Difference between revisions of "Dr. Gulbahar Arikan"
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|'''Constitution''' | |'''Constitution''' | ||
− | | | + | |14 |
− | | | + | |70% |
| | | | ||
|- | |- | ||
Line 49: | Line 49: | ||
|- | |- | ||
|'''Power''' | |'''Power''' | ||
− | | | + | |15 |
− | | | + | |75% |
| | | | ||
|- | |- | ||
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|- | |- | ||
|'''Hit Points (HP)''' | |'''Hit Points (HP)''' | ||
− | | | + | |14 |
|12 | |12 | ||
|- | |- | ||
|'''Willpower (WP)''' | |'''Willpower (WP)''' | ||
− | | | + | |17 |
− | | | + | |15 |
|- | |- | ||
|'''Sanity (SAN)''' | |'''Sanity (SAN)''' | ||
− | | | + | |61 |
− | | | + | |75 |
|- | |- | ||
|'''Breaking Point (BP)''' | |'''Breaking Point (BP)''' | ||
− | | | + | |60 |
| | | | ||
|} | |} | ||
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!Score | !Score | ||
|- | |- | ||
− | | | + | |Davenport |
− | | | + | |4 |
+ | |- | ||
+ | |Mars | ||
+ | |4 | ||
|- | |- | ||
− | | | + | |Vander Meer |
− | | | + | |2 |
|- | |- | ||
− | | | + | |Parents |
− | | | + | |4 |
|} | |} | ||
Line 121: | Line 124: | ||
Motivation: | Motivation: | ||
− | Motivation: | + | Motivation: |
− | |||
=Skills= | =Skills= | ||
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|First Aid (10%) | |First Aid (10%) | ||
|30% | |30% | ||
− | | | + | |colspan="2"|''Science:'' |
− | + | ||
|- | |- | ||
|Alertness (20%) | |Alertness (20%) | ||
Line 146: | Line 148: | ||
|Forensics (0%) | |Forensics (0%) | ||
|40% | |40% | ||
− | | | + | |Neurolinguistics (0%) |
− | | | + | |80% |
|- | |- | ||
|Anthropology (0%) | |Anthropology (0%) | ||
Line 153: | Line 155: | ||
|Heavy Weapons (0%) | |Heavy Weapons (0%) | ||
| | | | ||
− | | | + | |Chemistry (0%) |
− | | | + | |70% |
|- | |- | ||
|Archeology (0%) | |Archeology (0%) | ||
Line 160: | Line 162: | ||
|History (10%) | |History (10%) | ||
| | | | ||
− | | | + | |Psychology (0%) |
− | | | + | |50% |
|- | |- | ||
|Art (0%): | |Art (0%): | ||
Line 167: | Line 169: | ||
|HUMINT (10%) | |HUMINT (10%) | ||
| | | | ||
− | | | + | | |
| | | | ||
|- | |- | ||
Line 174: | Line 176: | ||
|Law (0%) | |Law (0%) | ||
| | | | ||
− | | | + | |Search (20%) |
| | | | ||
|- | |- | ||
Line 181: | Line 183: | ||
|Medicine (0%) | |Medicine (0%) | ||
| | | | ||
− | | | + | |SIGINT (0%) |
| | | | ||
|- | |- | ||
Line 188: | Line 190: | ||
|Melee Weapons (30%) | |Melee Weapons (30%) | ||
| | | | ||
− | | | + | |Stealth (10%) |
| | | | ||
|- | |- | ||
Line 195: | Line 197: | ||
|rowspan="2" style="vertical-align:top;"|Military Science (0%): | |rowspan="2" style="vertical-align:top;"|Military Science (0%): | ||
|rowspan="2" style="vertical-align:bottom;"| | |rowspan="2" style="vertical-align:bottom;"| | ||
− | | | + | |Surgery (0%) |
| | | | ||
|- | |- | ||
|Craft (0%) | |Craft (0%) | ||
| | | | ||
− | | | + | |Survival (10%) |
+ | | | ||
|- | |- | ||
|Criminology (10%) | |Criminology (10%) | ||
Line 206: | Line 209: | ||
|Navigate (10%) | |Navigate (10%) | ||
| | | | ||
− | | | + | |Swim (20%) |
− | | | + | | |
|- | |- | ||
|Demolitions (0%) | |Demolitions (0%) | ||
Line 213: | Line 216: | ||
|Occult (10%) | |Occult (10%) | ||
| | | | ||
− | | | + | |*Unarmed Combat (40%) |
| | | | ||
|- | |- | ||
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|Persuade (20%) | |Persuade (20%) | ||
| | | | ||
− | | | + | |Dungeon (0%) |
| | | | ||
|- | |- | ||
Line 227: | Line 230: | ||
|Pharmacy (0%) | |Pharmacy (0%) | ||
|40% | |40% | ||
− | | | + | |colspan="2"|''Foreign Languages and Other Skills:'' |
− | | | ||
|- | |- | ||
|Drive Auto (20%) | |Drive Auto (20%) | ||
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|Pilot (0%): | |Pilot (0%): | ||
| | | | ||
− | | | + | |English |
− | | | + | |60% |
|- | |- | ||
|Drive Heavy Machine (10%) | |Drive Heavy Machine (10%) | ||
Line 241: | Line 243: | ||
|Psychotherapy (10%) | |Psychotherapy (10%) | ||
| | | | ||
− | | | + | |French |
− | | | + | |40% |
|- | |- | ||
− | |Firearms (20%) | + | |*Firearms (20%) |
|40% | |40% | ||
|Ride (10%) | |Ride (10%) | ||
| | | | ||
− | | | + | |Runic A |
− | | | + | |24% |
+ | |- | ||
+ | |Runic B | ||
+ | |20% | ||
|- | |- | ||
|} | |} | ||
