Naimless the Example: Difference between revisions

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Background stuff...
Naimless was conceived in the Great Darkness only to survive the trials and tribulations to become and example unto all on how to construct a character in RQII.
 
Naimless is a small, wiry man, who's nibble. He starts with 12 in each stat. Those are shifted to create a slightly below average SIZ character.  One point is added to STR, INT, and DEX respectively.  With 3 more points to STR or SIZ (or combination) he will gain a bonus to damage, so POW is lowered by 3 to make him weak magically in exchange for increasing his STR.  He now fits the mental image of strong, small, wiry man. who's fairly nibble. 




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| align="center" style="background:#f0f0f0;"|'''CHA'''
| align="center" style="background:#f0f0f0;"|'''CHA'''
|-
|-
|12|| 12|| 12|| 12|| 12|| 12
|16 || 12|| 9|| 13|| 9|| 13 || 12
|-
| align="center" style="background:#f0f0f0;"|'''-2'''
| align="center" style="background:#f0f0f0;"|'''+3'''
| align="center" style="background:#f0f0f0;"|'''+5'''
| align="center" style="background:#f0f0f0;"|'''+5'''
| align="center" style="background:#f0f0f0;"|'''+0'''
| align="center" style="background:#f0f0f0;"|'''+0'''
|}
|}


*Hit Points: 12
*Hit Points: 12
*Damage Bonus:  
*Damage Bonus: +1d4
*DEX Strike Rank:
*DEX Strike Rank: +2
*SIZ Strike Rank:
*SIZ Strike Rank: +2
*Magic Points:
*Magic Points: 9
 
==Skills==
 
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
 
* Communication: +0%
** Bargain 5%
** Oratory 5%
 
* Knowledge: +5%
** Butchering 50%
** Evaluate  5%
** First Aid 25%
** Identify Healing Plants 10%
** Train Dog 25%
 
 
* Manipulation: +10%
** Climb 50%
** Hide Item 10%
** Jump 45%
** Swimming 45%
** Trap Set/Disarm 30%
 
* Perception: +5%
** Listen 25%
** Spot Item 10%
** Tracking 35%
 
 
* Stealth: +10%
** Camouflage 40%
** Hide in Cover 55%
** Move Silently 15%
 
*Languages:
** Balazaring
** Trade
 
 
</div>


==Proficiencies and Skills==
==Spells==


<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4">
<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4">


*Acrobatics (Dex) +3
* Personal Magic:
*Animal Handling (Wis) +0
 
*'''Arcana''' (Int) +11
* Divine Magic:
*Athletics (Str) -2
 
*Deception (Cha) +0
*'''History''' (Int) +11
*Insight (Wis) +0
*Intimidation (Cha) +0
*'''Investigation''' (Int) +11
*'''Medicine''' (Wis) +4
*Nature (Int) +5
*Perception (Wis) +0
*Performance (Cha) +0
*Persuasion (Cha) +0
*'''Religion''' (Int) +11
*Sleight of Hand (Dex) +3
*Stealth (Dex) +3
*Survival (Wis) +0


</div>
</div>




==Hit Points and Armour==
{| border="1" cellpadding="2"
!width="100"|Location Name
!width="150"|Armour types
!width="50"|A.P.
!width="50"|H.P.
!width="50"|Enc.
!width="50"|Melee
!width="50"|Missile
|-
|'''Head''' ||  Leather  || '''1''' || 4 ||xx  || 19-20 || 20
|-
|'''Left Arm''' ||  Leather  || '''1''' || 3 || xx || 16-18 || 18-19
|-
|'''Right Arm''' ||  Leather || '''1''' || 3 || xx || 13-15 || 16-17
|-
|'''Chest''' ||  Leather|| '''1''' || 5 || xx  || 12 || 11-15
|-
|'''Abdomen''' ||  Leather|| '''1''' || 4 || xx || 09-11 || 07-10
|-
|'''Left Leg''' ||  Leather || '''1''' || 4 || xx  || 05-08 || 04-06
|-
|'''Right Leg''' ||  Leather|| '''1''' || 4 || xx || 01-04 || 01-03
|}
*Total Hit Points: '''12 HP'''
*Total Armor ENC: '''na'''
==Weapons and Shields==
* Attack Bonus: +10%
* Parry Bonus: +5%


