Difference between revisions of "TOR: Eydis, The Fox"

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Name: The Fox (adventuring name), Eydis (real name)
+
'''Culture''': Woodman of Wilderland
  
Culture: Woodman of Wilderland
+
'''Standard of Living''': Frugal
  
Standard of Living: Frugal
+
'''Cultural blessing''': Woodcrafty (while fighting in forests, use favored Wits for Parry rating)
  
Cultural blessing: Woodcrafty
+
'''Calling''': Wanderer
  
Calling: Wanderer Shadow weakness: Wandering-madness
+
'''Shadow weakness''': Wandering-madness
  
Specialities: Herb-lore, Leechcraft, Folk-lore
+
'''Description''': The young woman who calls herself "The Fox" is a healer by trade and a wanderer by calling. She used to travel around with her father, also a healer and her teacher, providing assistance to remote farms with injuries, maladies, childbirths, and sickly cattle. After her father succumbed to the plague himself, a result of working with the infected, she continued on her own but quickly realized that the unfamiliar paths hold her interest more than the old ones. Eager to discover and help new people, The Fox ever wanders to new places.
  
Distinctive features: Cunning, Fair
+
She has brownish-red hair, hence the name, and alert brown eyes. The many walks in the sun left her face and shoulders with a dusting of freckles. In her young years food was never in abundance, and outright short in winters, leaving her today a thin waif of a girl. But she does bear an axe for protection on the road, which she can use with some proficiency. From her father she also picked up the habit of chewing on herbs - usually anise, mint, mustard seed, or dried lavender flowers - which she does frequently, spitting the chewed-out remains wherever she walks. (Decorum is not her strong suit.) Her broad smile can light up her face, provided she is not currently chewing herbs which stick to her teeth.
  
 +
'''Experience''': 0 (Total 0)
  
Body: 2 Heart: 6 Wits: 6
+
'''Valour''': 1
  
Body (favoured): 4 Heart (favoured): 7 Wits (favoured): 9
+
'''Wisdom''': 2
  
 +
__TOC__
  
-Common Skills-
+
== Traits ==
  
Awe: 0 Inspire: 1 Persuade: 1
+
'''Specialties''': Herb-lore, Leechcraft, Folk-lore
  
Athletics: 2 Travel: 2 Stealth: 2
+
'''Distinctive features''': Cunning, Fair
  
Awareness: 2 Insight: 0 Search: 0
+
== Attributes ==
  
Explore: 3 ''Healing: 3'' Hunting: 2
+
'''Body''': 2 (favored 4)
  
''Song: 4'' Courtesy: 0 ''Riddle: 1''
+
'''Heart''': 6 (favored 7)
  
Craft: 1 ''Battle: 2'' Lore: 0
+
'''Wits''': 6 (favored 9)
  
 +
== Common Skills ==
  
-Weapon Skills-
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{|
 +
|'''Personality'''
 +
|-
 +
|Awe 0 
 +
|
 +
|Inspire 1
 +
|
 +
|Persuade 1
 +
|-
 +
|'''Movement''' (2 AP)
 +
|-
 +
|Athletics 2
 +
|
 +
|Travel 2 
 +
|
 +
|Stealth 2
 +
|-
 +
|'''Perception'''
 +
|-
 +
|Awareness 2
 +
|
 +
|Insight 0
 +
|
 +
|Search 0
 +
|-
 +
|'''Survival'''
 +
|-
 +
|Explore 3 
 +
|
 +
|<u>Healing 3</u> 
 +
|
 +
|Hunting 2
 +
|-
 +
|'''Custom''' (1 AP)
 +
|-
 +
|<u>Song 4</u>
 +
|
 +
|Courtesy 0
 +
|
 +
|<u>Riddle 1</u>
 +
|-
 +
|'''Vocation''' (1 AP)
 +
|-
 +
|Craft 1
 +
|
 +
|<u>Battle 2</u>
 +
|
 +
|Lore 0
 +
|}
  
''Long-hafted axe: 2''
+
== Weapon Skills ==
  
Dagger: 1
+
<u>Long-hafted axe 2</u>
  
Spear: 1
+
Spear 1
  
-Rewards-:
+
Dagger 1
  
-Virtues-: Herbal Remedies
 
  
 +
== Gear ==
  
-Gear-
+
Long-hafted axe (damage 5/7, edge G, injury 18/20, enc 3)
  
Long-hafted axe damage: 5/7 edge: G injury: 18/20 enc: 3
+
Dagger (damage 3, edge G, injury 12, enc 0)
  
Dagger damage: 3 edge: G injury: 12 enc: 0
+
Leather corslet (armour 2d, enc 8)
  
Leather corslet enc: 8
 
  
 +
== Rewards ==
  
Endurance: 26 Starting Endurance: 26 Fatigue from Encumbrance: 11 Fatigue from Travel: 0 Total Fatigue: 11
+
; Virtues
 +
: Herbal Remedies (the first time your Endurance drops to equal or below your Fatigue, you are not yet Wearied)
  