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=Armor and Equipment= | =Armor and Equipment= | ||
− | + | *Camera | |
− | + | *Geiger counter | |
− | + | *Gas detector | |
− | + | *Tablet | |
+ | *Notebook | ||
+ | *Glock 17 (1d10 damage; 15m range increment; 17 round magazine) | ||
+ | *Extra Magazine (2) | ||
+ | *Body Armor (AR 3) | ||
+ | *1 IFAK (+20% to a single First Aid check) | ||
+ | *1/2 of a 2-person shelter shell | ||
+ | *Climbing gear (harness, rope, belay device, carabiners, gloves, etc.) (+20% to Athletics checks to Climb when time is taken to use) | ||
+ | *Helmet with headlamp | ||
+ | *Flashlights (2) | ||
+ | *Emergency flotation devices for yourself and your pack | ||
+ | *Survival knife (1d4 damage; AP3) | ||
+ | *Mylar emergency blanket | ||
+ | *Spare clothes | ||
+ | *Gas mask with spare filters | ||
+ | *Sleeping pad | ||
+ | *Chemical lights | ||
+ | *Rations | ||
=Weapons= | =Weapons= | ||
Line 277: | Line 299: | ||
|- | |- | ||
|Unarmed | |Unarmed | ||
− | | | + | |40% |
| | | | ||
|1d4-1 | |1d4-1 | ||
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|- | |- | ||
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− | | | + | | |
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
|- | |- | ||
|} | |} | ||
=Personal Details, Work Performance, Special Training and Other Notes= | =Personal Details, Work Performance, Special Training and Other Notes= | ||
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− | |||
− |
Latest revision as of 20:53, 8 August 2018
Agent Name: Dr. Gulbahar Arikan | |||
Code Name: | |||
Profession: Scientist (Neurolinguist) | |||
Nationality: Turkish | |||
Sex (Age): F - 42 | |||
Education: |
Contents
Statistics[edit]
Score | x5 | What Others Notice | |
---|---|---|---|
Strength | 10 | 50% | |
Constitution | 14 | 70% | |
Dexterity | 10 | 50% | |
Intelligence | 17 | 85% | |
Power | 15 | 75% | |
Charisma | 8 | 40% |
Derived Attributes[edit]
Current | Maximum | |
---|---|---|
Hit Points (HP) | 14 | 12 |
Willpower (WP) | 17 | 15 |
Sanity (SAN) | 61 | 75 |
Breaking Point (BP) | 60 |
Incidents of SAN loss without going insane[edit]
Violence | O | O | O | adapted |
Helplessness | O | O | O | adapted |
Bonds[edit]
Score | |
---|---|
Davenport | 4 |
Mars | 4 |
Vander Meer | 2 |
Parents | 4 |
Motivations and Mental Disorders[edit]
Motivation:
Motivation:
Motivation:
Skills[edit]
Total | Total | Total | |||
Accounting (10%) | First Aid (10%) | 30% | Science: | ||
Alertness (20%) | 40% | Forensics (0%) | 40% | Neurolinguistics (0%) | 80% |
Anthropology (0%) | Heavy Weapons (0%) | Chemistry (0%) | 70% | ||
Archeology (0%) | History (10%) | Psychology (0%) | 50% | ||
Art (0%): | HUMINT (10%) | ||||
Artillery (0%) | Law (0%) | Search (20%) | |||
Athletics (30%) | 50% | Medicine (0%) | SIGINT (0%) | ||
Bureaucracy (10%) | 40% | Melee Weapons (30%) | Stealth (10%) | ||
Computer Science (0%) | 40% | Military Science (0%): | Surgery (0%) | ||
Craft (0%) | Survival (10%) | ||||
Criminology (10%) | Navigate (10%) | Swim (20%) | |||
Demolitions (0%) | Occult (10%) | *Unarmed Combat (40%) | |||
Disguise (10%) | Persuade (20%) | Dungeon (0%) | |||
Dodge (30%) | 50% | Pharmacy (0%) | 40% | Foreign Languages and Other Skills: | |
Drive Auto (20%) | Pilot (0%): | English | 60% | ||
Drive Heavy Machine (10%) | Psychotherapy (10%) | French | 40% | ||
*Firearms (20%) | 40% | Ride (10%) | Runic A | 24% | |
Runic B | 20% |
Physical Injuries and Ailments[edit]
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment[edit]
- Camera
- Geiger counter
- Gas detector
- Tablet
- Notebook
- Glock 17 (1d10 damage; 15m range increment; 17 round magazine)
- Extra Magazine (2)
- Body Armor (AR 3)
- 1 IFAK (+20% to a single First Aid check)
- 1/2 of a 2-person shelter shell
- Climbing gear (harness, rope, belay device, carabiners, gloves, etc.) (+20% to Athletics checks to Climb when time is taken to use)
- Helmet with headlamp
- Flashlights (2)
- Emergency flotation devices for yourself and your pack
- Survival knife (1d4 damage; AP3)
- Mylar emergency blanket
- Spare clothes
- Gas mask with spare filters
- Sleeping pad
- Chemical lights
- Rations
Weapons[edit]
Skill % | Base Range | Damage | Armor Piercing | Lethality | Kill Radius | Shots | |
Unarmed | 40% | 1d4-1 | |||||