Naimless the Example: Difference between revisions
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Naimless was conceived in the Great Darkness only to survive the trials and tribulations to become and example unto all on how to construct a character in RQII. | |||
Naimless is a small, wiry man, who's nibble. He starts with 12 in each stat. Those are shifted to create a slightly below average SIZ character. One point is added to STR, INT, and DEX respectively. With 3 more points to STR or SIZ (or combination) he will gain a bonus to damage, so POW is lowered by 3 to make him weak magically in exchange for increasing his STR. He now fits the mental image of strong, small, wiry man. who's fairly nibble. | |||
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| align="center" style="background:#f0f0f0;"|'''CHA''' | | align="center" style="background:#f0f0f0;"|'''CHA''' | ||
|- | |- | ||
| | |16 || 12|| 9|| 13|| 9|| 13 || 12 | ||
|} | |} | ||
*Hit Points: 12 | *Hit Points: 12 | ||
*Damage Bonus: | *Damage Bonus: +1d4 | ||
*DEX Strike Rank: | *DEX Strike Rank: +2 | ||
*SIZ Strike Rank: | *SIZ Strike Rank: +2 | ||
*Magic Points: | *Magic Points: 9 | ||
==Skills== | ==Skills== | ||
Line 34: | Line 29: | ||
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> | <div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> | ||
* Communication: | * Communication: +0% | ||
** Bargain 5% | ** Bargain 5% | ||
** Oratory 5% | ** Oratory 5% | ||
* Knowledge: | * Knowledge: +5% | ||
** Butchering 50% | ** Butchering 50% | ||
** Evaluate 5% | ** Evaluate 5% | ||
Line 46: | Line 41: | ||
* Manipulation: | * Manipulation: +10% | ||
** Climb 50% | ** Climb 50% | ||
** Hide Item 10% | ** Hide Item 10% | ||
Line 53: | Line 48: | ||
** Trap Set/Disarm 30% | ** Trap Set/Disarm 30% | ||
* Perception: | * Perception: +5% | ||
** Listen 25% | ** Listen 25% | ||
** Spot Item 10% | ** Spot Item 10% | ||
Line 59: | Line 54: | ||
* Stealth: | * Stealth: +10% | ||
** Camouflage 40% | ** Camouflage 40% | ||
** Hide in Cover 55% | ** Hide in Cover 55% | ||
** Move Silently 15% | ** Move Silently 15% | ||
*Languages: | *Languages: | ||
** Balazaring | ** Balazaring | ||
** Trade | ** Trade | ||
Line 77: | Line 72: | ||
* Personal Magic: | * Personal Magic: | ||
* Divine Magic | * Divine Magic: | ||
Line 109: | Line 104: | ||
|} | |} | ||
*Total Hit Points: ''' | *Total Hit Points: '''12 HP''' | ||
*Total Armor ENC: '''na''' | *Total Armor ENC: '''na''' | ||
==Weapons and Shields== | ==Weapons and Shields== | ||
* Attack Bonus: + | * Attack Bonus: +10% | ||
* Parry Bonus: + | * Parry Bonus: +5% | ||
{| border="1" cellpadding="2" | {| border="1" cellpadding="2" | ||
!width=" | !width="150"|Weapon/Shield Name | ||
!width=" | !width="100"|Damage | ||
!width="50"|S.R. | !width="50"|S.R. | ||
!width="50"|A.P. | !width="50"|A.P. | ||
!width=" | !width="50"|Attack % | ||
!width=" | !width="50"|Parry % | ||
!width=" | !width="50"|Range | ||
!width="50"|Enc. | !width="50"|Enc. | ||
|- | |- | ||
|Bow ( | |Bow (Self) || 1d6+1 || 2/7 || 7 || 10% || 5% || 120 || 0.5 | ||
|- | |||
|1H Spear || 1d8+1+1d4 || 6 || 10 || 10% || 10% || 0 || 2.0 | |||
|- | |||
|Javelin || 1d10+1d2 || 2/7 || 8 || 15% || 5% || 20 || -- | |||
|- | |||
|Atl-Atl^ || 1d4+1d6+1d2 || 1/MR || 6 || 10% || 5% || 30 || -- | |||
|- | |- | ||
| | |Med Shield || 1d6 || 7 || 12 || 5% || ??% || 0 || 3.0 | ||
|- | |- | ||
| | |Fist || 1d3 || || || 25% || 25% || || | ||
|- | |- | ||
| | |Kick || 1d6 || || || 25% || 25% || || | ||
|- | |- | ||
| | |Grapple || na || || || 25% || 25% || || | ||
|- | |- | ||
| | |Rock, Thrown || 1d3 || || || 25% || 25% || || | ||
|- | |- | ||
|} | |} | ||
*Total Weapon ENC: | *Total Weapon ENC: | ||
==Equipment== | ==Equipment== |
Latest revision as of 02:57, 6 July 2017
Naimless was conceived in the Great Darkness only to survive the trials and tribulations to become and example unto all on how to construct a character in RQII.