Hope: 16 Starting Hope: 16 Temporary Shadow: 0 Permanent Shadow: 0 Total Shadow: 0
+
== Combat ==
  
 +
'''Armour''': 2d (headgear 0)
  
Armour: 2 Headgear: 0
+
'''Parry''': 6 (9 while in forests)
  
Parry: 6 Shield: 0
+
'''Damage''': 2 (ranged 2)
  
Damage: 2 Ranged: 2  
+
'''Endurance''': 8 (max 26)
 +
: Fatigue from Encumbrance: 11
 +
: Fatigue from Travel: 2
  
Wisdom: 2 Valour: 1
+
'''Hope''': 15 (max 16)
 +
: Temporary Shadow: 0
 +
: Permanent Shadow: 0
  
 +
'''Weary''': No
  
Experience: 0 Total Experience: 0
+
'''Miserable''': No
  
Fellowship: 0 Advancement: 0 Treasure: 0 Standing: 0
+
'''Wounded''': No
  
 +
== Other ==
  
The young woman who calls herself "The Fox" is a healer by trade and a wanderer by calling. She used to travel around with her father, also a healer and her teacher, providing assistance to remote farms with injuries, maladies, childbirths, and sickly cattle. After her father succumbed to the plague himself, a result of working with the infected, she continued on her own but quickly realized that the unfamiliar paths hold her interest more than the old ones. Eager to discover and help new people, The Fox ever wanders to new places.
+
'''Fellowship''' 0
  
 +
'''Advancement''' 0
  
She has brownish-red hair, hence the name, and alert brown eyes. The many walks in the sun left her face and shoulders with a dusting of freckles. In her young years food was never in abundance, and outright short in winters, leaving her today a thin waif of a girl. But she does bear an axe for protection on the road, which she can use with some proficiency. From her father she also picked up the habit of chewing on herbs - usually anise, mint, mustard seed, or dried lavender flowers - which she does frequently, spitting the chewed-out remains wherever she walks. (Decorum is not her strong suit.) Her broad smile can light up her face, provided she is not currently chewing herbs which stick to her teeth.
+
'''Treasure''' 0
 +
 
 +
'''Standing''' 0

Latest revision as of 17:48, 17 June 2017

Culture: Woodman of Wilderland

Standard of Living: Frugal

Cultural blessing: Woodcrafty (while fighting in forests, use favored Wits for Parry rating)

Calling: Wanderer

Shadow weakness: Wandering-madness

Description: The young woman who calls herself "The Fox" is a healer by trade and a wanderer by calling. She used to travel around with her father, also a healer and her teacher, providing assistance to remote farms with injuries, maladies, childbirths, and sickly cattle. After her father succumbed to the plague himself, a result of working with the infected, she continued on her own but quickly realized that the unfamiliar paths hold her interest more than the old ones. Eager to discover and help new people, The Fox ever wanders to new places.

She has brownish-red hair, hence the name, and alert brown eyes. The many walks in the sun left her face and shoulders with a dusting of freckles. In her young years food was never in abundance, and outright short in winters, leaving her today a thin waif of a girl. But she does bear an axe for protection on the road, which she can use with some proficiency. From her father she also picked up the habit of chewing on herbs - usually anise, mint, mustard seed, or dried lavender flowers - which she does frequently, spitting the chewed-out remains wherever she walks. (Decorum is not her strong suit.) Her broad smile can light up her face, provided she is not currently chewing herbs which stick to her teeth.

Experience: 0 (Total 0)

Valour: 1

Wisdom: 2

Traits[edit]

Specialties: Herb-lore, Leechcraft, Folk-lore

Distinctive features: Cunning, Fair

Attributes[edit]

Body: 2 (favored 4)

Heart: 6 (favored 7)

Wits: 6 (favored 9)

Common Skills[edit]

Personality
Awe 0 Inspire 1 Persuade 1
Movement (2 AP)
Athletics 2 Travel 2 Stealth 2
Perception
Awareness 2 Insight 0 Search 0
Survival
Explore 3 Healing 3 Hunting 2
Custom (1 AP)
Song 4 Courtesy 0 Riddle 1
Vocation (1 AP)
Craft 1 Battle 2 Lore 0

Weapon Skills[edit]

Long-hafted axe 2

Spear 1

Dagger 1


Gear[edit]

Long-hafted axe (damage 5/7, edge G, injury 18/20, enc 3)

Dagger (damage 3, edge G, injury 12, enc 0)

Leather corslet (armour 2d, enc 8)


Rewards[edit]

Virtues
Herbal Remedies (the first time your Endurance drops to equal or below your Fatigue, you are not yet Wearied)

Combat[edit]

Armour: 2d (headgear 0)

Parry: 6 (9 while in forests)

Damage: 2 (ranged 2)

Endurance: 8 (max 26)

Fatigue from Encumbrance: 11
Fatigue from Travel: 2

Hope: 15 (max 16)

Temporary Shadow: 0
Permanent Shadow: 0

Weary: No

Miserable: No

Wounded: No

Other[edit]

Fellowship 0

Advancement 0

Treasure 0

Standing 0