*Saving Throws: Int, Wis, Con
{| border="1" cellpadding="2"
*Languages: Common, Draconic, Elven
!width="150"|Weapon/Shield Name
*Tools: Herbalism Kit, Jewelers Kit
!width="100"|Damage
*Training:
!width="50"|S.R.
*Weapons and Armor: no armor, simple weapons
!width="50"|A.P.
!width="50"|Attack %
!width="50"|Parry %
!width="50"|Range
!width="50"|Enc.
 
|-
|Bow (Self) || 1d6+1 || 2/7 || 7 || 10% || 5% || 120 || 0.5
|-
|1H Spear || 1d8+1+1d4 || 6 || 10 || 10% || 10% || 0 || 2.0
|-
|Javelin || 1d10+1d2 || 2/7 || 8 || 15% || 5% || 20 || --
|-
|Atl-Atl^ || 1d4+1d6+1d2 || 1/MR || 6 || 10% || 5% || 30 || --
|-
|Med Shield || 1d6 || 7 || 12 || 5% || ??% || 0 || 3.0
|-
|Fist || 1d3 || || || 25% || 25% || ||
|-
|Kick || 1d6 || || || 25% || 25% || ||
|-
|Grapple || na || || || 25% || 25% || ||
|-
|Rock, Thrown || 1d3 || || || 25% || 25% || ||
|-
|}


==Spells and Features and Feats==
*Proficiency:  Herbalism Kit, Jeweler Kit
*Feat: Observant (+5 passive perception and investigation, read lips)
*School of Conjuration
*Spell Bonus: +9
*Spell DC:  16
*Cantrips
**Acid Splash
**Message
**Minor Illusion
**Ray of Frost
**Shocking Grasp
*Level 1 (4 slots)
**Charm Person
**Comprehend Languages
**Detect Magic
**Feather Fall
**Find Familiar
**Identify
**Mage Armor
**Magic Missile
**Protection from Evil/Good
**Sleep
**Unseen Servant
*Level 2 (3 slots)
**Arcane Lock
**Alter Self
**Detect Thoughts
**Enlarge/Reduce
**Locate Object
**Flaming Sphere
**Knock
**Mirror Image
**Shatter
**See Invisible
*Level 3 (3 slots)
**Counterspell
**Dispell Magic
**Fireball
**Glyph of Warding
**Lightning Bolt
**Magic Circle
**Protection from Energy
**Remove Curse
**Sending
*Level 4 (3 slots)
**Banishment 
**Conjure Minor Elemental
**Dimension Door
**Greater Invisibility
**Locate Creature
**Polymorph
*Level 5 (2 slots)
**Animate Objects
**Bigsby's Hand
**Cloudkill
**Conjure Elemental
**Contact Other Plane
**Creation
**Legend Lore
**Planar Binding
**Scrying
**Teleportation Circle
*Level 6 (1 slots)
**Guards and Wards
**Move Earth
**Sunbeam
**True Seeing
*Level 7 (1 slots)
**Etherealness
**Force Cage
**Mordenkain's Mansion
**Symbol
**Teleportation
*Level 8 (1 slots)
** Demiplane
** Feeblemind
** Incendiary Cloud
** Maze
*Level 9 (1 slots)
** Foresight
** Wish


==Weapons and Armor==
*Total Weapon ENC:
*Clock of Protection (+1 AC, +1 Saving Throws)
*Dagger (finesse, light, thrown, underwater)
**Melee
***+6 to hit
***1d4+3 piercing damage
**Thrown
***+6 to hit
***1d4+3 piercing damage
***Range 20/60
**Crossbow (loading, two-handed)
***+6 to hit
***1d8+3 piercing damage
***Range 80/320
***Can only fire one shot per action, regardless of number of attacks.


