Difference between revisions of "The Haggard Witch"
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− | '''The Haggard Witch''' | + | =='''The Haggard Witch'''== |
(Real name currently unknown) | (Real name currently unknown) | ||
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'''Career/Specializations:''' Explorer / Scout; Force Sensitive Emergent | '''Career/Specializations:''' Explorer / Scout; Force Sensitive Emergent | ||
− | '''Characteristics''' | + | =='''Characteristics'''== |
+ | |||
2 Brawn 3 Agility 3 Intellect 2 Cunning 2 Willpower 2 Presence | 2 Brawn 3 Agility 3 Intellect 2 Cunning 2 Willpower 2 Presence | ||
Line 21: | Line 22: | ||
Wound 14 | Wound 14 | ||
− | Strain | + | Strain 14 / 4 |
+ | |||
+ | Force Rating: 2 | ||
+ | |||
+ | =='''Duty / Obligations'''== | ||
− | |||
Debt -- Jarro Handa | Debt -- Jarro Handa | ||
The Price of a Name - Agnetha, Heiress to the Iron Crown of Dachat | The Price of a Name - Agnetha, Heiress to the Iron Crown of Dachat | ||
− | '''Skills''' | + | =='''Career Skills'''== |
+ | |||
Astrogation YGG | Astrogation YGG | ||
+ | |||
+ | Athletics GG | ||
Cool YG | Cool YG | ||
− | + | Discipline YG | |
+ | |||
+ | Lore YGG | ||
+ | |||
+ | Medicine GGG | ||
Outer Rim YGG | Outer Rim YGG | ||
Line 39: | Line 50: | ||
Perception YGB | Perception YGB | ||
− | Piloting - Planetary YGG | + | Piloting - Planetary YYG |
+ | |||
+ | Piloting - Space GGG | ||
+ | |||
+ | Survival YG | ||
+ | |||
+ | Xenology GGG | ||
+ | |||
+ | =='''Other Skills'''== | ||
+ | |||
+ | Brawl GG | ||
+ | |||
+ | Charm GG | ||
+ | |||
+ | Coercion GG | ||
+ | |||
+ | Computers GG | ||
+ | |||
+ | Coordination GGG | ||
+ | |||
+ | Core Worlds GGG | ||
+ | |||
+ | Deception GG | ||
+ | |||
+ | Education GGG | ||
+ | |||
+ | Gunnery GGG | ||
+ | |||
+ | Leadership GG | ||
+ | |||
+ | Mechanics GGG | ||
+ | |||
+ | Melee YG | ||
+ | |||
+ | Negotiation GG | ||
+ | |||
+ | Ranged - Heavy GGG | ||
+ | |||
+ | Ranged - Light YGG | ||
Resilience YG | Resilience YG | ||
− | Survival | + | Skullduggery GG |
+ | |||
+ | Stealth GGG | ||
+ | |||
+ | Streetwise GG | ||
+ | |||
+ | Underworld GGG | ||
+ | |||
+ | Vigilance GGB | ||
+ | |||
+ | Warfare GGG | ||
+ | |||
+ | =='''Talents'''== | ||
+ | |||
+ | Rapid Recovery II - When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery. | ||
+ | |||
+ | Grit - Gain +1 strain threshold | ||
+ | |||
+ | Short Cut - During a chase, add B per rank in Shortcut to any checks made to catch or escape an opponent. | ||
+ | |||
+ | Insight - Perception and Discipline become career skills | ||
+ | |||
+ | Uncanny Senses - Add B per rank of Uncanny Senses to all Perception checks. | ||
+ | |||
+ | Toughened - Gain +2 wound threshold. | ||
+ | |||
+ | Indistinguishable - Upgrade difficulty of checks to identify character once per rank of Indistinguishable. | ||
+ | |||
+ | Grit II - Gain +1 Strain Threshold | ||
+ | |||
+ | Forager - Remove up to SS from skill checks to find food, water, or shelter. Survival checks to forage take half the time. | ||
+ | |||
+ | Quick Strike - Add B per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. | ||
+ | |||
+ | Natural Hunter - Once per session, may re-roll any 1 Perception or Vigilance check. | ||
+ | |||
+ | Uncanny Reactions - +1B to Vigilance checks | ||
+ | |||
+ | Sense Danger - Once per session, remove 2S from a skill roll. | ||
+ | |||
+ | Touch of Fate - Once per game session, add 2B to a skill roll. | ||
+ | |||
