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== Rank == | == Rank == | ||
* | *Human Assassin 1 | ||
*XP: | *XP: 0/1700 | ||
* | *Neutral | ||
* | *Full PC | ||
*List any titles or holdings | *List any titles or holdings | ||
== Attributes == | == Attributes == | ||
*STR | *STR 9 | ||
*INT | *INT 11 | ||
*WIS | *WIS 15 | ||
*DEX | *DEX 16 | ||
*CON | *CON 7 | ||
*CHA | *CHA 17 | ||
== Skills == | == Skills == | ||
*Languages | *Languages | ||
** | ** Common | ||
** | ** | ||
** | ** | ||
*General Proficiencies | *General Proficiencies | ||
** | **Disguise: The character can make someone look like someone else through make-up and clothing. | ||
**Adventuring: The character is well-equipped for a life of adventure. He knows how to clean and sharpen weapons, saddle and ride a horse, set up a camp, and search for a secret door. He has a rough idea of the value of common coins, trade goods, gems, and jewelry. All player characters are assumed to have Adventuring for purposes of the proficiency throws of standard adventuring tasks. | |||
** | ** | ||
*Class Proficiencies | *Class Proficiencies | ||
** | **Weapon Finesse: When attacking with one-handed melee weapons, the character may use his Dexterity modifier instead of his Strength modifier on his attack throw. | ||
** | ** | ||
** | ** | ||
== Combat == | == Combat == | ||
*AC | *AC 2 | ||
*HP | *HP 6 | ||
*Movement Rate | *Movement Rate 120 | ||
*Initiative Modifier | *Initiative Modifier +2 | ||
*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats." | *Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats." | ||
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.) | **Primary Melee Attack: Short Sword 10+ 1d6+1, (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.) | ||
**Secondary Melee Attack: | **Secondary Melee Attack: Dagger 10+ 1d4+1 | ||
**Primary Ranged Attack: | **Primary Ranged Attack: Crossbow 10+ 1d6+1 | ||
**Secondary Ranged Attack: Dagger 1d4+1 | |||
*Saves: | *Saves: | ||
**Petrification & Paralysis | **Petrification & Paralysis 15+ | ||
**Poison & Death | **Poison & Death 14+ | ||
**Blast & Breath | **Blast & Breath 16+ | ||
**Staves & Wands | **Staves & Wands 16+ | ||
**Spells | **Spells | ||
Line 57: | Line 58: | ||
== Equipment == | == Equipment == | ||
*Gear, Armor, Weapons: Total Encumbrance | *Gear, Armor, Weapons: Total Encumbrance 4 | ||
** | **Leather Armor (Black) | ||
**Leather Boots (Brown) | |||
**Armiger’s Tunic (Dark Maroon Red) | |||
**Cloak (long, hooded) (Black) | |||
**Thieves Tools | |||
**Rope | |||
**Torches (6) | |||
**Backpack (hold 4 stone) | |||
**Pouch(holds 1\2 stone) | |||
**1 week’s iron rations | |||
**Waterskin | |||
**Dagger | |||
**Short Sword | |||
**Crossbow | |||
**Case with 20 bolts | |||
**Those things | **Those things | ||
**Individually | **Individually | ||
== Wealth == | |||
*13 gp, 2 sp |
Latest revision as of 20:26, 9 November 2016
Rank[edit]
- Human Assassin 1
- XP: 0/1700
- Neutral
- Full PC
- List any titles or holdings
Attributes[edit]
- STR 9
- INT 11
- WIS 15
- DEX 16
- CON 7
- CHA 17
Skills[edit]
- Languages
- Common
- General Proficiencies
- Disguise: The character can make someone look like someone else through make-up and clothing.
- Adventuring: The character is well-equipped for a life of adventure. He knows how to clean and sharpen weapons, saddle and ride a horse, set up a camp, and search for a secret door. He has a rough idea of the value of common coins, trade goods, gems, and jewelry. All player characters are assumed to have Adventuring for purposes of the proficiency throws of standard adventuring tasks.
- Class Proficiencies
- Weapon Finesse: When attacking with one-handed melee weapons, the character may use his Dexterity modifier instead of his Strength modifier on his attack throw.
Combat[edit]
- AC 2
- HP 6
- Movement Rate 120
- Initiative Modifier +2
- Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
- Primary Melee Attack: Short Sword 10+ 1d6+1, (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
- Secondary Melee Attack: Dagger 10+ 1d4+1
- Primary Ranged Attack: Crossbow 10+ 1d6+1
- Secondary Ranged Attack: Dagger 1d4+1
- Saves:
- Petrification & Paralysis 15+
- Poison & Death 14+
- Blast & Breath 16+
- Staves & Wands 16+
- Spells
Spells[edit]
- First Level: Spells Per Day
- A first level spell in your repertoire
- Another first-level spell in your repertoire
- Etc
- Second Level: Spells Per Day
- One
- Two
- You-know-what-to-do
Equipment[edit]
- Gear, Armor, Weapons: Total Encumbrance 4
- Leather Armor (Black)
- Leather Boots (Brown)
- Armiger’s Tunic (Dark Maroon Red)
- Cloak (long, hooded) (Black)
- Thieves Tools
- Rope
- Torches (6)
- Backpack (hold 4 stone)
- Pouch(holds 1\2 stone)
- 1 week’s iron rations
- Waterskin
- Dagger
- Short Sword
- Crossbow
- Case with 20 bolts
- Those things
- Individually
Wealth[edit]
- 13 gp, 2 sp