==Retainers, Familiars, and Mounts==
==Equipment==
*Dragon Lizard
*Weapons:
*Dragon Mount


==Possessions, Mundane==
*Scholar's Pack
*Spellbook
*Book of draconic lore
*Ink (1 oz bottle)
*Ink Pen
*Parchment (10 sheets)
*Bag of Sand (little)
*Small knife
*Pouch
*Scroll case of studies, notes, and prayers
*Winter blanket
*Herbalism Kit
*Jewelers Tools


==Possessions, Treasure==
*Armour:


Gold: 231


Silver: 0
*Other:  


==Possessions, Party Loot==
* Bag of Holding:
*Stored
** Drift Globe
** Potion of Healing
** Potion of Healing
** Potion of Healing
** Potion of Fire Giant Strength (STR 25)


==Possessions, Magical==
Valuables:
*Arcane Focus: Orb
**+1 Spell Casting Focus, Ignore 1/2 cover penalty
**Pearl of Power
**Crystal Ball
**Gem of Brightness
**Gem of Seeing
---------------------
[[https://wiki.rpg.net/index.php/Fear_To_Tread Main Page]]

Latest revision as of 02:57, 6 July 2017

Naimless was conceived in the Great Darkness only to survive the trials and tribulations to become and example unto all on how to construct a character in RQII.

Naimless is a small, wiry man, who's nibble. He starts with 12 in each stat. Those are shifted to create a slightly below average SIZ character. One point is added to STR, INT, and DEX respectively. With 3 more points to STR or SIZ (or combination) he will gain a bonus to damage, so POW is lowered by 3 to make him weak magically in exchange for increasing his STR. He now fits the mental image of strong, small, wiry man. who's fairly nibble.


Stat Block[edit]

STR CON SIZ INT DEX POW CHA
16 12 9 13 9 13 12
  • Hit Points: 12
  • Damage Bonus: +1d4
  • DEX Strike Rank: +2
  • SIZ Strike Rank: +2
  • Magic Points: 9

Skills[edit]

  • Communication: +0%
    • Bargain 5%
    • Oratory 5%
  • Knowledge: +5%
    • Butchering 50%
    • Evaluate 5%
    • First Aid 25%
    • Identify Healing Plants 10%
    • Train Dog 25%


  • Manipulation: +10%
    • Climb 50%
    • Hide Item 10%
    • Jump 45%
    • Swimming 45%
    • Trap Set/Disarm 30%
  • Perception: +5%
    • Listen 25%
    • Spot Item 10%
    • Tracking 35%


  • Stealth: +10%
    • Camouflage 40%
    • Hide in Cover 55%
    • Move Silently 15%
  • Languages:
    • Balazaring
    • Trade


Spells[edit]

  • Personal Magic:
  • Divine Magic:



Hit Points and Armour[edit]

Location Name Armour types A.P. H.P. Enc. Melee Missile
Head Leather 1 4 xx 19-20 20
Left Arm Leather 1 3 xx 16-18 18-19
Right Arm Leather 1 3 xx 13-15 16-17
Chest Leather 1 5 xx 12 11-15
Abdomen Leather 1 4 xx 09-11 07-10
Left Leg Leather 1 4 xx 05-08 04-06
Right Leg Leather 1 4 xx 01-04 01-03
  • Total Hit Points: 12 HP
  • Total Armor ENC: na

Weapons and Shields[edit]

  • Attack Bonus: +10%
  • Parry Bonus: +5%
Weapon/Shield Name Damage S.R. A.P. Attack % Parry % Range Enc.
Bow (Self) 1d6+1 2/7 7 10% 5% 120 0.5
1H Spear 1d8+1+1d4 6 10 10% 10% 0 2.0
Javelin 1d10+1d2 2/7 8 15% 5% 20 --
Atl-Atl^ 1d4+1d6+1d2 1/MR 6 10% 5% 30 --
Med Shield 1d6 7 12 5% ??% 0 3.0
Fist 1d3 25% 25%
Kick 1d6 25% 25%
Grapple na 25% 25%
Rock, Thrown 1d3 25% 25%


  • Total Weapon ENC:

Equipment[edit]

  • Weapons:


  • Armour:


  • Other:


  • Stored


Valuables: