Primary Melee Attack: Frostbite (Short Sword +3, Frost Brand) with Friend-Maker, Attack Throw 0+, 1d6+3
- Melee Attack: Frostbite (Short Sword +3, Frost Brand), Attack Throw 3+, 1d6+3
- Melee Attack: Friend-Maker (Short Sword +2, Charm Person 3/Week), Attack Throw 4+, 1d6+2
- Melee Attack: Dagger +1, Attack Throw 6+, 1d4 + 1
- Primary Ranged Attack: Shortbow, Attack Throw 6+, 1d6, Range 50/100/150
- Ranged Attac: Dagger, Attack Throw 6+, Range 10/20/30
- Saves: (+1 WIS Bonus vs spells and Magic Items, +1 vs Petrification due to Magical Scabbard, +2 from Ring)
- Petrification & Paralysis 10+
- Poison & Death 10+
- Blast & Breath 13+
- Staves & Wands 11+
- Spells 12+
Spells[edit]
- None
Equipment[edit]
- Gear, Armor, Weapons: Total Encumbrance.
- Frostbite: Sword +3, Frost Brand
- Friend-Maker: Sword +2, Charm Person
- Shortbow
- 2 Quiver with 40 arrow
- 5 Silver tipped arrows
- 1 Dagger
- +1 Dagger with Gorgon Sheath (+1 to petrification saves)
- Ring of Second Chances
- Ring of Protection +2
- Belt, High boots, Hooded Cloak, Gloves, Tunic and Pants (Crafter), Fancy Hat (19 GP)
- Pouch 1
- 9 100 GP Gems, 9 50 GP Gems, 623 GP
- Pouch 2
- 20 10gp gems, 354 GP, 28 SP (-30 for giant taunting)
- Pouch 1
- Backpack (2gp)
- Blanket (2gp)
- ** Belt, High boots, Hooded Cloak, Gloves, Tunic and Pants (Noble),
- Crowbar
- 1 Flask of Military Oil
- Lantern
- 4 Flasks of Common Oil and Tinder Box (2 GP)
- Mirror
- Two Weeks Iron Rations
- Thieves' Tools
Mount[edit]
Light Warhorse (Sirocco) AC 2, 12 HP
- Saddle and tack, military (1 stone)
- Saddlebags (2 stone, 1 item)
- Shortbow
- 2 Quivers w arrows x40
- Blanket, wool
- 2 Waterskins
Light Riding Horse (Mister Trembelus) AC 2, 10 HP
- Saddle and Tack, Riding
- Saddlebags (2 Stone, 1 item)
- Tent
- 3 Waterskins
- 50 Feet Rope