Naimless is a small, wiry man, who's nibble. He starts with 12 in each stat. Those are shifted to create a slightly below average SIZ character. One point is added to STR, INT, and DEX respectively. With 3 more points to STR or SIZ (or combination) he will gain a bonus to damage, so POW is lowered by 3 to make him weak magically in exchange for increasing his STR. He now fits the mental image of strong, small, wiry man. who's fairly nibble.
Stat Block[edit]
STR | CON | SIZ | INT | DEX | POW | CHA |
16 | 12 | 9 | 13 | 9 | 13 | 12 |
- Hit Points: 12
- Damage Bonus: +1d4
- DEX Strike Rank: +2
- SIZ Strike Rank: +2
- Magic Points: 9
Skills[edit]
- Communication: +0%
- Bargain 5%
- Oratory 5%
- Knowledge: +5%
- Butchering 50%
- Evaluate 5%
- First Aid 25%
- Identify Healing Plants 10%
- Train Dog 25%
- Manipulation: +10%
- Climb 50%
- Hide Item 10%
- Jump 45%
- Swimming 45%
- Trap Set/Disarm 30%
- Perception: +5%
- Listen 25%
- Spot Item 10%
- Tracking 35%
- Stealth: +10%
- Camouflage 40%
- Hide in Cover 55%
- Move Silently 15%
- Languages:
- Balazaring
- Trade
Spells[edit]
- Personal Magic:
- Divine Magic:
Hit Points and Armour[edit]
Location Name | Armour types | A.P. | H.P. | Enc. | Melee | Missile |
---|---|---|---|---|---|---|
Head | Leather | 1 | 4 | xx | 19-20 | 20 |
Left Arm | Leather | 1 | 3 | xx | 16-18 | 18-19 |
Right Arm | Leather | 1 | 3 | xx | 13-15 | 16-17 |
Chest | Leather | 1 | 5 | xx | 12 | 11-15 |
Abdomen | Leather | 1 | 4 | xx | 09-11 | 07-10 |
Left Leg | Leather | 1 | 4 | xx | 05-08 | 04-06 |
Right Leg | Leather | 1 | 4 | xx | 01-04 | 01-03 |
- Total Hit Points: 12 HP
- Total Armor ENC: na
Weapons and Shields[edit]
- Attack Bonus: +10%
- Parry Bonus: +5%
Weapon/Shield Name | Damage | S.R. | A.P. | Attack % | Parry % | Range | Enc. |
---|---|---|---|---|---|---|---|
Bow (Self) | 1d6+1 | 2/7 | 7 | 10% | 5% | 120 | 0.5 |
1H Spear | 1d8+1+1d4 | 6 | 10 | 10% | 10% | 0 | 2.0 |
Javelin | 1d10+1d2 | 2/7 | 8 | 15% | 5% | 20 | -- |
Atl-Atl^ | 1d4+1d6+1d2 | 1/MR | 6 | 10% | 5% | 30 | -- |
Med Shield | 1d6 | 7 | 12 | 5% | ??% | 0 | 3.0 |
Fist | 1d3 | 25% | 25% | ||||
Kick | 1d6 | 25% | 25% | ||||
Grapple | na | 25% | 25% | ||||
Rock, Thrown | 1d3 | 25% | 25% |
- Total Weapon ENC:
Equipment[edit]
- Weapons:
- Armour:
- Other:
- Stored
Valuables: