Difference between revisions of "Lucius the Pauper Knight"
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== Rank == | == Rank == | ||
− | * | + | *Human Paladin 1 |
− | *XP: | + | *XP: 0/1850 |
− | *Alignment | + | *Alignment Neutral |
− | * | + | *PC |
− | * | + | *No holdings |
== Attributes == | == Attributes == | ||
− | * | + | *Strength: 18 |
− | * | + | *Dexterity: 13 |
− | * | + | *Constitution: 8 |
− | * | + | *Intelligence: 8 |
− | * | + | *Wisdom: 9 |
− | * | + | *Charisma: 11 |
== Skills == | == Skills == | ||
*Languages | *Languages | ||
− | ** | + | ** Common |
− | + | ||
− | |||
*General Proficiencies | *General Proficiencies | ||
− | ** | + | **Riding: Can attack from horseback |
− | + | ||
− | |||
*Class Proficiencies | *Class Proficiencies | ||
− | ** | + | ** Fighting Style (Weapon & Shield): +1 AC if using a shield |
− | ** | + | |
− | ** | + | *Class Abilities |
+ | **Aura of protection: +1 bonus to AC and a +1 bonus on saving throws against attacks made or effects created by evil creatures. | ||
+ | **Sanctified bodies: immune to the ravages of disease | ||
+ | **Detect evil: (as the spell) up to 60' away simply by concentrating. Each use takes a turn. | ||
+ | **Lay on hands: heal 2 points of damage per level | ||
== Combat == | == Combat == | ||
− | *AC | + | *AC 10 |
− | *HP | + | *HP 5 |
− | *Movement Rate | + | *Movement Rate 60 (horse: 180) |
− | *Initiative Modifier | + | *Initiative Modifier +1 (lance: 0) |
− | + | **Primary Melee Attack: Javelin 7+ / 1D6+4 | |
− | **Primary Melee Attack: | + | **Secondary Melee Attack: Lance 7+ / 1D10+4 |
− | **Secondary Melee Attack: | + | **Primary Ranged Attack: Javelin 9+ / 1D6+1 |
− | **Primary Ranged Attack: | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | *Saves: -1 vs. Evil | |
− | * | + | **Petrification & Paralysis 15+ |
− | ** | + | **Poison & Death 14+ |
− | ** | + | **Blast & Breath 16+ |
− | ** | + | **Staves & Wands 16+ |
− | * | + | **Spells 17+ |
− | * | ||
− | ** | ||
− | |||
== Equipment == | == Equipment == | ||
− | *Gear, Armor, Weapons: Total Encumbrance | + | *Gear, Armor, Weapons: Total Encumbrance: 6+1+1/6 = 8 |
− | ** | + | **polished Holy symbol made of silver(winged sun of Ammonar) |
− | ** | + | **short spear (Javelin) |
− | ** | + | **nicked steel shield bearing symbol of the winged sun |
+ | **plate armor in good condition | ||
+ | **worn down purple freeholder tunic and pants | ||
+ | **old riding boots (leather, high) | ||
+ | **6 torches | ||
+ | |||
+ | *medium riding horse | ||
+ | **riding saddle and tack | ||
+ | **saddlebags | ||
+ | **1 week’s iron rations | ||
+ | **thick woolen blanket | ||
+ | **lance | ||
+ | |||
+ | == Gold == | ||
+ | 0.3 | ||
+ | |||
+ | Borrowed 3gp from Redbrand |
Latest revision as of 08:32, 14 November 2016
Contents
Rank[edit]
- Human Paladin 1
- XP: 0/1850
- Alignment Neutral
- PC
- No holdings
Attributes[edit]
- Strength: 18
- Dexterity: 13
- Constitution: 8
- Intelligence: 8
- Wisdom: 9
- Charisma: 11
Skills[edit]
- Languages
- Common
- General Proficiencies
- Riding: Can attack from horseback
- Class Proficiencies
- Fighting Style (Weapon & Shield): +1 AC if using a shield
- Class Abilities
- Aura of protection: +1 bonus to AC and a +1 bonus on saving throws against attacks made or effects created by evil creatures.
- Sanctified bodies: immune to the ravages of disease
- Detect evil: (as the spell) up to 60' away simply by concentrating. Each use takes a turn.
- Lay on hands: heal 2 points of damage per level
Combat[edit]
- AC 10
- HP 5
- Movement Rate 60 (horse: 180)
- Initiative Modifier +1 (lance: 0)
- Primary Melee Attack: Javelin 7+ / 1D6+4
- Secondary Melee Attack: Lance 7+ / 1D10+4
- Primary Ranged Attack: Javelin 9+ / 1D6+1
- Saves: -1 vs. Evil
- Petrification & Paralysis 15+
- Poison & Death 14+
- Blast & Breath 16+
- Staves & Wands 16+
- Spells 17+
Equipment[edit]
- Gear, Armor, Weapons: Total Encumbrance: 6+1+1/6 = 8
- polished Holy symbol made of silver(winged sun of Ammonar)
- short spear (Javelin)
- nicked steel shield bearing symbol of the winged sun
- plate armor in good condition
- worn down purple freeholder tunic and pants
- old riding boots (leather, high)
- 6 torches
- medium riding horse
- riding saddle and tack
- saddlebags
- 1 week’s iron rations
- thick woolen blanket
- lance
Gold[edit]
0.3
Borrowed 3gp from Redbrand