+ | Stalker - +1B to all Coordination and Stealth checks | ||
+ | |||
+ | Force Rating - +1 Force Rating | ||
+ | |||
+ | Balance - When the character heals strain at the end of the encounter, she may add 1F per Force Rating. She recovers additional strain equal to F generated. | ||
+ | |||
+ | =='''Force Powers'''== | ||
+ | |||
+ | '''Move:''' The Force user can move small objects via the power of the Force. The user may spend 1F(L/D) to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range. | ||
+ | |||
+ | '''Range''' Spend 1F (L/D) to increase Move range. (Current Rank 1, Maximum Range Medium, Cost 1 FP) | ||
+ | |||
+ | =='''Equipment'''== | ||
+ | |||
+ | Blaster | ||
− | + | Light Armor | |
− | |||
− | + | Datapad | |
− | + | Comm Link (Handheld) | |
− | + | 5 Glow Sticks | |
− | + | 50 Cr | |
− | + | Contact (Nar Shaddaa) Jarro |
Latest revision as of 07:00, 3 March 2018
Contents
The Haggard Witch[edit]
(Real name currently unknown)
Human
Female
33 years old.
Iron Gray Hair
Blue Eyes
Career/Specializations: Explorer / Scout; Force Sensitive Emergent
Characteristics[edit]
2 Brawn 3 Agility 3 Intellect 2 Cunning 2 Willpower 2 Presence
Soak 2
Wound 14
Strain 14 / 4
Force Rating: 2
Duty / Obligations[edit]
Debt -- Jarro Handa
The Price of a Name - Agnetha, Heiress to the Iron Crown of Dachat
Career Skills[edit]
Astrogation YGG
Athletics GG
Cool YG
Discipline YG
Lore YGG
Medicine GGG
Outer Rim YGG
Perception YGB
Piloting - Planetary YYG
Piloting - Space GGG
Survival YG
Xenology GGG
Other Skills[edit]
Brawl GG
Charm GG
Coercion GG
Computers GG
Coordination GGG
Core Worlds GGG
Deception GG
Education GGG
Gunnery GGG
Leadership GG
Mechanics GGG
Melee YG
Negotiation GG
Ranged - Heavy GGG
Ranged - Light YGG
Resilience YG
Skullduggery GG
Stealth GGG
Streetwise GG
Underworld GGG
Vigilance GGB
Warfare GGG
Talents[edit]
Rapid Recovery II - When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery.
Grit - Gain +1 strain threshold
Short Cut - During a chase, add B per rank in Shortcut to any checks made to catch or escape an opponent.
Insight - Perception and Discipline become career skills
Uncanny Senses - Add B per rank of Uncanny Senses to all Perception checks.
Toughened - Gain +2 wound threshold.
Indistinguishable - Upgrade difficulty of checks to identify character once per rank of Indistinguishable.
Grit II - Gain +1 Strain Threshold
Forager - Remove up to SS from skill checks to find food, water, or shelter. Survival checks to forage take half the time.
Quick Strike - Add B per rank of Quick Strike to combat checks against targets that have not acted yet this encounter.
Natural Hunter - Once per session, may re-roll any 1 Perception or Vigilance check.
Uncanny Reactions - +1B to Vigilance checks
Sense Danger - Once per session, remove 2S from a skill roll.
Touch of Fate - Once per game session, add 2B to a skill roll.
Stalker - +1B to all Coordination and Stealth checks
Force Rating - +1 Force Rating
Balance - When the character heals strain at the end of the encounter, she may add 1F per Force Rating. She recovers additional strain equal to F generated.
Force Powers[edit]
Move: The Force user can move small objects via the power of the Force. The user may spend 1F(L/D) to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Range Spend 1F (L/D) to increase Move range. (Current Rank 1, Maximum Range Medium, Cost 1 FP)
Equipment[edit]
Blaster
Light Armor
Datapad
Comm Link (Handheld)
5 Glow Sticks
50 Cr
Contact (Nar Shaddaa) Jarro